WW2-Global

Bob1475 said:
A few random comments -

1. I would ask all to headline their reports with the traditional format CIV - LEVEL - Version ie. Germans SID v2.0 It is difficult to understand reports without this information at the top.

2. It would appear to me that we have done so much balancing that SID level has become extremely difficult in 2.0 at least for GB and Japan. I will test this shortly by playing Japan at Emperor level. (currently in my first TCW playtest).

Bob1475,

Thank you for your comments.

1. Yes that is a good idea.

2. That may be true. I am looking forward to more comments
on that issue from players who have tested version 2.0 at SID level.

Welcome back.

Rocoteh
 
Simu said:
My bad for the presentation. Should have wrote :

German - God - V2.0 - Turn 96 (mid41).

Thanks for the quick answers. I have a lot of documentation on ME109 (in german =/ ) and on Dewoitine (sorry for the spelling) but actually this latter is in French ^^ I am looking for some english version of this info to share it here.

My next game will be playing Japan as well as I didn't read a lot of testing for this country.

One of the hardest I am sure. I'll have to study the tech tree carefully but I don't see what kind of Japanese unit could stop a wave of KV-1. Probably a massive Air bombing will stop the soviets and burn the Matildas.

Simu,

No problem.

Some fast checking of sources supports what you have stated.
It was a very good fighter with long range.

Looking forward to read your reports from the new playtest.
Its a long time since someone reported on Japan.

Yes the Japanese should use its air as tank-killers.

Thank you and welcome back.

Rocoteh
 
I will try to get some information on the Dewoitine as well. While technically still a student I can still access most university resources (and my subject has been aircraft design) until the end of the month. Unfortunately most sources will be German, I am afraid. In case any info is needed on any other planes I can do some research as well.
 
IarnGreiper said:
I will try to get some information on the Dewoitine as well. While technically still a student I can still access most university resources (and my subject has been aircraft design) until the end of the month. Unfortunately most sources will be German, I am afraid. In case any info is needed on any other planes I can do some research as well.

IarnGreiper,

That is very good.

Thank you for your help with this.

Rocoteh
 
My proposal on the Dewoitines 520 and 550:
The Dewoitine 520 was according to my research a really good plane. The EADS website has some information, which is highly interesting since the EADS is predessor to both wartime airforce industries. The main drawback was it s rather weak engine (propeller engines suffer performance drabacks by thin air, so having less installed power is crippling in great hights, while ground speed performance is mainly based on aerodynamics) . The aerodynamics seemed to be superior.

My proposal for 520:
operational range: 5 (better than ME109)
attack: 11 (stronger guns than Me109 but maybe not as reliable)
defense: 7 (weaker climb rate than other fighters, performance problems in greater hights)
bombard: 9 (stronger guns)

shield cost 140 to reflect the small numbers produced with less benefit of the growth factor of massproduction
requirement: air 1940

maybe add a slow autoproduction to Paris to reflect the planes used by the axis.

My proposal for 550:
operational range: 5
attack: 12 (heated guns)
defense: 8
bombard: 9
shield cost 140 to reflect the small numbers produced with less benefit of the growth factor of massproduction
requirement: air 1941

PS: slightly related. There is a rather good website dedicated to the ME109 in English:
http://www.adlertag.de/mainindex.htm

I will post my proposals on ME109 upgrades etc later or tomorrow
 
IarnGreiper said:
My proposal on the Dewoitines 520 and 550:
The Dewoitine 520 was according to my research a really good plane. The EADS website has some information, which is highly interesting since the EADS is predessor to both wartime airforce industries. The main drawback was it s rather weak engine (propeller engines suffer performance drabacks by thin air, so having less installed power is crippling in great hights, while ground speed performance is mainly based on aerodynamics) . The aerodynamics seemed to be superior.

My proposal for 520:
operational range: 5 (better than ME109)
attack: 11 (stronger guns than Me109 but maybe not as reliable)
defense: 7 (weaker climb rate than other fighters, performance problems in greater hights)
bombard: 9 (stronger guns)

shield cost 140 to reflect the small numbers produced with less benefit of the growth factor of massproduction
requirement: air 1940

maybe add a slow autoproduction to Paris to reflect the planes used by the axis.

IarnGreiper,

I think this sounds very good! Its close to my own sources.

Thank you.

Rocoteh
 
Glad to hear, I edited a rough guess to the above post as well. However sources on 550 lack a little because we talking more of "what if" here.
 
IarnGreiper said:
Glad to hear, I edited a rough guess to the above post as well. However sources on 550 lack a little because we talking more of "what if" here.

IarnGreiper,

It looks very good.
Maybe France should not be allowed to produce air units outside
continental France when it have been occupied by Germany.

Thank you for the support.

Rocoteh
 
Rocoteh, I suggest the following solution:

Add a new stategic resource, which is needed to build advanced units. Leave the old strategic resources in for added bonus.
This will solve the problem of adding stategic resources in the mother countries like oil wells etc. It will look neat (you can give it an empty icon) and the key nations will be able to build all units in their home country. All major industrial centers will have such a resource under the city.

What do you think of it?

Iarn
 
IarnGreiper said:
Rocoteh, I suggest the following solution:

Add a new stategic resource, which is needed to build advanced units. Leave the old strategic resources in for added bonus.
This will solve the problem of adding stategic resources in the mother countries like oil wells etc. It will look neat (you can give it an empty icon) and the key nations will be able to build all units in their home country. All major industrial centers will have such a resource under the city.

What do you think of it?

Iarn

IarnGreiper,

It sounds like a good idea.
I will work with it and see if it works.

Rocoteh
 
me again

i downloaded both files put them both in the civ conquest scenario folder i ignored the unknown file thing. then i had a look at the editor it was awsome. so i enterd the game iwent to the scenerio clicked on it chose the game it loaded well but before it could finish it got stuck on "configuring scenerio" I waited for 10min and it exited to my desktop. Why the helldoes this happen???

if anyone knows please answer me

-----------------------------------------------------------------------------------

(\_/)
(O.o)
(> <)
this is rabbit. paste rabbit and use him as your signature and help rabbit take over the world



(\_/)
(O.o)
(> <)
 
Tommy, do you have the English Coquest version installed?

@Bob Pardon me, what do you mean by "re islands"?
 
Tommy1234567890,

You must wait some minutes more.

If you not have a fast computer I guess load-time can be
15-20 minutes.

Rocoteh
 
That's exact, the D520 engine was not powerful, the Hispano Suiza Y12, which has been sold under licence to V. Klimov. This engine architecture proved to be valid though as the Soviets upgraded their model to bear extreme temperatures, they added a second compressor etc and finally it reached 1600ps ! By 39 it were equipping a lot of their air force (Yak9, PE2 for instance had those engines).

You'll think I am a redneck but one of the main advantage of the D520 was his rather cheap production cost ;) Under 1500h for a plane which is supposed to be half the time needed for a Spitfire and 1/3 less than top build a 109.

Only 3 D550 have been produced, in fact the next generation of fighter for France would have been Arsenal VG39 if the country hadn't surrendered.

All in all I do agree with Ian's cost and ratios for the D520. That's a game and after all French didn't perform that well huh ?

EDIT : corrected a certain number of non sense, sorry for my poor english
 
Simu said:
That's exact, the D520 engine was not powerful, the Hispano Suiza Y12, which has been sold under licence to V. Klimov. The Soviets upgraded the engine to bear extreme temperatures, they added a second compressor etc... By 39 it were equipping a lot of their air force (Yak9, PE2 had those engines).

You'll think I am a redneck but one of the main advantage of the D520 was his rather cheap production cost ;) Under 1500h for a plane which is supposed to be half the time for a Spitfire and 1/3 less than a 109. The


Only 3 D550 have been produced, in fact the next generation of fighter for France would have been Arsenal VG39 if the country hadn't surrendered in 41.

All in all I do agree with Ian's cost and ratios for the D520. That's a game and after all French didn't perform that well huh ?

Simu,

Thank you for your comment.

When Germany launched its invasion May 1940 aircraft-production in
France had increased fast. In fact the British and French aircraft production
were larger than Germanys. Given 8-10 more months the situation for
Germany could have been problematic, since blitzkrieg without
airsuperiority was not a good idea.

Welcome back.

Rocoteh
 
I admit that I have not seen any data on production hours (unlike the Me109 which was very time consuming during the first versions). I just wanted to reflect the fact France had so few modern combat aircraft. Like both of you already mentioned, the game behaves differently, so everything is difficult to model like in real life. In civ3 there is no winter so the Komische Krieg (Funny War) with no real combat action is not taking place and as a result the German juggernaut on France will be earlier.

PS: Sumo, you corrected yourself faster than me ;)
 
IarnGreiper said:
I admit that I have not seen any data on production hours (unlike the Me109 which was very time consuming during the first versions). I just wanted to reflect the fact France had so few modern combat aircraft. Like both of you already mentioned, the game behaves differently, so everything is difficult to model like in real life. In civ3 there is no winter so the Komische Krieg (Funny War) with no real combat action is not taking place and as a result the German juggernaut on France will be earlier.

PS: Sumo, you corrected yourself faster than me ;)

IarnGreiper,

I have seen wargames where there is a "freeze" on all ground units
November 1939-March 1940 to simulate the phoney war.
However there were German plans for a November 1939 attack so
I think the current situation is not unrealistic.

Rocoteh
 
No it is not unrealistic, even a totally relistic game would not be fun because the unexpected things are more fun than the others. If somebody want´s a more realistic game, he can play an episodic game with each episode on a new map like Panzer General.
 
Hearts of Iron2 is a lot more realistic in my humble opinion

Very specialized game, one of the better I ever played !
 
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