Adler17
Prussian Feldmarschall
Good news!
Adler
Adler
Tommy1234567890 said:Why how much ram do i need???
OgrePete said:I know the version I'm playing is a bit old now, but the report may still be appropriate. I'm playing a US vs. SID 1.9 right now and have noticed that German-held Gibraltar has an anomaly. When I make bombing runs on it (from Italy, which I have conquered or from carriers) nothing happens... I tell my fighters or bombers to make their run and absolutely nothing happens except that I can't move that fighter or bomber anymore. It is heavily defended by fighters and German 88's, but the quickest way to get rid of the fighters is by bombing with my own fighters, right? I finally resorted to bombarding with about 30 units per turn (all Atlantic battleships and numerous heavy cruisers, also a few destroyer flotillas). That seems to have worked, although it's taken two months or more to finally get rid of the fighter coverage (They had TONS of 109's and Focke-Wulfs sitting there).
Has anyone else seen this? Where you do a bombing run and absolutely NOTHING happens?
Please post anything you know about it. Thanks.
Simu said:Japan - Sid lvl 2.0
Well I wanted to give a quick try playing as Japan and I must say, what a surprise ! I quickly seized most of the chinese/chicoms city west of my position, honk kong to. But it has consumed most of my invasion force firstly bases close to Tokyo. The force I shalt use to invade Philipines and all the zillions Island on the south.
Naval wise, the prepositionning spared a lot of my ships while big quantities of subs wrecked havoc all around the pacific. I sank most of them in 20 turns and now I am quiet.
USA sent some zerglings DDs and CLs attack, while hiding his CVs. They paid an heavy price but so did the Japanese imperial fleet (I lost a lot of Subs/DDs, but those are consumable).
Everything that UK/Netherland/France sent to me is now serving as habitat for Coral barrier, downsea. Though it hasn't be really easy and I had to divert a large part of the planes attached to ground attack.
General Remarks :
The cities on Japan mainland are really subpar. Bar Tokyo, none is in a good shape. You have to sacrifice a few turns/pop to create some worker to improve the poooooooor land and the cities are so poorly equipped.
Fully "factoried" and the terrain mined, Tokyo barely reach 75 shield. Every soviet "grad" could easily match Japanes Capital (and best city) =/
Production wise the Japs are doomed ! they have close to zero chance and in the 5 or 6 games I played they have been wiped quickly when played by the AI.
My advice would be to let the Chinese continental cities unchanged but boost the Terrain Improvement (shield wise), boost the facilities Japanes cities have at beginning. Few cities shalt match their occidental counterpart. Even if that's not totally historically correct, that would provide a more balanced game.
Tech wise the Japs cities are so weak that you'll have to wait 40 weeks for the smallest tech which is around the double anyone else =/ Doomed on production, doomed on technology, not fair isn't it ?
Otherwise the order of battle and Tech tree (for the short term I played) looks ok for me.
PS : Nice mod really I enjoy it a lot![]()
Hornblower said:I agree that the Japanese need a bit of a boost for 2.1. They certainly have taken a downturn in competitiveness from 1.9 to 2.0.
Noting Simu's comments though - Despite Japan's rapid modernisation from the late 19th century onwards it was still a very agricultural society in the 1930's. They truly lacked most of the things that heavy industry in the West took for granted. I think that Rocoteh has produced an accurate snapshot of the home-islands but for the sake of competition I do agree that they need a shot in the arm somehow. There has been some discussion on how to make island based cities competitive in this scenario but I am not sure if there has been any resolution.
I am just excited about the revolution that the 2.1 map and units promise. No doubt it will keep me well and truly engaged whilst the CIV IV frenzy takes off. Despite Civ IV looking soooo great I will hang off buying for 6 months or so until the inevitable patches and updates are released and the price drops.
OgrePete said:Thanks Hornblower! I'm glad I'm not the only one who's been affected by this. I was ecstatic when I finally teched a decent tank (M3 Grant/Lee 20/13) only to discover that Germany had teched Panthers (36/26). I'm still woefully behind in the tech race it appears and I'm not sure I'll be able to hold up against hordes of Panthers... Quite the challenge!![]()
Japan does seem to be going down quickly, though. The Brits are attacking with hordes of Mathilda 2's, Crusaders, and Cruiser 4's. They must be coming from Australia because they've got tons more tanks than I've got in China/SE Asia. I'm not sure why Japan isn't producing any tanks, but they're down to less than 20 marines and not replenishing them quickly at all (Too darn expensive!). The Russians are sitting on the sidelines after having taken Turkey, most of the ME, and the northern half of India from GB. It's nice to not have them attacking me, but I'd sure like to have them attacking the Axis.![]()
IarnGreiper said:Next BETA attempt (Germany, large map, emperor):
I cleared Poland in a single turn (learning curve). Then I moved my offensive units south and my defensive west. The strategy this time was to keep the French at bay while clearing the new-born Balcan nations. I assaulted them on turn 3, took Belgrade the same turn, Zagreb in turn 4 and Dubrovnik turn 5. Thesaloniki fell in turn 6. The rest of Greece was a slow crawl due to the defensive terrain. Patras fell turn 8 and Athens in turn 10.
As expected these countries were not able to counteratter efficiently. On a sidenote Partas is missing a road checkbox on the city itself.
Meanwhile I defended Freiburg heroically shooting down most of the French airforce. They wasted their tanks either on me as on Italy. Torino was close to falling during turn 3 and 4 (maybe earlier, did not have recons then), when defenders went into the red range. I expect them to perform better when they have an airforce. I strongly expect all their trops in the mountains to have been massacred by air.
Netherlands and Belgium both expended their infantry by attacking the Reich itself. While loosing their troops my first produced Panzer IIIs were able to secure Asterdam turn 7, Rotterdam 8 and Antwerps in turn 9. As I don t want to bombard brussels to the ground in missed the opprtunity to catch it in turn 10 with air bombardments.
Meanwhile the Luftwafe turned Switzerland to dust. As my troops arrive from the Balcans I am ready to seize it and use it as a springboard to France´s weak underbelly.
My cities produce either infrastucture or Panzer IIIe.
ComradeDavo said:Raze city report from 2.0 - Antayla (spelling?) razed by Soviets. They captured from the Turks, then the Turks recaptured it, then they razed it.
Intresting observation - The cities of Hong Kong, Canton and Nanning keep changing hands between the Japanese and the British.
Rocoteh said:IarnGreiper,
Thank you for the report.
I think the outcome of the invasions in Greece and Yugoslavia
are realistic with regard to that this is 1939.
On Italy: Will add air units in the next BETA.
So far I think the BETA seems to work well, although there
will of course be a number of changes.
Thank you and welcome back.
Rocoteh
IarnGreiper said:Aye, at least for me as a human player it worked well. I hope you understand I had to improvise at south-eastern Europe (gave them the same troops strength as in 2.0 plus an extra infantry per extra city).
Attacking France too early will lead to high casualities. You need armored spearheads or you won t succeed. However I fear that the AI will try that. If the beta is in a more complete state I will have a playtest as as independant nation with some extra recons to see if AI control Germany will conquer France eventually.
Some minor notes: Some cities are missing basic infrastructure.
Is there any way to put the Dutch and Belgian infantry on a more passive mode?
If Stettin, Königsberg and Vilbius get another digit of culture, the sea frontier will move somewhat north, which seems to fit better for me.
As already mentioned I would like to see Germany be able to produce mechanized infantry.
The SS unit has lost its appeal because the overal changes. Maybe make the airlift cabability or give them another goodie.
For some reason coastal subs miss the "go to" ability.
IarnGreiper said:We conquered Belgium in week 46. We now feature enough PZ III to rely on them for those operations. We kept the remaining Belgian forces as a buffer towards the French. While we build up our economy and Panzer force we bomb French units the second they leave cities. To avoid French anti aircraft fire we only hit them in the fields. Our objective in the following weeks was to reduce the French numbers while we build up ours. Soon we will launch our strikes at France. Kampfgruppe A is holding Namur and waiting for the attack command while Kampfgruppe B is based in Freiburg waiting for the Swiss surrender.
IarnGreiper said:Not much to report actually. Phoney war with some Luftwaffe action right now (week 48). The French likes to waste a few units each turn on my defenses.
Italy is slowly loosing its undefended cities in north africa.
IarnGreiper said:France is not on defense. Their offensive forces simply don t make any ground before I bombard them into oblivion.
Week 49: France captured Adana.