WW2-Global

Rocoteh,

Regarding the changes to the fortresses: AA, Bombard, Area of control. Will you be implementing this only for the Russian cities or globaly to all the fortresses?

I ask this because in regards to the maginot line things are close quarters and a bombard could cause some issues unless German starting units are repositioned.

As for globaly chaging these units they could be applied quite effectively around the globe. Ie Japan, the majority of the island in my opinioin and possibly some of the controlled islands of japan. Thus simulating the true environment: the deterant to the US invading and a driving force behind the dropping of the bombs on hiroshima and nagasaki.

These could also be used in Britain, however, I would say a little more selectively than Japan. Does area of control bombard Naval units?

Maybe some of the islands in the mediteranean as well?

The more I think about this feature the more I like it. It will inharently force players to use more units, such as heavy artillery and possibly a more defensive orientated unit to take the bombardment while they return bombardment.

I am sure a few of you history buffs could think of other places as well.
 
Rocoteh - Looking forward to BETA 1.8.

Of course, reading about CIV IV leads me to early conclusion that it will not work for global historical scenarios - at least not without major code changes. It seems the balance between growth and other factors will go against large empires. All in all it does sound very interesting as a game and I have preordered.

On the other hand the promises regarding the ability to mod all factors could result in a better set of scenarios.

In the meantime I remain part of the "Global" family.
 
DLed this several weeks ago, and just now getting to have a look at it Rocoteh. Absolutely amazing work. You should be proud that you did not throw in the towel as you mention in the beginning of this thread. This is a work of art!
 
Bob1475 said:
Rocoteh - Looking forward to BETA 1.8.

Of course, reading about CIV IV leads me to early conclusion that it will not work for global historical scenarios - at least not without major code changes. It seems the balance between growth and other factors will go against large empires. All in all it does sound very interesting as a game and I have preordered.

On the other hand the promises regarding the ability to mod all factors could result in a better set of scenarios.

In the meantime I remain part of the "Global" family.

Bob1475,

I think your analyse on CIV IV is correct.

I am glad to hear that you intend to stay here.

Rocoteh
 
Anthropoid said:
DLed this several weeks ago, and just now getting to have a look at it Rocoteh. Absolutely amazing work. You should be proud that you did not throw in the towel as you mention in the beginning of this thread. This is a work of art!

Anthropoid,

Thank you for the positive words. I appreciate them.

The new huge map version will be a further improvement
of the scenario.

Rocoteh
 
oljb007 said:
Rocoteh,

Regarding the changes to the fortresses: AA, Bombard, Area of control. Will you be implementing this only for the Russian cities or globaly to all the fortresses?

I ask this because in regards to the maginot line things are close quarters and a bombard could cause some issues unless German starting units are repositioned.

As for globaly chaging these units they could be applied quite effectively around the globe. Ie Japan, the majority of the island in my opinioin and possibly some of the controlled islands of japan. Thus simulating the true environment: the deterant to the US invading and a driving force behind the dropping of the bombs on hiroshima and nagasaki.

These could also be used in Britain, however, I would say a little more selectively than Japan. Does area of control bombard Naval units?

Maybe some of the islands in the mediteranean as well?

The more I think about this feature the more I like it. It will inharently force players to use more units, such as heavy artillery and possibly a more defensive orientated unit to take the bombardment while they return bombardment.

I am sure a few of you history buffs could think of other places as well.

oljb007,

On fortresses: I will probably use the changes for all fortresses.
AI is not smart enough to bombard with those in the maginot line.

No they will not bombard naval units.

On Japan:

Yes I intend to place some fortress units here also.

On the Mediteranean:

I agree. Gibraltar and Malta will have fortress units.

Rocoteh
 
I have decided to delete Saudi-Arabia and instead make
Chile independent in the next BETA.

Icelands only city have also been removed.
Its not unrealistic since Iceland only had population 120 000 1939.
I am very short on cities and this will make it possible to introduce
Guam (US) in the Pacific instead.

Rocoteh
 
After a few rounds I got a bit bored with playing the French. I think I should have played on a bit togher lvl, think I took the third easiest option. I took brussel from Germany and they never attacked me that much. So instead I made a new game playing the japanese, one of my other favorit country to plain in ww2. And a bit harder difficulty. Its going great and the rounds doesnt take that long either. But a friend of mine asked a question I was wondering about my self, whats up with having both China and communist China? was the country really diveded back then? Just curious :)

Best scenario I have ever played, and ive played alot of ww2 scenarioes for civ2 & civ3.
 
Rocoteh said:
I have decided to delete Saudi-Arabia and instead make
Chile independent in the next BETA.

Icelands only city have also been removed.
Its not unrealistic since Iceland only had population 120 000 1939.
I am very short on cities and this will make it possible to introduce
Guam (US) in the Pacific instead.

Rocoteh

Which country will get Riad now? USA, since the Saud regime has been more or less a puppet regime of the US, or the British Empire?

I disagree on removing Reykjavik as a port of strategic importance. Better remoce a desolate hamlet in Sibiria or Canada. I don t think that the British should be granted any control about northern Canada either. It was very frustrating in my last campaign the my Panzers slowed don because an enemy hamlet controlled the land area in the size of the Reich 1939.
 
Crispin said:
After a few rounds I got a bit bored with playing the French. I think I should have played on a bit togher lvl, think I took the third easiest option. I took brussel from Germany and they never attacked me that much. So instead I made a new game playing the japanese, one of my other favorit country to plain in ww2. And a bit harder difficulty. Its going great and the rounds doesnt take that long either. But a friend of mine asked a question I was wondering about my self, whats up with having both China and communist China? was the country really diveded back then? Just curious :)

Best scenario I have ever played, and ive played alot of ww2 scenarioes for civ2 & civ3.

Crispin,

Thank you, I am glad to hear that.

Yes, China was de facto divided into two Nationalist-China and
Communist-China before Japan attacked.
In the spring of 1937 they agreed on a cease-fire and in July 1937
Japan launched a new offensive against China.

After the end of WW2 the civil war started again.


Thank you and welcome back.

Rocoteh
 
IarnGreiper said:
Which country will get Riad now? USA, since the Saud regime has been more or less a puppet regime of the US, or the British Empire?

I disagree on removing Reykjavik as a port of strategic importance. Better remoce a desolate hamlet in Sibiria or Canada. I don t think that the British should be granted any control about northern Canada either. It was very frustrating in my last campaign the my Panzers slowed don because an enemy hamlet controlled the land area in the size of the Reich 1939.

IarnGreiper,

The city have been removed together with the Saudi civ.

On Reykjavik:

OK I will look over if I can remove some city in Siberia so that Reykjavik
can return. Its possible that an "empty" Iceland will not be a popular change.

Rocoteh
 
Rocoteh said:
IarnGreiper,

The city have been removed together with the Saudi civ.

On Reykjavik:

OK I will look over if I can remove some city in Siberia so that Reykjavik
can return. Its possible that an "empty" Iceland will not be a popular change.

Rocoteh

What was the situation regarding iceland in the smaller version? I remember you put a us airbase there in an attempt to get US planes to air bases in England. Was that successfull? and will it be implemented in this version. As this pertains to this conversation I would like to see the iceland city stay so long as it can be made as a strategic resource for the allies. British and US air bases next to the city????

Removing a siberian city seems much more practical with considerably less "noticable" impact.
 
Rocoteh,

playtest
HUGE
SID
wk 44 1940

Russia has been pushed to the Urals, Stalingrad in the south and to the artic cities in the north.

took damascus and the city east of that and gibratler(extremely tough to take this city).

UK is bombing the hell out of me from all points on the compass. Production of 109's is just now coming online.

US is building C2 Heavy Cruisers like mad 18 C2's 10 normal and the war in the atlanic is fairly constant. US is also building infantry...over 630 now and still building. they seem to get about 20 a turn! They also have two types of fighters with numbers around 50 each!

England is building inf too...over 400! but they are taking losses in russia and middle east.

Japan is continuing its conquest of mainland china and the occasional city in russia. Japan just built a shokoko (sp?) aircraft carrier.
 
Rocoteh said:
I have decided to delete Saudi-Arabia and instead make
Chile independent in the next BETA.

Icelands only city have also been removed.
Its not unrealistic since Iceland only had population 120 000 1939.
I am very short on cities and this will make it possible to introduce
Guam (US) in the Pacific instead.

Rocoteh

I have found Iceland in the small map 2.0 incarnation to be a useful addition. As an occupied possession of the US it provides a nice bit of flair to the game. Put simply regardless of AI or human... The Allies start out with this island. The Axis covet this island and assault it at the first opportunity. All players and AI benefit from it being there.
In every game that I have played from Emperor up, the AI never fails to assault it. For an AI that is notorious for being hopeless at amphib assault at least we get to see some action on this distant island.
It would be a shame to lose this strategic spot. I heartily lobby for retaining this city.
I do like the idea of Guam as an additional city as well though.
But that just adds to your dilemma of which other cities to cut! Maybe one or two of the Himalayan cities since they had so little impact on the war at all.
 
Crispin said:
This infantry war against the two nations of china is just so fun!!! :D

Crispin,

I will probably place Communist-China in a locked alliance
with the allies in the next BETA.

Rocoteh
 
oljb007 said:
What was the situation regarding iceland in the smaller version? I remember you put a us airbase there in an attempt to get US planes to air bases in England. Was that successfull? and will it be implemented in this version. As this pertains to this conversation I would like to see the iceland city stay so long as it can be made as a strategic resource for the allies. British and US air bases next to the city????

Removing a siberian city seems much more practical with considerably less "noticable" impact.

oljb007,

It was US control and it will stay so in the huge version.
I will find another city to remove. Will add a trade-wonder that
connects it with US. (Guam will alo have such a wonder.)

British and US air bases next to the city:

Yes maybe that is a good idea.

On Iceland in 2.0:

At least it had no negative impact.

Rocoteh
 
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