WW2-Global

The Japanese Me 262 variant is the Nakajima Kikka (Orange Tree flower). But it is like the first Me 262 not a fighter but a bomber.
Also I think it is a good idea to build P 80 and so on, we should make them better as the P 51 but not reaching the Me 262, as it was until about 1950 the best fighter on the world, since neither P 80 nor Gloster Meteor were able to cope with that plane. The British never used Meteors in the fights over Germany. Also a US millionaire bought in the 1940s a Me 262. He wanted to test the plane against the P 80. But that was denied by the USAF... Additionally I would give the Germans prototype planes like the Gotha Go 229. They should get a technological advantage they had in reality. That the production numbers were too low is clear.

Adler
 
Bob1475,

"I have CIV IV and after my own problems installing have played the tutorial and almost completed one full game at the ridiculously low difficulty level - alway fun to use destroyers to kill galley!).

The game comes with a WW2 type scenario although I have not gotten to it. Most of the installation problems seem to be getting addressed - my problem was that I had not cleared out my temp files - strongly advise you do so."
Bob1475

I will have that in mind when I get my copy.

"What is apparent so far is that CIV 4 has MANY, MANY more variables, you have multiple terrain improvements (still not sure how to handle Windmill vs Workshop, etc this is not just irrigate or mine!), Religion is something that is interesting and I tend to doubt I fully get it yet, Civics instead of government offers multiple options on five different factors, multiple research paths is also very interesting, unit promotions will be a lot of fun but clearly some planning has to go on."
Bob1475

That sounds very good.

"As you can see it is a little overwhelming at first but I suspect it will get a little better. Great people you have heard about but it makes the game so much more interesting that War is not the only way to go! They have taken most of the exploits out of the game (railroad is only good for 10 moves) but I am sure that can be modded"
Bob1475

Yes I agree. I also hope there will be a way to stop AI from razing cities.

"After only one game I think that scenario can probably work even better - the promotions adds the possibility of creating super units (presuming you can mod them so they are granted before the game begins) - I think the civics section, leaders and promotions will be a lot of fun for mod/scenario creation with little or no programming."
Bob1475

That is interesting. Yes, superunits must be avoided.

"Rocoteh - I think the future will be bright but there is so much more to learn!

I think Global will have to wait until you work out the factors for a regional scenario but it appears there is one on the CD!"
Bob1475

I and Sarevok have plans to convert Barbarossa which is regional
(or operational) to CIV IV.
Guess we have to wait 7-8 months until there are custom units
in any numbers available. Without such units a CIV IV version of this
scenario probably would not look well compered to the CIV III version.
(Clarification: A CIV IV Barbarossa may come earlier though)

The 3 scenarios that come with CIV IV are all on the operational level.
This is somewhat of a surprise since strategic scenarios level should work
best with both CIV III and CIV IV. However one can say that the
American Revolution scenario is very close to strategic level.

I wecome reflections on CIV IV and thoughts on how new concepts
that comes with it can be applied for a future CIV IV version on this scenario.

In most cases I avoid to participate in the discussions that are going
on in the CIV IV section. To much mud-throwing in my opinion!


Thank you and welcome back.

Rocoteh
 
Drivebymaster,

Thank you for the report.

"***Week 36, 1939***
I have just destroyed Poland and I have also destroyed Denmark.

***Week 37, 1939***
I have always hated the second turn in this game because now the AI can move and my Naval units usually suck. I have sustained HIGH U-Boat losses in the English Channel. The Brits pretty much have the ocean swarming with ship. But those ships are low on health."
Drivebymaster

Yes its hard to avoid high looses with the current set-up of units.
This will be changed in version 2.1.

"(Bugs Found)
German 88: The Rotate Before Attack tag was not selected so it fires the wrong way towards the enemy.
Light Cruiser: No attack sounds"
Drivebymaster

I will look over it.

"***Week 38, 1939***
My U-Boat force has been almost removed but I did save about 10-12 of them and hid them in Hamburg for a while. Britain has 6 Battleships outside of Amsterdam, and are currently bombarding the town. I am bombing them right now with my Ju-88's and DO-17's."
Drivebymaster

Auto-production will secure that the U-Boat force is rebuild rather fast.

"***Week 39, 1939***
France is trying to invade my mighty Germany but they only have Infantry. My airplanes are getting shot down whenever I try and bomb England. It seems like history is happening. I have stopped attacking England somewhat because I need cities I am attacking France."
Drivebymaster

France-AI always play aggressive in this scenario.

"***Week 40, 1939***
I am now preparing to invade Paris and take it. To do this I am bombing the area to soften up the enemy."
Drivebymaster

Using the air-units in a relevant way is the key to fast advance.

"***Week 41, 1939***
My forces are being re-enforced very slowly and my navy has been decimated. The only ships I have that are able to move is my U-Boats. Italy and I are now on assualting France. Eventually Frances defenses will fall."
Drivebymaster

Agree. Its interesting to note that it will take about the same number
of weeks as in reality (6) in most cases.

"***Week 42, 1939***
The French tried to counter attack me with about 12 infantry troops. After bomb runs and artillery they have no troops."
Drivebymaster

The old thought: "attack is the best defense" is not always true.

"***Week 43, 1939***
I am now strengthening my East Lines because all of the troops that the USSR has is quiet frankly scaring the **** outa me. I have workers now repairing and improving my land."
Drivebymaster

In most cases it will take some time until Soviet attack, but not always!

Thank you and welcome back.

Rocoteh
 
Hornblower,

Thank you for the report.

"Germans - Beta1.8 Emperor

Wk49 1939: The French are very aggressive and send a stack of doom into Italy. They take Bologna
Wk50: French take Rimini
Wk 51: Germans take Milan off rampaging French. Italians dither about sending stacks of Infantry into Albania???"
Hornblower

I wish there were a way to make France-AI more defense-oriented.

"Wk7: Lyon occupied
Wk8: Marseilles occupied
Wk9: Strasbourg occupied and last remenants of Maginot line destroyed ending a 15 wk siege.
Wk12: Bordeux occupied finally driving French from their homeland."
Hornblower

I think it will take more time to defeat France in this version compared
to version 2.0.

"Approximately one third of the cities in southern china have been raised by the Japanese including Hong Kong!"
Hornblower

Wonders have been placed in Chinese cities in BETA 1.9 to prevent
this very disturbing AI-strategy.

"The UK continues a vigourous air campaign against German occupied cities within range. The ME 109 CAP does not seem as effective against the attacking UK air units. "
Hornblower

I think ranges have to be changed somewhat.

"The UK Channel fleet is slowly being whittled down however the Germans cannot leave their ports for more than one turn without being set upon and badly punished. This is good!"
Hornblower

Yes naval superiority shall have effects.

"Tech is a lot slower than I expected. I haven't developed an opinion on this yet because tech usually speeds up as city improvements are made. Usually by mid game I am discovering 1944 tech's in 1943 etc. I will see what happens here."
Hornblower

Its possible changes must be made.

Thank you and welcome back.
 
From my first games with CIV IV I see some advantages of IV:
Units better reflect real units. German 88 will be good against tanks but as not against marines etc.
Diplomacy is based on facts now instead of randomness. It may be possible to start the USA as neutral but with enough hate towards the axis and vice versa.
Game editor and game are not different programs. You can start a game, make two nations annoyed with each other, save and the will hate each other from the scratch.

I am fairly sure to assume that you can mod religions. So fascist countries will never have good relations with democracies. If a facist country takes over a democratic, socialist or jewish town, there will be unrest. However there would be propaganda units (missionaries) that will try to spread fasism into the freshly conquered towns and even neutral ones. Instead of conquering Sweden, Germany could aim for making Sweden follwing the "faith" of the Nazis.
With the use of proper civ options (theocracy if I remember correctly) you can prevent Democracy, Nation Socialism and cummunism to spread to the opposing countries without force. Smaller countries could be set to adopt "faiths".
Germany could try to use UBs to bring Nazi missionaries to south America, weakening the US positions there on the long run.
Communist China would be trying to spread communism to China both to make it harder for Japan to supreess and to make China more favorable towards Communist China and the SU.

However for the sake of not annoying real life feelings, no drastic measures can be taken against other faiths as far as I know.
 
Adler17 said:
The Japanese Me 262 variant is the Nakajima Kikka (Orange Tree flower). But it is like the first Me 262 not a fighter but a bomber.
Also I think it is a good idea to build P 80 and so on, we should make them better as the P 51 but not reaching the Me 262, as it was until about 1950 the best fighter on the world, since neither P 80 nor Gloster Meteor were able to cope with that plane. The British never used Meteors in the fights over Germany. Also a US millionaire bought in the 1940s a Me 262. He wanted to test the plane against the P 80. But that was denied by the USAF... Additionally I would give the Germans prototype planes like the Gotha Go 229. They should get a technological advantage they had in reality. That the production numbers were too low is clear.

Adler

Adler,

P-80 appeared late compared to other late-war units in the scenario.

I will make multiple-source research to create relevant stats
for it and the Gloster Meteor.

With regard to graphics I will probably use the ME-262 graphic
until its time for the graphic update.

Thank you and welcome back.

Rocoteh
 
Rocoteh said:
"Tech is a lot slower than I expected. I haven't developed an opinion on this yet because tech usually speeds up as city improvements are made. Usually by mid game I am discovering 1944 tech's in 1943 etc. I will see what happens here."
Hornblower

Its possible changes must be made.

Thank you and welcome back.

I suggest the following:

Speed up tech globally, but add placebo techs in the later stages, when the leading nations tend to have more cities.

So Air 43 - placeholder tech -Air 44.

This should slow later research to reasonable levels, but not criplle initial science.

PS: I am strongly against giving Japan the ME 262 clone. In most games Germany won t have researched Air 44 at this stage so a Japanese clone would be very odd.

PS2 Talking about stats: The ME 262 was used more as a tactical bomber than as a fighter. However in game it does not put a dent in most late game ground units.
 
IarnGreiper,

"From my first games with CIV IV I see some advantages of IV:
Units better reflect real units. German 88 will be good against tanks but as not against marines etc.
Diplomacy is based on facts now instead of randomness. It may be possible to start the USA as neutral but with enough hate towards the axis and vice versa.
Game editor and game are not different programs. You can start a game, make two nations annoyed with each other, save and the will hate each other from the scratch."
IarnGreiper

Its very good that a civ can start neutral and then enter the war later.
Its frustrating that US starts the war as part of the Allies in this
scenario, but its the best solution within the CIV III game-system.

"I am fairly sure to assume that you can mod religions. So fascist countries will never have good relations with democracies. If a facist country takes over a democratic, socialist or jewish town, there will be unrest. However there would be propaganda units (missionaries) that will try to spread fasism into the freshly conquered towns and even neutral ones. Instead of conquering Sweden, Germany could aim for making Sweden follwing the "faith" of the Nazis."
IarnGreiper

What you mention here will no doubt be very useful!

"With the use of proper civ options (theocracy if I remember correctly) you can prevent Democracy, Nation Socialism and cummunism to spread to the opposing countries without force. Smaller countries could be set to adopt "faiths".
Germany could try to use UBs to bring Nazi missionaries to south America, weakening the US positions there on the long run.
Communist China would be trying to spread communism to China both to make it harder for Japan to supreess and to make China more favorable towards Communist China and the SU."
IarnGreiper

Agree. This is a real improvement compared to CIV III.

2006 will be a very interesting year in the history of CIV!

Thank you and welcome back.

Rocoteh
 
IarnGreiper,

"I suggest the following:

Speed up tech globally, but add placebo techs in the later stages, when the leading nations tend to have more cities.

So Air 43 - placeholder tech -Air 44.

This should slow later research to reasonable levels, but not criplle initial science."
IarnGreiper

This is a very interesting idea worth to consider!

"PS: I am strongly against giving Japan the ME 262 clone. In most games Germany won t have researched Air 44 at this stage so a Japanese clone would be very odd."
IarnGreiper

Notes have been taken.

"PS2 Talking about stats: The ME 262 was used more as a tactical bomber than as a fighter. However in game it does not put a dent in most late game ground units."
IarnGreiper

OK I will look over the bombard stats.

"I forgot the most important one, "no city razing" as a game opion."
IarnGreiper

There were a discussion on this issue long before Firaxis released their
last patch. Still they abstained from including such a option.

Thank you and welcome back.

Rocoteh
 
I opened up and played with the Civ IV WW2 Scenario - which is based in the Med. You can play as US, Italy, Germany, Free French, Vichy French, Spain and Turkey as I remember. Germans hold Southern Slavic cities and Greece and Italy has Southern Italian cities plus Northern Africa, etc British at Gibraltar and Caior, etc - I think it is mid 1940 - don't remember. Significant mods to some of our favorite Global units like Panzer IVs, Matilidas, British infantry, Italian BBs, etc. You certainly can "borrow" many of these units for a Barbarossa scenario. The mods in CIV IV are all built for multiplayer so I think the file size may be large (just guessing here). Looks like an "only war" scenario so there were minimal build options in the cities - perhaps later tech will open up more "happiness" buildings. In any case you will want to look closely at this.

As for me I have moved up one more level (to Chieftain) but I see playing with different leaders really requires totally different strategies. Of course I will win at this level but it certainly will take a while before I can integrate all the concepts.

I think large-scale strategic scenarios are possible but there will likely be a reduction in cities due to their higher complexity (again I am guessing).

I agree the CIV IV boards are a little difficult to understand as different people have different experiences. I am starting to check them to gain a little more insight. I like Sulla's write-ups as a good way to understand the game but caution that if you don't have the same leadership traits you need a different strategy.

Back to the game.
 
Bob1475,

"I opened up and played with the Civ IV WW2 Scenario - which is based in the Med. You can play as US, Italy, Germany, Free French, Vichy French, Spain and Turkey as I remember. Germans hold Southern Slavic cities and Greece and Italy has Southern Italian cities plus Northern Africa, etc British at Gibraltar and Caior, etc - I think it is mid 1940 - don't remember. Significant mods to some of our favorite Global units like Panzer IVs, Matilidas, British infantry, Italian BBs, etc. You certainly can "borrow" many of these units for a Barbarossa scenario."
Bob1475

That sounds very good!

"I think large-scale strategic scenarios are possible but there will likely be a reduction in cities due to their higher complexity (again I am guessing)."
Bob1475

Thank you for the info. I hope I will get my copy of CIV IV
November 5.

Welcome back.

Rocoteh
 
IarnGreiper said:
Speed up tech globally, but add placebo techs in the later stages, when the leading nations tend to have more cities.
This should slow later research to reasonable levels, but not criplle initial science.

PS: I am strongly against giving Japan the ME 262 clone. In most games Germany won t have researched Air 44 at this stage so a Japanese clone would be very odd.

PS2 Talking about stats: The ME 262 was used more as a tactical bomber than as a fighter. However in game it does not put a dent in most late game ground units.

I like these suggestions.
In hindsight I realise that it is not necessary to give Japan an advanced fighter/bomber.

Despite Hitlers insistance that the 262 be a tactical bomber I have read about the pilots of the day engaging the allied bomber streams in single high speed strafing runs before streaking for home. One such account had the pilot bringing down 3 B17's in the one run! I haven't read of any actual tank busting runs made by a 262. (which doesn't mean it didn't happen!)
That said I like the way the 262 is at the moment. It just needs some slightly similar but not superior competition to reflect the possibilities had the war gone into 46.

I like the ideas of a few more high tech units for Germany to reflect their unique advances they had over the allies.
Perhaps the Ju390 (Amerika Bomber similar to the B29)
Or the Me323 Gigant that could transport a Panzer? (that would put the cat amongst the pigeons for those long range reinforcement missions!)
A blockade runner unit that could carry a single unit on it with 8-10 mov'ts pts.
A submarine "milchcow" that can carry a single infantry unit?

I also find that now I have conquered western europe and invested significantly in research facilities the tech is speeding up a tiny bit (but not a whole lot).

The aggressive UK air attacks on western europe continue but the combo of 4 or more Me109's and 2 flak units in the coastal cities is slowly paying off. The trick is to actually get them in there without losing them to naval bombardment or a bomber stream.
Once I had successfully established my CAP screen in the coastal cities though the UK fighters and bombers simply moved further inland and bombed units I had stacked around Berlin. This is good though because it forces the player to maintain units throughout the empire rather than leaving it hollow in the middle and fortified around the edges.
The AI is certainly persistent in this respect but the toll on air losses for them is now running at about 60-70% (mostly Blackburns and Hurricanes). It will be interesting to see if they keep it up.
 
Hornblower,

"I like the ideas of a few more high tech units for Germany to reflect their unique advances they had over the allies.
Perhaps the Ju390 (Amerika Bomber similar to the B29)
Or the Me323 Gigant that could transport a Panzer? (that would put the cat amongst the pigeons for those long range reinforcement missions!)
A blockade runner unit that could carry a single unit on it with 8-10 mov'ts pts.
A submarine "milchcow" that can carry a single infantry unit?"
Hornblower

Interesting ideas. I will consider them.

"The aggressive UK air attacks on western europe continue but the combo of 4 or more Me109's and 2 flak units in the coastal cities is slowly paying off. The trick is to actually get them in there without losing them to naval bombardment or a bomber stream."
Hornblower

A rather good strategy from UK-AI.

"Once I had successfully established my CAP screen in the coastal cities though the UK fighters and bombers simply moved further inland and bombed units I had stacked around Berlin. This is good though because it forces the player to maintain units throughout the empire rather than leaving it hollow in the middle and fortified around the edges."
Hornblower

Agree. I am surprised of these AI-attacks.

"The AI is certainly persistent in this respect but the toll on air losses for them is now running at about 60-70% (mostly Blackburns and Hurricanes). It will be interesting to see if they keep it up."
Hornblower

Looking forward to follow this playtest.
Thank you and welcome back.

Rocoteh
 
1.8 HUGE MAP PLAYTEST
Germany sid

Rocoteh,

first off--love it!!!!!!

ok

week 36 '39
took 3 of 4 polish cities
began moving troops to western front

wk 37 '39
polish are no nore.

....gonna keep this simple and brief

went to move navy through channel to open sea to begin blockade of england. but quickly realized the "awesome" power of the Royal Navy! Lost two cruisers trying to run the channel. The rest returned. sunk the Hood early on. wasted tons of subs hitting their battleships and cruisers. my guess is they are down maybe 6 BB's and 2 carriers. a small dent.

its week 51 '39

We have Paris and the one city south of that. I believe there are only 5 remaining Frech cities; 3 of those have troops at their doorsteps. My guestimate is that France will be off the continent by week 5 of 40.

We also have Copenhagen, and 3 Swedish cities (Goteborg, Molmo, Stockhom) Panzer III e and luftwaffe are poised for Sundsvall (2 more turns) I usually dont go for sweden but in liu of the sheer magnitude of the Royal Navy I think we'll need some more good navy producing cities. Long term investment imo.

RAF has been constant over Northern cities and is only now beginning to show some sign of letup (no AA batteries) Naval Bombardment was an issue but luftwaffe bombardment has slowed that severly. (no aircaft on patrol out of london as I was able to bomb ships one tile away! :(

observations:

Polish are too weak. some of their units should be in the cities.

bombard feature of fortresses doesn't work. it shows in civolopedia 0(15)70

love the aa defense of the fortresses.

German 88's have AA defense is this realistic? I like it, but it seems easy to not "need" to build AA unit. Assuming AA unit hasn't changed since 1.8 small map, they are kinda week.

Love the air base and aa unit on south of england.

There used to be a 2nd sub yard that spit out type IX's but it is gone. is this by intention?

Spain declared war against italy in this game too.

france went after italy but my quick offensive into French territory and the moving of an 88 to block the only road access into italy curtailed those plans! :)

France busted through the maginot line in the south and almost took a city. they chose that rout instead of attacking my invading force to the north! :S
 
oljb007,

"1.8 HUGE MAP PLAYTEST
Germany sid

Rocoteh,

first off--love it!!!!!!"
oljb007

Thank you! When the whole Completed Scenarios section CIV 3 has
been been "hit by accurate fire" from CIV 4 its good to see that this
scenario is still alive.

"wk 37 '39
polish are no nore.

....gonna keep this simple and brief

went to move navy through channel to open sea to begin blockade of england. but quickly realized the "awesome" power of the Royal Navy! Lost two cruisers trying to run the channel. The rest returned. sunk the Hood early on. wasted tons of subs hitting their battleships and cruisers. my guess is they are down maybe 6 BB's and 2 carriers. a small dent."
oljb007

Maybe Poland should start French control.

"its week 51 '39

We have Paris and the one city south of that. I believe there are only 5 remaining Frech cities; 3 of those have troops at their doorsteps. My guestimate is that France will be off the continent by week 5 of 40.

We also have Copenhagen, and 3 Swedish cities (Goteborg, Molmo, Stockhom) Panzer III e and luftwaffe are poised for Sundsvall (2 more turns) I usually dont go for sweden but in liu of the sheer magnitude of the Royal Navy I think we'll need some more good navy producing cities. Long term investment imo."
oljb007


Yes that is correct.

"observations:

Polish are too weak. some of their units should be in the cities.

bombard feature of fortresses doesn't work. it shows in civolopedia 0(15)70"
oljb007

However the zone of control should work.

"German 88's have AA defense is this realistic? I like it, but it seems easy to not "need" to build AA unit. Assuming AA unit hasn't changed since 1.8 small map, they are kinda week."
oljb007

Yes these units represents the 88 AA:s that also was used in the anti-tank role.

"There used to be a 2nd sub yard that spit out type IX's but it is gone. is this by intention?"
oljb007

No its a bug that will be corrected.

"France busted through the maginot line in the south and almost took a city. they chose that rout instead of attacking my invading force to the north!"
oljb007

Will we ever see a good AI?

Thank you and welcome back.

Rocoteh
 
Hello Rocoteh:

I am playing Germany in 2.0 right now.
Forgive me if these items have already been mentioned, but I could not see a posting for them:

1. The IX U-Boat class has the blitz ability, allowing it to attack up to 5 units in one turn. Was this by design, or an error? It makes for a deadly unit.
I had one stationed in Gilbraltar, and it sunk 4 British 1939 destroyers without heading into open water.
2. Heinkel 111 and JU-88 are bombers with identical range, firepower, and virtually the same cost (140 to 150), according to the Cyclopedia.
But the Cyclopedia also states that the JU-88 has a defence of 5 and the 111 a defence of 3. For the extra 10 gp, building the JU-88 seems like an automatic plan, since I can't seem to get a infantry unit to load in the 111.
3. This being my first game playing this scenario, I started cautiously with my navy, and hid all my surface ships behind the mine fields, until I could build the Bismarck and Tirpitz (I have not built any more of that class so far, and not planning to until at least 1942, since I doubt the Germans had the ability to crank out many of that monster class).
But the massive British navy after a couple turns of futilily bombarding the mines, gave up and headed south.
I am thinking the mines may be too powerful, since the AI won't go near them.

Anyhow, this is a fabulous scenario. I really enjoyed Barbarossa, and I am loving this one.
You and El Justo put out the best scenarios, IMHO.
 
The Me 262 was designed as fighter, not as bomber. Hitler only demanded it as bomber, which was a wrong decision, since it was indeed a "bad" bomber as the pilot was unable to see where the target is. The Ar 234 was much more a better bomber. However the Me 262 pilots in the bomber role had despite this great successes. In spring 1945 a British division crossed the German border near the town of Kleve. 55 German Me 262 fighter bombers attacked the enemy. 3 of them were shot down, but the British had to retreat out of Germany. A temporarely setback of course but nevertheless a great success.
Nevertheless the plane was designed as fighter. And although these planes were only used in the fighter role for a bit more than half a year, the pilots shot down probably over 1000 allied planes. The real number is not known since many of these kills were never confirmed by the command or did even arrive there. According to Petr Kacha´s http://www.luftwaffe.cz/dusen.html the Aces of the Jet pilots shot down 367 planes. However there are many not confirmed claims and the pilots without 5 victories, so a figure about 1000 is probable. Attacks against big bomber pulks were mostly ending with more than one plane shot down. The 4 Mk 108 30 mm guns were deadly weapons against bombers.
Also the Me 262 was the first fighter plane to achieve Mach 1. A year or so ago there was in the Spiegel magazine a reportage concerning the Me 262. A pilot there told following story. He and his wing were attacking US bombers. A friend of him was hit in one of the engines and tried to escape with only one engine in low altitude. But a P 51 was spotting the lame duck and was on the way to catch him. The old man saw this, but he was normally out of range to help him. So he dived with full speed. The Me 262 was nearly unflieable in such speeds. He coule not maneuver any more and thought he would die when suddenly the plane was maneuverable again. The speed was just over Mach 1. With that speed he came just in time to shoot down the P 51 before it could harm his friend. Later he landed. The engineers couldn´t say anything in the first moment. His Me 262 was damages heavily by this action. The wings had signs of burnings, espeacially the edges, nails were missing and it was nearly a miracle he got home alive. The old man is sure he was flying over Mach 1. This is most probable since a British report about the Me 262 of 1946 tells that the machine is not maneuverable in high subsonic speeds, but when flying over Mach 1, the plane was again maneuverable.

Adler
 
I batman,

Thank you for your comment.

"1. The IX U-Boat class has the blitz ability, allowing it to attack up to 5 units in one turn. Was this by design, or an error? It makes for a deadly unit."
I batman

Its by design. Maybe its to powerful now.

"2. Heinkel 111 and JU-88 are bombers with identical range, firepower, and virtually the same cost (140 to 150), according to the Cyclopedia.
But the Cyclopedia also states that the JU-88 has a defence of 5 and the 111 a defence of 3. For the extra 10 gp, building the JU-88 seems like an automatic plan, since I can't seem to get a infantry unit to load in the 111"
I batman

Yes that is correct. Ju-88 had a better defense. Its possible I will
increae the difference in build cost, so there will be a reason to
build Heinkel 111.

"3. This being my first game playing this scenario, I started cautiously with my navy, and hid all my surface ships behind the mine fields, until I could build the Bismarck and Tirpitz (I have not built any more of that class so far, and not planning to until at least 1942, since I doubt the Germans had the ability to crank out many of that monster class).
But the massive British navy after a couple turns of futilily bombarding the mines, gave up and headed south.
I am thinking the mines may be too powerful, since the AI won't go near them."
I batman

The idea with the power of the mines is that Royal Navy not shall
be able to make unhistorical raids into the Baltic.
The mines also reduce the value of the great Soviet submarine force
in Leningrad. This is also realistic since in reality German minefields
in the Baltic prevented the Soviet submarines to do much damage until
late 1944.

"Anyhow, this is a fabulous scenario. I really enjoyed Barbarossa, and I am loving this one.
You and El Justo put out the best scenarios, IMH0"
I batman

Thank you. I really appreciate that.
All the scenarios El Justo have done are excellent and I hope I
will find time to play again them later on.

Thoughts on CIV IV and the future:

I think Firaxis made a mistake when they did not release a editor for CIV IV
like the one in CIV III. They say its simple to write code for CIV IV.
OK if its so simple why no editor? I mean then it can not cost much
to include an editor!

For example people like Sarevok, El Justo and me does not write code
and we are used to work with an editor. Now we have to learn how
write code or cooperate with someone who can.
I am an old-timer and will choose the second alternative.

Users online are x4 compared to before the release of CIV IV and that is
for sure both impressing and positive.
However its hard to say how great the interest for CIV IV will be
6 months from now when there are probably still no custom units
around and only a few mods and scenarios.

Rocoteh
 
Adler,

Thank you for the very interesting comment on Me 262.

I really appreciate it!

Rocoteh
 
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