WW2-Global

Well, I could never upgrade the III G to IVF 2 nor them to IVH.

However I have here a list about the ranges of German planes:

Fighter
Me 109 G: 560 km
FW 190 A: 1036
Ta 152: 1200
Me 262: 1050
He 162: 950
He 219: 1545
Me 110: 1300
Me 410: 1690
Ta 154: 1375
Do 335: 1300
Go 229: 1900

Bomber:
Ju 87: 600
Ar 234: 800
Do 17: 1160
Do 217: 2300
He 111: 2400
Ju 88: 1050
He 177: 5500
Hs 129: 780
FW 200: 6320
Ju 290: 6000
Ju 288: 2400
Me 264: 14.000

Transport planes:
Ju 52: 1300

I suggest to implement it, although I have doubts to go 100:1 in range (100 km= 1 tile) as the He 177 could then bomb America!

All datas here might be given for only one version of the aircraft. Other versions might have had a different value.

Adler
 
Baldurslayer is probably right; you should probably check your resources again. With the naval trade disabled it can be very easy to not have what you need.

That's the first time I've ever seen a screenshot of Germans in North America. Scary!:eek: Those late tanks just have tons of hit points I notice.
 
Strange bug report:

In my current game as Germany, British and French subs and destroyers are attacking coastal cities as if they are ground troops. They attacked Trondheim this past turn -- my security div killed one and three others were redlined and retreated. My division in the city was destroyed and they couldn't capture it. I've been playing WWII Global a long time and never seen this one before.
 

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Baldurslayer said:
Aloha,

Well it sue is upgradeable in my game and I did not mess with the units. Perhaps you can not upgrade them in North America since you lack the resources? Were you saying it is a bug because of the upgradability?

III E -> III G
III G -> IV H
III H -> IV F2
IV F2 -> IV H

Once one researches the IV H you have hundreds of them at your disposal, no need to build the Panther anymore.

Drushba

I tried to do that in cities where I have all resources. It doesn´t work! I can give you a screen shot, if you don´t believe me.

Adler
 
Adler17 said:
I tried to do that in cities where I have all resources. It doesn´t work! I can give you a screen shot, if you don´t believe me.

Adler
Aloha,

Sorry, I didn't want to offend anybody!

Have you tried to adapt a vanilla 2.2 scenario in that way to have the tech for Pz IV H and include a Pz II F2 unit? That way you can check if the problem is in your vanilla scenario or with the changes you might (if at all) done prior to your game.

Drushba
 
I am not offended, my post sounds much harder than intended. However I just saw in the biq that these tanks are not upgradeable. And I did not change them. So this is a bug (for version 2.1).

Adler
 
Aloha,

And there was light!

In version 2.1 it was not possible to upgrade Pz IV F2 yet in 2.2 it is!
Some of the other changes for the German player:

3 different versions of the Me 109: E, F and G
E upgrades to F
E, F upgrades to G

2 different versions of the FW190:
A fighter
G Fighter-bomber (Jabo) (way too strong - decent interceptor and great bomber, kill ability - I think :mischief: )

New tank type: III H
upgrade path see above.

JU488 has kill ability

those are all I can think of for the moment

BTW: The Gneisenau was never upgradeable to the Gneisenau 2 class, doesn't make much of a difference though.

Drushba
 
Week 48:

I just took after long siege St. Johns adn at once sent my planes to them, well at least all which have such a great range.
Cincinatti and Quebec are now mine. Also 204 enemy units were destroyed- by only 11 own lossers. I have nowpresumably destroyed most of the offensive forces of the allies, however I have to be aware that they do not replace their losses.

PC turn:
Some allied bombings on my artillery. There I had some FlaK and so they destroyed 3 attacking planes. Also lost a Panther to a British tank, but one of the British is lost, too. Also I am attacking Toronto- but what does the British do? Take their units out of the town to attack me on another direction. But also not directly, no, they have to go over US territory! Did I mention my theory that AI means artificial idiocy?

Adler
 
I think Rocoteh should make a Global multi-player version again -- like he did with v1.0. That would take away the stupid AI involvement. We had some fun PBEM games with the old one. :)
 
Adler17 said:
Thanks, Baldurslayer. I am still playing the old version as I did once at least end a game.

Adler
Aloha

Been there too, but I couldn't resist the new units and in my 2.1 game I had taken most of the US and Canada so it was really only a question of time anymore.

The invasion of the US puts some excitement back into the game. Having to wait until huge cities like NY are pacified and waiting for reinforcements to arrive puts one in a defensive position for a change.

Good luck in your drive to the sea :lol: a "bit" of manifest destiny can't hurt.

Drushba
 
Week 49:
The fights in America are now on a much lower level. I destroyed 65 units and lost 4. Also Toronto and Detroit are mine and I launched offensives to take Indianapolis and Chicago next turn.
Also long range Luftwaffe planes arrived in North America! Finally.

PC turn:
8 US planes bombed targets in my territory. But only 4 of them were successful, as the other were shot down by FlaK.

Adler
 
Week 50 part 1:
In the Hudsonstreet between America and Baffinland in the Arctic a British force of a KGV class BB and a TR were attacked by my Uboats kontrolling the passage. U 104 (IX) was lost, but U 91 (VII) sank both ships becoming elite and unharmed! The second British battleship to be sunk with the loss of only 1 Uboat. 4 Uboats of the new type XXI were lost by sinking a KGV class BB off the Aleutes.
Over Northern Florida 2 US fighters, most likely P 51, were shot down by my fighters of the CVE.
I took St. Louis, Chicago and Indianapolis. 25 enemy units were destroyed for the loss of 5 own.

To be continued.

Adler
 
Adler17 said:
However I have here a list about the ranges of German planes:

Fighter
Me 109 G: 560 km
FW 190 A: 1036
Ta 152: 1200
Me 262: 1050
He 162: 950
He 219: 1545
Me 110: 1300
Me 410: 1690
Ta 154: 1375
Do 335: 1300
Go 229: 1900

Bomber:
Ju 87: 600
Ar 234: 800
Do 17: 1160
Do 217: 2300
He 111: 2400
Ju 88: 1050
He 177: 5500
Hs 129: 780
FW 200: 6320
Ju 290: 6000
Ju 288: 2400
Me 264: 14.000

Transport planes:
Ju 52: 1300

I suggest to implement it, although I have doubts to go 100:1 in range (100 km= 1 tile) as the He 177 could then bomb America!

All datas here might be given for only one version of the aircraft. Other versions might have had a different value.

Adler

@Adler17
This sounds very good!what do you think about some "new"planes for low land countrys?for example the Fokker D.XXI for the netherlands.i don´t know which planes they used in the pacific, but it would be just nice for the "eyes" to see some new units or even names;)
it´s just boring to see those "Standard civIII units" everytime.it´s just a idea for the next graphic update.since rocoteh is not available in this days i thought you are the second man here:lol:
i hope you understand what i mean.my english is not the best.i could post it in german if you wish...
 
Moin Vericitas,
As it is an English forum we have to use this language, also to be polite. However I know what you mean. And yes, it would be a good idea to implement some more flavour units, like a Fokker D XXI. However I am sure there are no such units (yet) made, so that it has to use an already existing graphic. But that is no problem. Also there are still several units to add.

Adler
 
USA SID v2.2
1944 Report

As 1943 ended we controlled all Japanese home islands although Japan remained a power on the Asian continent. Germany and Italy were on the verge of elimination caught between the active war between US (and Allies) and Soviet Russia.

Massive and superior Russian armor had thrown back US advance but US managed to stabilize along a line of easternmost cities of Amsterdam, Dortmund, Dusseldorf, Stuttgart, Munich, Innsbruck and Venice. USA held all to the east with the exception of Torino and Bern. USA on verge of taking out the three southern Italian cities shortly (still held by Italy) following a long advance to control Venice.

1944

Week 2 - Naplesa and Taranto fall - nice to face Italian forces and no Soviet armor.

Week 4 - Palermo is ours

Week 5 - Grza taken from Soviets

Week 6 - Torino liberated - Italians eliminated!

Week 7 Vienna is ours

Week 9 Pressburg taken - No Soviets counters?

All of the above combination of heavy bomber and artillery attack.

Week 10 Breslau liberated

Week 13 - Prague is ours - much easier against the Germans

Week 15 Dresden taken from Russians

Week 16 - Leipzig!
MASSIVE Soviet counterattack - stopped counting at 90 units, wipes out our force massing against Berlin. Obviously we have moved too fast. In fact Dresden ends up being held by only one artillery unit redlined!

Week 17 - We reinforce Dresden and take Nurnberg - we heavily damage Soviet forces near Dresden

Week 18 Soviets take Dresdena and Prague - looks like we are back on defense!
Soviets take Breslau!
Week 19 - Nurnberg taken!
Week 20 - We are holding - Jacksons coming on line!

For next 18 weeks Soviets mass for attack and we destroy attacking units. Appear to be gaining terrific air superiority as the B-29s come on line - their defense is too high for Soviets fighers.

As Pershings come on line we change our tactics. We begin to divert some bombers to strategic bombing (roads in Soviet held territory) instead of against attacking units. Once roads eliminate reinforcements these bombers then soften up the target city.

Week 40 - We take Bremen - note first city taken in 24 weeks

Week 43 - Hamburg

Week 48 - Copenhagen (from Germans)

During the entire year we face semimonthly attacks by Russians against Kushiro. A few BBs would escort a transport and one IS-2 would be slaughtered - along with most naval forces (we have Iowas!).
Elsewhere Algiers moves back and force between British and Soviets.

In Asia Japan moves forward without the home islands - The hold all of China, Vietnam, Bangkog, Mandalay and Rangoon, Dacca and Calcutta. With peace with the Soviets they may finish off all of India. We have our hands full in Europe but do have excess units in Japan and may send some units to support British in Singapore.

A long way to go....
 
Week 50 part 2:
My Luftwaffe kills a British infantry and a Pz V Panther another US Wolverine. Also a British plane is shot down over the mentioned infantry.
And last but not least: My Ju 488 had their first mission: They attacked a British force in my territory north of Ottawa.

PC turn:
Bombing runs on Columbia. I need fighters!!!
The other attacks are much less now: Only about 25 US units are near the border of Columbia. Also the British north of Ottawa retreat.
A US Marine division tried to attack one of my infantry divisions in the Appalachians- and was killed.

Adler
 
Week 51:
Omaha and Milwaukee taken. 63:3 for me in the kill/ loss ratio. And my units lost were all planes, which I sent to kill a certain unit defended by several fighter. However still a good ratio. Oh, another bug: The Ju 488 does not have lethal land. Although I know that now only several planes should have lethal land bombardment ability, the strategic bomber should have (He 177, Ju 488, B 17, B 29).
Also I rebased my CVE to protect Columbia. Hope, that helps...

PC turn:
I was attacked at Townsville, Australia, which was taken by the US, and the US bombers now decided to bomb St. Louis instead of Columbia; good that the air base on Greenland is finally ready!
Also an Iowa class BB sinks 5 of my Uboats. Is that a bug of the game or do the Iowas have Blitz?

Nooo! I had a Crash to desktop! I have to replay the PC turn. As I now know the US attack, I know that is not very fair, I will make some changes in Australia.
Everything happened except my second Panzer defending Townsville was destroying the attacker. However I already said, the US Marine is too strong- in the end I was wrong. But to give them Blitz ability is too much IMO. Movement of 2 I accepted because of the motorization, but Blitz to an infantry unit is wrong IMO.

Adler
 
Adler17 said:
Also an Iowa class BB sinks 5 of my Uboats. Is that a bug of the game or do the Iowas have Blitz?Adler

i also noticed that some turns ago.The same happened to me with lion class battleships.it seems to be a bug in the game, because i´ve checked both units and non of them has the blitz.
i thought that i´m the only person with that problem, such as my problem with "battleship-sounds".they only come in late games.all naval units have on the average sounds in 1943 to 1944.very strange bug
 
Week 52 part 1:
Cheyenne, Minneapolis, Duluth, Montgomery and Jacksonville were taken. 35 units destroyed, but also 10 lost. Also the first M 26 Pershing was destroyed, after it destroyed two of my tanks!
Also the Iowa class BB North off Miami is sunk by the loss of 5 Uboats.

Adler
 
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