Sasebo
Prince
Krwhitinglaw, how long does ot take for you to do a turn? My problem is I tend to get side tracked and my units end up all over the place. I have to constantly remind myself to focus.
A couple more points on those units. You do realize the Otsus have blitz too, right? I had a stack of US subs end their turn right next to a couple of Otsus. It wasn't pretty...for them.
Vals are better at Kates at bombard; I'd rather have 5 ROF with 22 strength the 4 ROF with 24. The other points are valid though. I love the defense on the Kate, it shoots down lots of inferior fighters.
Speaking of fighters, why do you like the Ki-84s? I'll have to take a look at them, but the defining thing about the Zero is the range of 8, and therefore potential intercept range of 4. The other things are secondary. Japanese bombers are pretty well defined, but the fighter arm, past the Nate to Zeros, is very odd, the units are too similar,and have no well defined roles. If you look at the German OOB you see how the ME-109 is the better interceptor, but the ME-110 has beter intercept range, and is a better bomber. Thats the sort of thing I am talking about. Rocoteh has gone over that point with me before, but I am not sure if he had the time to ever change them much. I am playing an outdated version I think though.
BTW, do you keep patrol units off the coast of Japan itself? I have about 5 solid groups spaced out covering the entire area at some distance from the coast; no Allied transport has ever gotten close enough to land troops on me. I just wonder what other Japan players do about that. I have scads of DDs running out of Guam and Truk every turn, and Indonesia acts as a good bulwark against sea invasions. After you took Austrailia, did the Allies do a lot of counter invading? I am looking at the map, and just dreading trying to cover all that coast. considering the best defender Japan gets for the most part is the regular Infantry, I'd rather keep them off the coasts if possible. but you need tons of scouts and CV power to back them up to do it.
Shokakus help a lot, with that. Also, with their speed and a good bomber range like the Kates, you can hit an Allied force, and retreat out of their response range. This is excellent when you can manage it.

A couple more points on those units. You do realize the Otsus have blitz too, right? I had a stack of US subs end their turn right next to a couple of Otsus. It wasn't pretty...for them.
Vals are better at Kates at bombard; I'd rather have 5 ROF with 22 strength the 4 ROF with 24. The other points are valid though. I love the defense on the Kate, it shoots down lots of inferior fighters.
Speaking of fighters, why do you like the Ki-84s? I'll have to take a look at them, but the defining thing about the Zero is the range of 8, and therefore potential intercept range of 4. The other things are secondary. Japanese bombers are pretty well defined, but the fighter arm, past the Nate to Zeros, is very odd, the units are too similar,and have no well defined roles. If you look at the German OOB you see how the ME-109 is the better interceptor, but the ME-110 has beter intercept range, and is a better bomber. Thats the sort of thing I am talking about. Rocoteh has gone over that point with me before, but I am not sure if he had the time to ever change them much. I am playing an outdated version I think though.
BTW, do you keep patrol units off the coast of Japan itself? I have about 5 solid groups spaced out covering the entire area at some distance from the coast; no Allied transport has ever gotten close enough to land troops on me. I just wonder what other Japan players do about that. I have scads of DDs running out of Guam and Truk every turn, and Indonesia acts as a good bulwark against sea invasions. After you took Austrailia, did the Allies do a lot of counter invading? I am looking at the map, and just dreading trying to cover all that coast. considering the best defender Japan gets for the most part is the regular Infantry, I'd rather keep them off the coasts if possible. but you need tons of scouts and CV power to back them up to do it.
Shokakus help a lot, with that. Also, with their speed and a good bomber range like the Kates, you can hit an Allied force, and retreat out of their response range. This is excellent when you can manage it.
