WW2-Global

If you have enough artillery to redline it, just keep throwing obsolete units at it until you get lucky enough to take off that last hp. Don't use your best units - they're likely to die. I tend to use infantry myself. Remember, you're just waiting to get lucky. About twenty infantry will usually do the trick, but have more ready just in case.

Once the fortresses are down, you'll still have to take out all the regular troops inside of it, so taking the city will likely take two turns of assualt.

About losing bombers - I often simply don't have enough fighters to bombard over the ground I need bombed then and there. Other times, the selected city or unit I want "visited" is out of fighter range. Also, unlike you, I bomb cities regularly (waiting for artillery to go forth is often too slow), and AA defences can take out a large part of your bomber force surprisingly fast. That is why I lose so many bombers. :p
 
I know all about using fighters to clear the way, but not every country has a suitable fighter-bomber type to do that with. If I used my Nates that way in my Japan game, I'd just be throwing them away. :P Russia has nothing even remotely useful in that regard.

Rocoteh, I finally got around to checking what version I am playing; I am using 2.2, so I am a bit behind the times. :lol: I looked at the .biq file and saw you changed things up quite a bit since then, like putting some food near the Chi-comm cities. Good move that. They are pitiful without some more pop.

One turn to go until New Years Day, 1941. Bratsk has fallen, along with Hawaii. The long drought of U.S. naval activity in the Pacific has ended; THREE U.S. transport groups have shown up, one near Japan, and two near Honolulu. They must want it back.;) The fact that I only have 1 Infantry with 1 hp left there probably just makes them more aggressive.

Destroyed up a dozen UK air units near Katmandu, so their air attacks are a lot easier to handle now. I am a couple turns from trying to take Katmandu again, but I think this time I will win, as I have a ton of air support there now and a new airfield. Vals now can hit there and Chirripunj.

My NE forces are still tied up trying to clear the Soviet cities North of Komsomolsk. The terrain up there is just horrible, slows everything down.

UK has shown up with an invasion group south of Colombo, also the Lion class I mentioned destroying west of Darwin last time. Lots of UK tanks are showing up near Darwin as well, but I was able to destroy several of those. My raid group that went up the west side of India destroyed many roads, but didn't appear to cut off their resources. I see Matildas coming over from Egypt as well, which explains where they were coming from.

Next targets in the South are Port Moresby, and that city SE of Darwin, where all the tanks are coming from, it is protected from UK naval invasions by being in that bay, which is one reason I want it. Then Broome, and the Solomons. I did have one setback down here; I didn't have a DD or Otsu there to spot it, so I ran my fully loaded Shokaku onto a UK sub and went straight to the bottom. :( I had one coming to join the group, but from now on I will not play fast and loose with the escorts. Lesson learned.

Big news is Germany took Stalingrad! This is HUGE! Never seen them do that before... Italy lost, retook, and lost Brest-Litovsk again, but their tank numbers are up, a good sign. Germany jumped from 85 to 98 PzIIIe this last turn, not sure what to make of that. They also took Liepaja a turn ago, and Vilnius this turn. Russia is down to under 50 tank divisions, maybe they are cracking? Deciding to follow the Siberian roads instead of going north into the forests was probably a very good decision. It is getting easier, or maybe it just seems that way. I am also moving on Dzag with a seperate army, but no roads are here, so it will be slower.

It is obvious that if USSR doesn't get the T34 tech early, they are pretty weak. Germany to a lesser extent is the same way with the PzIIIg, especially if the Soviets get their T34s before them. I've seen enough games now to say that has a major impact on the course of the war. Maybe you can break up the KV-1 and the T34 into seperate techs to mitigate this for the Soviets, but I am not sure what you can do to influence Germany getting their PzIIIg units, Rocoteh.

Oh, and I checked the interest generating box for the Bern wonder while I was in the .biq. The gnomes of Zurich and all that. :crazyeye:
 
I dont get why people lose so many bombers. What I do is attack with fighters first, in order to take out the defending fighters, and then, when I am sure there are no defending airplanes left, that is when the bombers come in. First the Ju-88s, then the Ju87s. Very effective, as the enemies airforce and its groundforce gets pounded. German fighters are superior to the Soviet's, and I don't know about about how Japanese fighters are compared to their enemy's, but it seems to me that this would work pretty well with any Civ.
But then, I never bomb cities either, because I want them intact for production, I only bomb groundforces outside of cities. Might be different then.

Another thing, I think it is ok for wonders to keep autoproducing even after the city was conquered. There were Dutch, Belgian, Swedish, Norwegian, Serbian, and a bunch of other SS divisions from all over Europe. Even from Pakistan. If the facility is there, why should it stop functioning? For example the Croatian infantry, I think should be kept autoproducing. It's only realistic.

Slash667,

There will still be autoproduction of Croatia infantry in version 2.5.
The Croatia-wonder starts to autoproduce after German or Italian occupation and that is with intention.


Rocoteh
 
Sasebo,

Thank you for the report.

"Rocoteh, I finally got around to checking what version I am playing; I am using 2.2, so I am a bit behind the times. I looked at the .biq file and saw you changed things up quite a bit since then, like putting some food near the Chi-comm cities. Good move that. They are pitiful without some more pop."
Sasebo

Yes, hopefully there are no longer any cities that starts the scenario starving.

"One turn to go until New Years Day, 1941. Bratsk has fallen, along with Hawaii. The long drought of U.S. naval activity in the Pacific has ended; THREE U.S. transport groups have shown up, one near Japan, and two near Honolulu. They must want it back. The fact that I only have 1 Infantry with 1 hp left there probably just makes them more aggressive.

Destroyed up a dozen UK air units near Katmandu, so their air attacks are a lot easier to handle now. I am a couple turns from trying to take Katmandu again, but I think this time I will win, as I have a ton of air support there now and a new airfield. Vals now can hit there and Chirripunj."
Sasebo

There should be a wonder in Katmandu with autoproduction of Gurkha-units.
This bug have now been fixed.
Thus Britain will be stronger in India with regard to version 2.5.

"UK has shown up with an invasion group south of Colombo, also the Lion class I mentioned destroying west of Darwin last time. Lots of UK tanks are showing up near Darwin as well, but I was able to destroy several of those. My raid group that went up the west side of India destroyed many roads, but didn't appear to cut off their resources. I see Matildas coming over from Egypt as well, which explains where they were coming from."
Sasebo

Egypt to India.
Its a long distance for Britain-AI to move them.

"Next targets in the South are Port Moresby, and that city SE of Darwin, where all the tanks are coming from, it is protected from UK naval invasions by being in that bay, which is one reason I want it. Then Broome, and the Solomons. I did have one setback down here; I didn't have a DD or Otsu there to spot it, so I ran my fully loaded Shokaku onto a UK sub and went straight to the bottom. I had one coming to join the group, but from now on I will not play fast and loose with the escorts. Lesson learned."
Sasebo

Its said that AI "cheats" and always knows where the human players
transports are located.

"Big news is Germany took Stalingrad! This is HUGE! Never seen them do that before... Italy lost, retook, and lost Brest-Litovsk again, but their tank numbers are up, a good sign. Germany jumped from 85 to 98 PzIIIe this last turn, not sure what to make of that. They also took Liepaja a turn ago, and Vilnius this turn. Russia is down to under 50 tank divisions, maybe they are cracking? Deciding to follow the Siberian roads instead of going north into the forests was probably a very good decision. It is getting easier, or maybe it just seems that way. I am also moving on Dzag with a seperate army, but no roads are here, so it will be slower."
Sasebo

For sure its great news.
I never read any report earlier (what I can remember) where Germany-AI
manage to occupy Stalingrad.

"It is obvious that if USSR doesn't get the T34 tech early, they are pretty weak. Germany to a lesser extent is the same way with the PzIIIg, especially if the Soviets get their T34s before them. I've seen enough games now to say that has a major impact on the course of the war. Maybe you can break up the KV-1 and the T34 into seperate techs to mitigate this for the Soviets, but I am not sure what you can do to influence Germany getting their PzIIIg units, Rocoteh."
Sasebo

I will take a look at this problem.

"Oh, and I checked the interest generating box for the Bern wonder while I was in the .biq. The gnomes of Zurich and all that."
Sasebo

Interesting idea.

Thank you and welcome back.

Rocoteh
 
Slash667,

There will still be autoproduction of Croatia infantry in version 2.5.
The Croatia-wonder starts to autoproduce after German or Italian occupation and that is with intention.


Rocoteh

ok then i'm all cool with it.

about the fighters though. if you play germany, every russian city is with in fighter range from at least one of our own cities, until you get past the urals. so in the east it works very very well.
 
ok then i'm all cool with it.

about the fighters though. if you play germany, every russian city is with in fighter range from at least one of our own cities, until you get past the urals. so in the east it works very very well.

slash667,

Yes I think you are right.

Its important to gain air-superiority before you use bombers in large numbers.

Rocoteh
 
I'm going to do a small listing of the forces in my next post, seeing as how it will be weeek 1, 1941. I hope you wil find the AI numbers interesting Rocoteh. Christmas was a black week for the Allies though, I sent 9 BB and 3 Transports to the bottom. :p

I was looking at that .biq file again, and noticed somthing interesting. I started a new game as Germany to test it out; I call it the Belgian Waffle Gambit!:lol: Basically, you either "role-play" it, and don't touch Belgium at all, and instead defeat Holland, Poland, the Balkans,Scandanavia, and maaaaaybe even USSR-- before going after France. Basically you operate as though Germany never declared war on any of the Low Countries. Let Mussolini earn his keep, I say! :)

If you want to abuse the system, you can even take every thing except Namur, and then when you want to go for France, JUST take Namur; those Belgian garrisons protect you by restricting the French access to your territory. This would work really well with a 'Russia first' policy! Holding the Siegfried line is a joke, really. What do you all think?
 
I'm going to do a small listing of the forces in my next post, seeing as how it will be weeek 1, 1941. I hope you wil find the AI numbers interesting Rocoteh. Christmas was a black week for the Allies though, I sent 9 BB and 3 Transports to the bottom. :p

I was looking at that .biq file again, and noticed somthing interesting. I started a new game as Germany to test it out; I call it the Belgian Waffle Gambit!:lol: Basically, you either "role-play" it, and don't touch Belgium at all, and instead defeat Holland, Poland, the Balkans,Scandanavia, and maaaaaybe even USSR-- before going after France. Basically you operate as though Germany never declared war on any of the Low Countries. Let Mussolini earn his keep, I say! :)

If you want to abuse the system, you can even take every thing except Namur, and then when you want to go for France, JUST take Namur; those Belgian garrisons protect you by restricting the French access to your territory. This would work really well with a 'Russia first' policy! Holding the Siegfried line is a joke, really. What do you all think?

Sasebo,

It sounds interesting.

Looking forward to read the next report.

Rocoteh
 
Why do all these scenarios have to be about World War II? Why not Pirates,The American Revolution, The War of 1812,Napoleon,The Renaissance,etc.. It is history too!!!.
Anyways great work. I do wonder if it has locked alliances, WWII units from PTW,etc.?
 
Don't have much for the moment. Between vacation and houseguests, I haven't played much over the last 2 weeks. I'll start up again seriously now.

Basically, since the last report, I've redeployed several squadrons of bombers from Spain and North America back to Turkey and Manchuria - as well as fighters. My Nates in CAP mode actually intercepted several Russian sorties and my flak shot a lot down. I've taken 8 Russian cities in 2 turns - including Sevastopol - and destroyed a 50+ stack of units counterattacking in Manchuria (lots of reserve heavy arty and Chi-Nu tanks made it reasonably easy - it consisted of t-34s and motorized infantry - both types).

In England, I took all 3 southern cities and the Welsh city. Lost some bombers and a couple of divisions. The Germans had a transport 1 square away from London when I took it. My Betty's will begin ranging over England now (with the exception of Scapa since I note from other posts it has a SAM battery). Canada is down to 3 cities. I took the northernmost Mexican city and, of course, am at war with them now.

My Otsus, now that I know they can blitz - did terrible execution on russian subs. Every sub in the Black Sea and off the eastern siberian coast has been sunk in 2 turns by my Otsus - without losses. I also sunk a russian BB - the Paris Commune - and a heavy cruiser - with Vals.

Interesting fact - the kamikaze unit has lethal land bombardment. I found that out by accident but it's nice to know. It also can be moved on RRs without losing a turn like other air units. It appears that the game treats it, with different animation, like a cruise missile unit. I'll be building more of those.

So far, I've destroyed 100+ russian divisions and 40+ squadrons of air. I don't know yet (no spy) how many more there are.

Sasebo - sorry to hear about your lost Shokaku. That's why I almost never move them unescorted. I lost a transport early in the game that way in a place I thought secure (and just before I loaded it with ground units - fortunately - though its loss still set my Australian campaign back by at least 6 turns). That was enough for me to be super cautious about lurking subs.

Kelly Whiting
 
I was not talking to you Adler. I know not all of them are about WWII. Do ask me my German friend why are all these people writing reports? That is a good thing too talk about the scenario, ja?
PS I love your picture of Bismarck the Iron Chancellor, where did you get it?
 
Where I got it? I don't remember. IIRC I got such pic, made it smaller to fit and voilà.
The reports here are to talk about the scenario, the problems occuring, the strategies, the own abilities and so on. On this way you get to know the mistakes, the bugs, if the scenario is better with another civ and so on. Newbies get soon a first impression how it works and if it is worth to play. Also the scenario maker gets the feedback from the community to make changes and can see how far it is spread and if the player are content. But if Rocoteh, Sarevok or El Justo are making a scenario you shouldn't worry about the quality.

Adler
 
Is it possible at all to play this scenario in multiplayer yet?
 
Where I got it? I don't remember. IIRC I got such pic, made it smaller to fit and voilà.
The reports here are to talk about the scenario, the problems occuring, the strategies, the own abilities and so on. On this way you get to know the mistakes, the bugs, if the scenario is better with another civ and so on. Newbies get soon a first impression how it works and if it is worth to play. Also the scenario maker gets the feedback from the community to make changes and can see how far it is spread and if the player are content. But if Rocoteh, Sarevok or El Justo are making a scenario you shouldn't worry about the quality.

Adler

Plus it's fun to talk about your successes and failures in the game. This scenario makes it especially fun, because it has a real historical background, and the differences in strategies used by people are quite interesting.
 
He was talking to me Slash. IIRC? What is that, Herr Adler? Anyways Slash you are writing about technical difficulties and so help me:rolleyes:. And as for you Herr Adler, I like your rank as Prussian Feldmarschall how can I replace my Chieftain rank?
 
um, i was also answering you. anyway, rocoteh, i am on a new pc now, and i tried to dl the biq file, but the zipfile seems to be compromised.
 
IIRC= If I remember correctly.
You can replace your rank by an own title when you have more than 30 posts. But that's quiete easy to make if you spam erm I mean post at the OT or history forums here.

Adler
 
Kelly Whiting,

Thank you for the report.


"Japan update

--------------------------------------------------------------------------------

Don't have much for the moment. Between vacation and houseguests, I haven't played much over the last 2 weeks. I'll start up again seriously now.

Basically, since the last report, I've redeployed several squadrons of bombers from Spain and North America back to Turkey and Manchuria - as well as fighters. My Nates in CAP mode actually intercepted several Russian sorties and my flak shot a lot down. I've taken 8 Russian cities in 2 turns - including Sevastopol - and destroyed a 50+ stack of units counterattacking in Manchuria (lots of reserve heavy arty and Chi-Nu tanks made it reasonably easy - it consisted of t-34s and motorized infantry - both types)."
Kelly Whiting

I guess there will take much time until Russia can counterattack
in Manchuria again. Its a long way from the production-areas.


"My Otsus, now that I know they can blitz - did terrible execution on russian subs. Every sub in the Black Sea and off the eastern siberian coast has been sunk in 2 turns by my Otsus - without losses. I also sunk a russian BB - the Paris Commune - and a heavy cruiser - with Vals."
Kelly Whiting

Yes the Otsus are of crucial value.

"So far, I've destroyed 100+ russian divisions and 40+ squadrons of air. I don't know yet (no spy) how many more there are."
Kelly Whiting

A good result.

Looking forward to follow this playtest.

Thank you and welcome back.

Rocoteh
 
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