WWII Mediterranean Theatre of Operations

What do you think of this scenario?


  • Total voters
    52
Luddi VII said:
If I shall add an "Operation Torch" wonder, what unit should that wonder produce?

@Rocoteh
Do you know the OBB for any British troops in Greece in 1940?

Luddi VII,

The 14th Infantry Brigade of the 6th Infantry Division was the
only British army unit in Greece 1940.
It was send to Greece in November.

On the Operation Torch wonder: Why not a Sherman tank unit.

Rocoteh
 
Luddi VII said:
Thanks. I think I just let Greece get American tanks and soldiers insteaqd of placing British units in Greece at start.

Luddi VII,

I think that is good solution.

Rocoteh
 
Civ: Commonwealth
Difficulty: Sid


1940
====

Middle East
W26: Beirut conquered by Commonwealth.
W33: Damascus conquered by Commonwealth.
W43: Hamah conquered by Commonwealth.
W46: Alleppo conquered by Commonwealth.

Europe
W44: Italy disembarks in Malta. Attempt fails by very little.
W46: Yoguslavia crushed by Axis forces.

North Africa
W24: Sidi Barrani conquered by Italy.
W49: Sidi Barrani liberated by Commonwealth.
W50: Bardia liberated by Commonwealth.
W52: Tobruk liberated by Commonwealth.


1941
====

w14: iTALY Declares war on Turkey
W14: Benghazi liberated by the Allies.
W26: El Agheila liberated by the Allies.
W31: Surt liberated by the Allies.
W34: Mishratah liberated by the Allies.
w44: The battle for the possession of Tripoli starts!
W45: Commonwealth declares itself a MONARCHY!
W51: Tripoli finnally liberated after heavy losses!
W52: Turkey&Iberian nations make peace with Italy.

STATUS AT W52
Commonwealth controls from ALEPPO to TRIPOLI.
Italians expelled from Afrika.
Greeks only holding 3 cities in the continent.
Allies VP's= 58K
Axis VP's = 69K


1942
====
W05: Axis reached 70K VP's and would have won if i hadn't change the limit.
W10: Sfax liberated by British.
W18: Tunis liberated by British.
W20: Bejaia liberated by British.
W24: Alger liberated by British.
W29: Oran liberated by British.
W33: Italy conquers the last Greek city in the mainland! Southern Europe controled by Axis!
W34: Cagliari is conquered by the British. No more Panzers!!!
W38: Sassari is conquered by the British. No more German Infantry!!!
W40: Ajaccio conquered by the British. All the island are in the Allies hands.
W44: Oudaj liberated by British.
W50: Tanger liberated by British. North Africa is free!


1943
====
Allies control all of North Africa + the islands.
Axis control all the mainland of Europe.
In W03 there is an allied desembark in Sicily, but the troops are slaughtered merciless!
W10: Athens liberated by Commonwealth forces!

ALLIED VICTORY!!!
With the 70 K VP's limit I would have losts.
With the 100 K VP's limit I (barely) won.

.
 
First, congratulations!

From my view, it sounds like the Italian AI behaviour was ok. Did you see if any Turkish cities fell to Italy? Or did you see any military actions between them? Maybe I could remove the Airport from Cagliari to prevent it from building the DAK and GR wonders?

In v1.2 I've raised the VP limit to 160 000. I don't think that's too much.
 
The Italian AI behaviour was OK. Except from building Wonders in Sardinia! All the rest seemed OK. It seemed a bit too easy conquering Yoguslavia, but that is another story that we've discussed before.

Off course he did not move troops to Africa, he just let them rest in the mainland. When I tried to invade Sicily, I was overrun by TONS of troops. But transporting units is not the AI speciality.

Even though there was a long war Italy-Turkey, no cities changed hands. I never knew what really happened there. Maybe was a 'fake' AI war just to ilude me! ;)

But I won just because of one thing: Lethal Land Bombers.
I was losing in the end of 1942 so I just placed a whole lot of Bombers in Malta and started destroying roads in Sicily. This attracted troops (predictable AI) and I start killing them with just bombers. Without oil, the few remaining italian fighters were soon killed. So, I just kept killing units until I catch up with the Italian VP's.

THEN I had the stupid idea of invading Sicily! My slaughtered units rendered him quite a few VP's... I was losing again... so I intensified the attacks!
I used wat was to be the "Sicily reinforcements" to invade Athens, while kept killing those marines in Sicily... it was a close call!

So I won just because of Lethal Land Bombardement. Not a real victory as I did not conquer much in Europe. That is why I think it should be removed. It's not very real and it can help into a "deviating" victory. Also, maybe you should consider reviewing the VP's for killed units.
 
I've placed some Immobile Infantrys in Yugoslavia as you suggested earlier.

In v1.2 ALL LLB are removed, and I'll take a look on the VP's for killied units.
 
Luddi VII said:
First, congratulations!

... Maybe I could remove the Airport from Cagliari to prevent it from building the DAK and GR wonders?

In v1.2 I've raised the VP limit to 160 000. I don't think that's too much.

I agree, I myself tried 150,000 and was still not enough but quite there, so 160,000 sounds good.

I agree with Shermans for Operation Torch, despite was a joint Allies operation main striking force were american tanks. I advise to put the airport in Gibraltar from the beginning and Commonwelath should be keen enough to manage to put infantry there for the West Invasion. Anyhow should be calculated to make the invasion feasible in 2 years from the start more or less.
 
QBaTrack said:
I agree, I myself tried 150,000 and was still not enough but quite there, so 160,000 sounds good.

I agree with Shermans for Operation Torch, despite was a joint Allies operation main striking force were american tanks. I advise to put the airport in Gibraltar from the beginning and Commonwelath should be keen enough to manage to put infantry there for the West Invasion. Anyhow should be calculated to make the invasion feasible in 2 years from the start more or less.

Ok, I'm agree with your suggestions. Thanks.
 
I'm thinking that maybe Gibraltar should have the Forbidden Palace and not Jerusalem, allowing to build a wonder there (Operation Torch). The ony problem I see is that the AI would get all this troops and just let them hang around.
 
Quick recap; Italy pretty much rolled over Yugo and Greece in no time and secured something like 11 victory points locations. Durring that time I (as commonwealth) took the french mid-east and african-italy. Italy sent no reinforcements to help them until Tripoli where I assume they airlifted in troops almost every turn to their maximim number since that battle was hard and devestating in the form of losses.

The only way possible I could keep up in VP score was to build and send lots of aircraft to Malta and continually keep bombing Sicily. I was catching up when I had the braindead idea of trying to retake athens with five transports filled with Marines. It didn't work and pushed Italy beyond the limit to victory. If I hadn't done that stupid move I would have bombed myway to victory.

Italy never expressed any interest in Crete. So Greece survived that way. I would suggest proping up Greece and Yugo a bit cause they didn't even last 40 turns on the mainland (italian blitzkrieg?). Perhaps allowing Yugo to already have the Partisan wonder and spitting out lots of partisans that way but not allowing to manually build them until Resistance tech.

Spain (no Mallorca? and Barcelona the capital of Spain?) and Turkey did nothing as far as I know. Besides acting as giant blockers from my land troops (ok so I would have had to had leveled Istanbul to go there by land). So to get to Italy, Greece or Yugo you pretty much have to transport by sea. Paradrop doesn't appear to be an option since the range is so limited. A paradrop is only possible pretty much from Malta to Sicily and Gibraltar to Africa (if you build an airport in Gibraltar).

There where no troop action towards Gibraltar either (I built a few artillery pieces and bombed the french from across the strait). Could be cause the AI tends to ignore building roads across mountainranges so it has no land way to get there.

As others have had I to get a crash when I try and click on the Advanced Flight icon, oddly enough nothing happens (or crashes I should say) when I traded for it. Didn't try and build any of its units thou since it was so late in the game I mostly built bombers and tanks.

War Weariness is the main problem for the Common Wealth. It doesn't take to long for it to be a problem. Followed by a 7t Anarchy. I selected Democracy again (I assumed I needed it for the free-unit wonders), that didn't last very long. Perhaps 10-15 turns of democracy before I plunged into Anarchy again. BBC etc doesn't appear to help alot. Think the gov form have to be modified or perhaps solved by having some mega wonder that totally eliminates it. Another one might be to change the Gov type, Democracy might be a bit of wishful thinking. Constitutional Monarchy might be closer to the real thing (think that is already in one of the other big mods, rise and rule perhaps).

A question about the VP locations. Why those locations? Italy+Greece+Yugo has some 11 VP locations in them but all of Africa (and common wealth land) has 7 VP locations. Sicily for example had two, one would probably have been enough. I know the VP limit is going to be raised for the next version but perhaps cutting back on VP locations might be something to consider to or if one adds enough to the limit one might relocate and add some more. OK so they have more so that you are more inclined to go on the suicide mission of trying to invade Italy.

Gibraltar should probably be one, Crete (iraklion) might also have one so it becomes an interesting target for Italy (and simulate the battle of crete of may '41 with german paratroopers). Perhaps one in French Africa (Tunis, Alger or Tanger (but that might be to close if one is put in Gibraltar)).

Suez canal? or atleast a big river there.


Hmm comes of as if I didn't like this scenario with all my little complaints. But I actually loved it.
 
@Luthor Saxburg
Yes, the units anging around might become a problem. I'm a bit unsure about the Operation Torch wonder. Maybe I could just place an airport there now?

@flexo
Thanks for your report. When I read this, I think maybe removing some VP's may be right. The main problem is the War Weariness, I think it's best to remove it. Barcelona as Spain's capital is just a bug, I'll check it out.
 
Luddi VII said:
@Luthor Saxburg
Yes, the units anging around might become a problem. I'm a bit unsure about the Operation Torch wonder. Maybe I could just place an airport there now?

@flexo
Thanks for your report. When I read this, I think maybe removing some VP's may be right. The main problem is the War Weariness, I think it's best to remove it. Barcelona as Spain's capital is just a bug, I'll check it out.

Would you mind to check your e-mail Inbox?
 
u have stated that the scenario requires conquests BETA V1.2 patch. does this mean that only this patch works or will later patches (ie 1.22) also work?

EDIT: I have the UK version of the game with the international 1.22 patch from CFC.
 
yes. it seems to be working. i've just tested it and everything seems ok. i'm gonna finish my current game before i start properly however.
 
Version 1.2 is released.

Thanks to Luthor_Saxburg and QBaTrack for suggestions and game reports that made me release this version.
 
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