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XCOM 2

Discussion in 'All Other Games' started by thecrazyscot, Jun 1, 2015.

  1. thecrazyscot

    thecrazyscot Spiffy

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    XCOM 2 officially announced!

    E3 Gameplay:
    Spoiler :

    E3 Community Q&A
    Spoiler :

    Trailer:
    Spoiler :

    Screenshots:
    Spoiler :










    From www.xcom.com:
    Articles:
    Welcoming Our New Alien Overlords
    XCOM2 Reveal Trailer - Rewind Theater
    Why XCOM 2 had to be a PC Exclusive
    Impossible Ironman is Canon
    XCOM 2's Mod Potential
    Procedural Map Generation
    Classes:
    Ranger Class Preview
    Specialist Class Preview

    Enemies:
    Meet the Sectoid and Viper
    Meet the Advent Soldiers
     
  2. GoodSarmatian

    GoodSarmatian Jokerfied Western Male

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    That was unexpected. I thought we were gonna see Civ 6 this year.
    So, the backstory seems to be that the XCOM project in Enemy Unknown failed. Looks interesting, but I'm not sure about procedurally generated maps. It might make the missions too luck based unless they have changed the game system and toned down the importance of cover.
     
  3. Maniacal

    Maniacal the green Napoleon

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    As opposed to already being fairly luck based due to the % chances for everything :p At least you won't be fighting on the exact same handful of maps over and over again.
     
  4. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    Obligatory hype post
     
  5. thecrazyscot

    thecrazyscot Spiffy

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    Added list of features from XCOM website as well as screenshots and trailer.
     
  6. SupremacyKing2

    SupremacyKing2 Deity

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    I find it very interesting that XCOM2 will be PC only. I wonder if this decision is a response to the fans outcry against mobile gaming. In any case, it is a welcome decision. Hopefully, XCOM2 will not just have better graphics but also be a much deeper game since it won't need to be "dumb downed" for the iPad.
     
  7. PhroX

    PhroX Emperor

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    Yay :D
     
  8. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    This screenshot is very revealing.

    Spoiler :


    One of the criticisms of the original game is that the UI was a little clunky. To see what modifiers existed for a shot, you had to go into a different screen. Here, they have it all nicely laid out for you. Hit percentage on the left, target and damage range in the middle, and crit chance to the right.

    However, a few other things I've noticed from the UI is that melee is an action, and there's a backpack icon with three bars. I'm guessing you soldiers will be able to carry a more diverse selection of gadgets with them.

    Quality-of-life improvement to the ammo counter I'm guessing showing you how many shots you have left before needing to reload. And, of course, this screenshot demonstrates the "guerrilla warfare" and ambush aspects. Maybe there will be missions involving stealth? I kinda hope there ends up being a crit chance for firing from ambush down the line.

    Although, the XCOM soldier pictured has an Israeli flag. Either the aliens kept the pre-war governments around for ease of administration, or something something nationalism.

    Environments don't look half bad either. I wished I could tell whether this map was generated or if they just set it up for this screenshot. Likewise, I don't like the position of enemy health bars. The targeting reticule is a nice touch, but the health bar seems too distant in my opinion.
     
  9. Maniacal

    Maniacal the green Napoleon

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    I really, really am sick of swords just floating on the backs of characters. Melee isn't a bad edition but I hope it's not everyone using swords. The flags are likely because it's a thing in the games and having a multinational is a pretty neat part of the game, and the resistance would be made up of people from all over the world since Xcom has always had a global theme.
     
  10. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    Same here. It seems like swords/melee would work the same way as arc throwers/sawed off shotguns do in XCOM.

    So many cool things they could do with melee though. Swords would seem very limited in that respect.
     
  11. Malachi256

    Malachi256 Prince

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    Cautiously excited. Very happy about the PC-only decision. Story sounds cool.

    My biggest complaint with the 1st one (reboot) was the way the game punished you for "activating" too many enemy squads at once. I know I'm not the only one, and I hope they address it in 2.
     
  12. PhroX

    PhroX Emperor

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    By "punish", you mean "reward you with epically tense gameplay", right? ;)
     
  13. Wolfbeckett

    Wolfbeckett Jerkin' and nonsense.

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    Err, you should be punished for that? What do you think should happen if you end up outnumbered 2 to 1?

    So hyped for this, I need to do a run through of the first one again in anticipation of this. I'm curious about the storyline though, because it says the aliens won and... that's not how I remember the first one ending at all. Plot details needed to bridge the gap from us defeating the aliens at the end of the first one to them suddenly being in charge.
     
  14. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    SPOILERS

    Couldn't it be they just sent another wave after the Temple Ship got taken down and we revealed the power of our psychics or something? After all, it wasn't like we were fighting the entire might of an enemy alien civilization.
     
  15. Malachi256

    Malachi256 Prince

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    Mostly because it's just absurd. It's a ridiculous immersion break - so these aliens can see their buddies trading fire with some unknown force, but it's not until some psycho with a shotgun runs right up to one of your friends and blows his head off that you decide you should do something about it. /boggle
     
  16. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    You should see what happens in Long War.
     
  17. PhroX

    PhroX Emperor

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    My guess is that it will follow on from the "bad end" of you losing (fair enough, as that's the result of most Ironman playthroughs....) not you winning....
     
  18. Omega124

    Omega124 Challenging Fate

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    From another thread

     
  19. Ajidica

    Ajidica High Quality Person

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    YES YES YES YES YES
    /fanboy

    I can see myself liking this a lot. XCOM was already a pretty good game (with, admittedly, some issues), and hopefully Firaxis was able to address most of those issues.
    (Also, given how similar it looks to XCOM, I am hoping that it uses the same game engine; meaning my laptop can [barely] run it.)
     
  20. Rubin

    Rubin King

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    I'm hoping Mr. Solomon's second attempt at XCOM will be better than his first. I can't blame consoles this time. If it's just another mediocre title, he can go sit in the corner with Mr. Miller and Mr. McDonough.
     

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