Cave Troll
Chieftain
IMO the thing that i must mod first about this game is the game speed.
Does any1 have a description for what each of these objects coresponds to in the game. (I know most of them are obvious) but it would help me anyway.
If theres already a description somewhere sry could some1 tell me where it is?
Here is a look at the first modifications i have made in order for the epic game speed to feel more epic( Note: 150 is the default speed).
Edit: does any1 know if all these values are inversly proportional( like the research value) or not?
<iGrowthPercent>200</iGrowthPercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>200</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>400</iResearchPercent>
<iBuildPercent>250</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>250</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>250</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>67</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>18</iInflationPercent>
<iInflationOffset>-150</iInflationOffset>
For instance, im not sure if iBuildPercent corresponds to city improvements or terrain improvements? I could experiment but dont want to if some1 already knows?
Does any1 have a description for what each of these objects coresponds to in the game. (I know most of them are obvious) but it would help me anyway.
If theres already a description somewhere sry could some1 tell me where it is?
Here is a look at the first modifications i have made in order for the epic game speed to feel more epic( Note: 150 is the default speed).
Edit: does any1 know if all these values are inversly proportional( like the research value) or not?
<iGrowthPercent>200</iGrowthPercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>200</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>400</iResearchPercent>
<iBuildPercent>250</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>250</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>250</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>67</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>18</iInflationPercent>
<iInflationOffset>-150</iInflationOffset>
For instance, im not sure if iBuildPercent corresponds to city improvements or terrain improvements? I could experiment but dont want to if some1 already knows?