XML object descriptions. Need help.

Cave Troll

Chieftain
Joined
Sep 21, 2005
Messages
49
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We're not in Kansas any more..Wait
IMO the thing that i must mod first about this game is the game speed.
Does any1 have a description for what each of these objects coresponds to in the game. (I know most of them are obvious) but it would help me anyway.
If theres already a description somewhere sry could some1 tell me where it is?

Here is a look at the first modifications i have made in order for the epic game speed to feel more epic( Note: 150 is the default speed).

Edit: does any1 know if all these values are inversly proportional( like the research value) or not?

<iGrowthPercent>200</iGrowthPercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>200</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>400</iResearchPercent>
<iBuildPercent>250</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>250</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>250</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>67</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>18</iInflationPercent>
<iInflationOffset>-150</iInflationOffset>

For instance, im not sure if iBuildPercent corresponds to city improvements or terrain improvements? I could experiment but dont want to if some1 already knows?
 
My current list so far is:

<iGrowthPercent>200</iGrowthPercent> the growth rate for cities, how soon you get yer next pop.
<iTrainPercent>100</iTrainPercent> the speed units are built at (both settlers and all)
<iConstructPercent>200</iConstructPercent> THIS is the rate at which buildings are constructed
<iCreatePercent>150</iCreatePercent> currently not sure
<iResearchPercent>400</iResearchPercent> the speed of your research
<iBuildPercent>250</iBuildPercent> currently not sure
<iImprovementPercent>150</iImprovementPercent> the speed in which workers finish tile improvements.
<iGreatPeoplePercent>250</iGreatPeoplePercent> the speed in which great people spawn in a city
<iCulturePercent>150</iCulturePercent> the speed in which your borders expand
<iAnarchyPercent>150</iAnarchyPercent> currently not sure, assuming how many turns anarchy lasts, due to that assumption, have yet to test.
<iBarbPercent>250</iBarbPercent> these speed in which barbarians apear in game and how frequently
<iFeatureProductionPercent>150</iFeatureProductionPercent> the spead of featured projects such as space components
<iUnitDiscoverPercent>150</iUnitDiscoverPercent> the amount of knowledg put into a tech. when a Great person uses the "discover tech." ability.
<iUnitHurryPercent>150</iUnitHurryPercent> the rate at which a unit is rushed (by gold and pop.)
<iUnitTradePercent>150</iUnitTradePercent> the amount of gold you recieve for the Great merchants trade ability.
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent> the amount of culture granted in using a greatwork.
<iGoldenAgePercent>125</iGoldenAgePercent> how long a golden age lasts.
<iHurryPercent>67</iHurryPercent> the rate at which buildings can be rushed (by gold and pop.)
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent> how long the unhapiness of pop. rushing and drafting lasts.
<iInflationPercent>18</iInflationPercent> the rate at which upkeep increases.
<iInflationOffset>-150</iInflationOffset> how long before upkeep increases.

All of these follow the same rules. the higher the number, the longer it takes. The lower, the faster.

the normal game setting rate for these values is 100 (inflation is 27). Making the values higher or lower will varry the game accordingly.

Cheers! :king:
 
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