So I'm trying out some new civic tweaks (see discussion here), and I went to change some XML values. However, I am confused. I am trying to change Agrarianism from what it is now in Wildmana (+20%
, -20%
) to what [to_XP] Gecko has proposed (+1
from farms, -1
from mines and workshops). When I look at the XML, I see this (from FFHWildMana/Assets/XML/Gameinfo/Civ4CivicInfos.xml)
which to me looks like the base FfH implementation. I haven't fiddled much with XML before - where am I going wrong?




Code:
<ImprovementYieldChanges>
<ImprovementYieldChange>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<ImprovementYields>
<iYield>1</iYield>
<iYield>-1</iYield>
<iYield>0</iYield>
</ImprovementYields>
</ImprovementYieldChange>
</ImprovementYieldChanges>