What XML modifikations have you done to your copy of RFC?
So far I have been modding aspects of the game concerning Russia in particular, but also made some alterations to the Viking and the English civilizations. I have also messed around with terrain and improvements.
Units:
- the Cossack is a Cuirassier that gets defensive bonuses (and doesn't require Iron)
- the Berserker is an Axeman replacement
- all melee and most gunpowder units (and even some mounted units) can enter Marshes
- all melee, archery and gunpowder units (except mechanized) can enter Jungles after the discovery of the Compass
Terrain:
- can build Roads, Watermills and Cottages on Marshes after the invention of Engineering
- able to drainage Marsches with Steam Power, thus making them workable (allowing Farms) and passable (for most units)
- military units on Marsh take 25% damage every turn
- military units on Jungle take 20% damage every turn
- military units on Ice take 25% damage every turn
Improvements:
- razed cities become Towns (and can thus be plundered further)
- Towns enjoy the same privileges as Forts ("ActsLikeCity") and even get a 20% defensive bonus
- also Cottages, Hamlets and Villages get defensive bonuses (5-15%)
- pillaged Cottages convert to City Ruins and worked City Ruins upgrade to Cottages
- Forest Preserve is renamed Nature Preserve and can also be built on Marshes
Buildings:
- Trading Post allows one Merchant instead of the default Navigation promotion
- Opera House is a new English UB - the Shakespearean Theatre (+25% culture and happy from Silk, but requires Literature and Printing Press)
- Royal Exchange (former English UB) is a national wonder - the Stock Exchange (+100% commerce)
- (the old) Stock Exchange is re-introduced as a modified Wall Street world wonder (-50% hurry cost)
- Kremlin is the Saint Basil's Cathedral world wonder (allows all expansion civics, requires Military Tradition)
I'm always looking to add new stuff to my game, so I really look forward to your suggestions!
So far I have been modding aspects of the game concerning Russia in particular, but also made some alterations to the Viking and the English civilizations. I have also messed around with terrain and improvements.
Units:
- the Cossack is a Cuirassier that gets defensive bonuses (and doesn't require Iron)
- the Berserker is an Axeman replacement
- all melee and most gunpowder units (and even some mounted units) can enter Marshes
- all melee, archery and gunpowder units (except mechanized) can enter Jungles after the discovery of the Compass
Terrain:
- can build Roads, Watermills and Cottages on Marshes after the invention of Engineering
- able to drainage Marsches with Steam Power, thus making them workable (allowing Farms) and passable (for most units)
- military units on Marsh take 25% damage every turn
- military units on Jungle take 20% damage every turn
- military units on Ice take 25% damage every turn
Improvements:
- razed cities become Towns (and can thus be plundered further)
- Towns enjoy the same privileges as Forts ("ActsLikeCity") and even get a 20% defensive bonus
- also Cottages, Hamlets and Villages get defensive bonuses (5-15%)
- pillaged Cottages convert to City Ruins and worked City Ruins upgrade to Cottages
- Forest Preserve is renamed Nature Preserve and can also be built on Marshes
Buildings:
- Trading Post allows one Merchant instead of the default Navigation promotion
- Opera House is a new English UB - the Shakespearean Theatre (+25% culture and happy from Silk, but requires Literature and Printing Press)
- Royal Exchange (former English UB) is a national wonder - the Stock Exchange (+100% commerce)
- (the old) Stock Exchange is re-introduced as a modified Wall Street world wonder (-50% hurry cost)
- Kremlin is the Saint Basil's Cathedral world wonder (allows all expansion civics, requires Military Tradition)
I'm always looking to add new stuff to my game, so I really look forward to your suggestions!


) I usually don't play with sound so I'm only vaguely familiar with the diplo music.

into the tech would be given the opportunity to further fund their space program (with money, lots of money), in order to manage the first manned space flight. There would be a chance of success, and that would complete the tech in one single turn. Otherwise the event would dub the opponent the First Man in Space. Or something.
unique asset.