Inherited:
I spend a few minutes poking around the advisor screens attempting to gauge the state of our union. Three of our cities remain disconnected from the rest of the kingdom.
War:
We have an Average military compared to the Persians.
We have a Strong military compared to the Zulu.
Well, that's good. Unfortuanately, both the Persians and the Zulu are highly agressive, which means they'll refuse our envoys for a good while. We have an average military compared to the Carthaginians. Everyone else is weak. The Zulu didn't just declare war; they're in a military alliance with Persia.
Battle of Mulga: four companies of Zulu warriors attack Mulga. They lose half of their strength, but overwhelm us and burn the city to the ground. Grr..
Turn 1- 350 BC: Mutiny aboard our only galley causes it to sink. The people expand the palace, oblivious to the fate of the Mulgans. We Three Kings settler is done, jogs to Fawlty Towers. I plan to resettle on Mulga's ruins. Two Persian archers approach Aydin and we sneak some envoys over to talk with them. They're
insulted at our terms for mutal peace. Uh-oh. We talk to them some more, and it turns out the Bank of Persia is pretty poor. All they want for peace is gold. Forty pieces, not so much to ask! It's a
deal!
Now that the stronger of the two is out of the way-- with no reputation to boot-- we can focus on giving Shaka a stiff kick in the rear end. Shaka, by the way, refuses to see our envoys. He sends them home with their beards shaved halfway off and their robes cut to the rear*. Mean ol' Shaka.
Turn 2- 330 BC Shaka is definately
not amused at our silk-tounged diplomats encouraging Persia to abandon the war effort, and he gets Rome to join his cause. Grief. Also, our military advisor says there's lots of guys in grey loincloths around one of our cities.
Just wondering, but can someone explain why we're using scientists as opposed to the bank to research? I realize this is used on the higher levels out of nessescity, but at regent it shouldn't be needed. The Bablyonians are three techs ahead of us.Then again, we're building the Great Library, so it might not matter. The Zulu warrior outside of Bingol fortifies, awaiting the arrival of his equally hairy friend.
Turn 3- 290
Battle of Bingol:
A Zulu company attacks the city, die. The other company doesn't attack, but remains squatting in their camps.
Turn 4- 270:
Found Riza where the go-to sent him. The area is filled with those delightful barbarian fellows. Troops arrive in Bingol.
Turn 5- 250:
Barbarians assault Riza; die. An armed escort guides our diplomats into the beautfiul hilltop city of Zimbabwe, where we force a council with Chief Shaka. ("Beetle", in their tounge.
) Our diplomats doubt that peace can be obtained simply for peace, so I authorize them to sweeten the pot. Sixty peices of gold later, Shaka is now our polite buddy. Our polite buddy with no reputation. Ah, how sweet it is to ruin the AI's life. Now all's left is Caesar!
Turn 6- 230
Gozpel survives an attack by barbarians, then decides he's had enough of this scenic mountainside crap and retreats to Riza.
Turn 7-210: New Mulga founded on Mulga's ruins. The settlers poke around the ashes for anything recognizable, but find nothing. I say we nuke those Zulu as soon as we win the game. Found "Kirkaleli" near Egypt.
Arabia signs a military alliance against us. I'm noticing a trend. A disturbing trend. Both are level four agressors, by the way.
Turn 8- 190 BC
Start shuffling swordsmen toward the Arabic border. They're close enough to do something to us ,despite the fact that they're weak compared to us.
Turn 9-170
We walk into Rome, where Caesar seems to be having a problem with his buddies in the Senate. He offers ten gold and a signed peace treaty if we beat them up for him. So we do. Caesar says something in that weird tounge of theirs to some fellow he calls "brute". I know who the real brute is-- Caesar! He's the third fella to lose his reputation.
Turn 10- 150 BC: Barbarians pillage improvements on one of our towns. Arabia shuffles a spearman toward our border, probably intent on pillaging. As word gets around that Sultan Smellincoffee has ended a third war, the people celebrate his name.
Next Player:
There is an entertainer in Izmit! Return him to his place in the fields. I had to turn him into an entertainer due to our sole policeman (the warrior) exiting the town to kill a barb horseman. Lone scientist in Adana. He was in Istanbul but I had happiness problems there and had to turn the scientist into an entertainer. There are barb
horsemen on our eastern border. I've been focusing on jungle-clearing and city connections, so most of our workers are chopping wood.
And with that, Smellincoffee, the Venerable Peacemaker, picks up the sword to guard New Mulga.