Pre-turns: Wonder why the heck we are researching lit on full strength. We can make more money, and still get the GL in the same amount of turns, Just use the palace pre-build.
Someone went re-naming crazy...
Lose the barracks in Istanbul, we might as well keep our settlers going until our space is maxed out. Cities = power. Well, the possibility for power at least.
Turn 1 1225 BC: Foreign workers connect another wine to our road network, move to connect fawlty towers to the empire. Conehead, our valient regular warrior pops a hut and gains a follower. Spots a barb camp, both will move in and take it.
Turn 2 1200 BC: Settler done in Istanbul, forgot the settler factory was broken, set to warrior to fix it. Settler sent South-East to claim the sprices, Adana set to temple so cultural expainsion will bring iron into borders. Workers continue to road around. Warriors continue to roam around.
Turn 3 1175 BC: 4 Cities make workers, I tell them to make some more.
Our conscript warrior beats a barb camp and takes 25 gold.
Turn 4 1150 BC: Istanbul completes a warrior and fixes the 4 turn settler factory, it's back to doing what it's good at.
Turn 5 1125 BC: Worker completed in Konya, set to roading. Workers in the edrine area sent to chop jungles at edrine, we
really could use an extra bonus grassland in that area. Right now it can make 7 shields, I'd like to get it to 10 spt before we start massing horses.
Turn 6 1100 BC: Nothing much happens, I start thinking about the terrible start for the GOTY.
Turn 7 1075 BC: Something needs to happen!
Turn 8 1050 BC: Sinop founded, iron is within our borders, istanbul produces settler, I'm being ******ed, and can't figure out how I had the settler factory set up so it wouldn't require micromanagement. Don't worry, it still works, just micromanage. Doh!
Turn 9 1025 BC: Workers run around.
Turn 10 1000 BC: 2 workers built in Aydin and Izmit.
What we have at 1000 BC:
Military:
Settler: 1
Worker: 14
Warrior: 17
Spearmen: 5
Foreign Workers: 4
Infastructure:
Temple: 1
Granary: 1
Barracks: 0
Cities: 11
Keys to the game:
Literature will be finished in 19 turns. Please, do not change our science rate. We are researching with a lone scientist in "We three kings". After literature is done change him to something else or research towards chivalry.
We really need more cities. Keep pumping settlers to the outside of our empire. We can fill in the un-worked tiles with later settlers. Right now space is the most important thing!
As far as workers go. A general rule could be one native worker per town. We have actually surpassed that, but I think it is best to pump about 30 workers total ASAP, because we don't want to take production away from later buildings like markets and libraries because we need workers.
Final things: The horses near istanbul and the Iron near Adana have yet to be connected. We need to get to those soon.
Good luck.
Onward and upward!