years a turn decrease

bob the builder

Chieftain
Joined
Dec 1, 2005
Messages
29
i am modifying my game to make it take longer so i set all turns on 5 years.
does any one know why the years a turn decrease the longer you get in the original setting?

and does ny one know where i can find info that tells me what all the diferent values actually do?

my settings gamespeed settings:
<Type>GAMESPEED_EPIC</Type>
<Description>TXT_KEY_GAMESPEED_EPIC</Description>
<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
<iGrowthPercent>1000</iGrowthPercent>
<iTrainPercent>150</iTrainPercent>
<iConstructPercent>150</iConstructPercent>
<iCreatePercent>1000</iCreatePercent>
<iResearchPercent>1000</iResearchPercent>
<iBuildPercent>250</iBuildPercent>
<iImprovementPercent>200
<iGreatPeoplePercent>1200
<iCulturePercent>1200</iCulturePercent>
<iAnarchyPercent>1200</iAnarchyPercent>
<iBarbPercent>300</iBarbPercent>
<iFeatureProductionPercent>1000
<iUnitDiscoverPercent>1000
<iUnitHurryPercent>1000</iUnitHurryPercent>
<iUnitTradePercent>1000</iUnitTradePercent>
<iUnitGreatWorkPercent>1000
<iGoldenAgePercent>1000</iGoldenAgePercent>
<iHurryPercent>7</iHurryPercent>
<iHurryConscriptAngerPercent>1200
<iInflationPercent>144</iInflationPercent>
<iInflationOffset>-1200</iInflationOffset>
<GameTurnInfos>
<GameTurnInfo>
<iYearIncrement>5
<iTurnsPerIncrement>1210
</GameTurnInfo>
 
The turns decrease later... Well the turn year amount varies because of what you can research. They try to keep you discovring things at the exact year they were discovered for real. Later on more thing were discovered in shorter time hence game reflects that...
 
phalzyr said:
The turns decrease later... Well the turn year amount varies because of what you can research. They try to keep you discovring things at the exact year they were discovered for real. Later on more thing were discovered in shorter time hence game reflects that...
well it might be that but as you get more cash and research capacity the longer you get they should be able to balance the research by making the cost for each tech fit with the capacity. so maybe its cus you should be able to play more in the end as you got more types of units and a bigger civilization and more stuff to do in the game.

and whats the normal time for the first religion to be discoverd by the AI?
on these settings some one discoverd buddhism at about 3000 BC
 
The variable turn-year relation is made to mimic real world history, and to balance out the ages against each other.

Let's say that the ancient age is supposed to last between 4000 BC and 1000 BC. If the year/turn ratio is 5 years, it will last 600 turns, which is a very long time - most players would get bored.

Let us then say that the modern age (I hate that name) lasts from 1900 to 2000. If the ratio is 5 years/turn, the age would last for 20 turns. Most players would want to see more of aircraft, tanks, powerplants and other modern things.
 
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