You know the RNG hates you when...

Ryuujin

Chieftain
Joined
Jul 11, 2006
Messages
60
Location
Seattle, WA
... you get the Herbalist event (good) followed by 4 Forest arson events (with 0 gold in the treasury) before 2500 BC (very bad), and your capitol is crippled by unhappiness for the forseeable future.

... a volcanic eruption destroys your Horse Pasture and Rice Farm twice before 1500 BC.

... the captured capitol of your vassal revolts twice within 20 turns at 0.6% and 0.12% chances.

... you fail to spread your religion to your own city 5 times in a row (with only 2 religions already existing in the city.) Plus it's the last of my 21 cities that's missing one of the 3 religions I'm trying to spread...
 
I had a game last night where I was protecting my "super general" that was CR4,C2,M2, and a few other upgrades ( this was a mod ).

After all my trebs and cannons lived with odds ranging from 30-80%

My general died with 99.97% chance to win.

I litterally snorted at the screen.
 
(Any numbering going on?)

7) You make sure to enable "new random seed on reload" but no matter how many times you reload the RNG spits the same result at you. :lol:

8) You defend against an attacker 1000 times stronger. Essentially the RNG says to you: "Heads I win, Tails you lose."
 
9. You lose the globe circumnavigation bonus by one turn because of a freak storm (mod).

10. You lose a battle with 100% odds of winning and then turn around and win a battle with only 1% of winning.

11. In Rhyes and Fall, you think the next plague will be about 10 turns away, so you stack all you military units in a border city to attack the next turn. The plague then starts in that city and you lose most of your units.
 
Lose 2 archers to a barbarian warrior. I took them out of the city so the barbarian wouldn't raze any improvements, but I ended up losing the city and then I turned off the computer :(
 
13.) Your game goes OOS.

Can't believe you guys forgot that one. The RNG is the culprit at least 1/2 the time.
 
what is OOS?
'Other Owners Sympathize' - it only happens rarely. Basically, what happens is the system decided that your have too many units and randomly reassigns your strongest units to your enemy.
Spoiler :
ok, really, it means 'Out of Sync' and is an indication that your multiplayer game has got out of sync (which is bad).
 
14. You lose 8 identical battles in a row where you had a 51% chance of winning (yeah, I was REALLY stubborn about reloading that time, in the end I gave up).

15. You lose a Horseman unit with 16 XP to an unupgraded Axeman in an open field when you had a 97.7% chance of winning (in FFHII).
 
(Any numbering going on?)

7) You make sure to enable "new random seed on reload" but no matter how many times you reload the RNG spits the same result at you. :lol:

8) You defend against an attacker 1000 times stronger. Essentially the RNG says to you: "Heads I win, Tails you lose."

14. You lose 8 identical battles in a row where you had a 51% chance of winning (yeah, I was REALLY stubborn about reloading that time, in the end I gave up).

This is because of how the RNG works.
Even with "new random seed" on, it wont actually be completely new, as it uses the same matrix. So while you might not get the same exact outcome, they will be very similar (until the RNG refreshes).

16. Early archer rush. By the random event generator that is...
 
17. A damaged barb warrior attacks your full health archer across a river, and wins.
18. You meet an AI while isolated. It has enough on its hands already...and the target is you.
 
19. When I pop Silver in a worked mine (yay!) and it's always, always, ALWAYS a mine in my production/military pump city.

I mean, don't get me wrong, I'm happy to have the Silver - but why is it always in one of the 6 mines around my HE city, and never in one of the 2 dozen mines elsewhere in the empire?
 
20. The RNG decides that you have too many units and should kill them off by making that max-collateral-damage-taken unit in that city you really want never take damage until you attack it with five units.
 
This is because of how the RNG works.
Even with "new random seed" on, it wont actually be completely new, as it uses the same matrix. So while you might not get the same exact outcome, they will be very similar (until the RNG refreshes).

This is a sort of off-topic reply so I'm going to redirect to a more appropriate thread where I have posted a reply.
 
I nowadays have them random events off.. but there is nothing like building that huge bronze lady and randomly have your forge burn. About 3 turns before the wonder would be finished. City cannot continue building blah blah. :mad:
 
21. Joao goes 3-for-2 against two of my CG2/Drill2 archers (I was SB that game) garrisoned in a 40% culture defense holy city with his CR1 and 2 swordmen. Thank god I had cats and axes there in time for back-up.

22. Two "civil disorder" random events within 20 turns of each other, both for max improvement/building damage in my capital's BFC (including three destroyed towns). :mad:
 
23. A great artist emerges from your huge stack of scientists. So... was the shining star of the Academy the doodler, or the class clown?
 
25. Not only do I lose the fight shown below, but the Archer then gets 3 promotions (to CD3/DR2 and near full health) and a Spearman gets built in the city next turn.

Spoiler :
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