Diamondeye
So Happy I Could Die
A solid way of determining the other continents progress; The first Great Artist is nearly always born from music.
I'm not a big fan of colonies in isolation, in spite of sometimes they becoming useful ( like when conquering out there ... some extra units on your side are always a good thing ), because AI is still terrible about improvements and colonies are pretty much bully-prone. In your described example, it may pay up, because it will give you access to resources and foreign trade routes, even with Merc ( people do underestimate trade routes in Civ IV..... you can live only from them, with no cottages and specialists ). Of course that having a colony increases the maintenance of your empire, so it may be a thing for a more solidified position.....
Of course that the only seeing the map and/or the save I could get a better idea
I just got home for lunch ( I'm near my house ) and decided to make a small WB test on this....
There are 3 ways where there can theoretically exist assymetrical trade routes situations:I WBed the 3 situations in one of my LHC maps ( the Hannibal one ) and the result is clear: in every one of this situations you have access to trade routes and your foe ( in this situation Alex ) doesn't ( gave myself some GSpies to bomb alex and waited some turns to see if it somehow the trade routes rearranged.
- You have sailing and your foe doesn't... you have river or coastal access to the city
- You have Astronomy and your foe doesn't
- (BtS only)You have acess to your foes land via a ocean square inside your cultural borders. Your foe can't do the same.
Save is attached... Notice that carthage has trade routes with all the greek cities and none has trade routes with Carthage or Utica. Both Alex and I have Corporation, writing and currency ( 3 trade routes and OB )and I have Sailing and Astro on him.
This also has effect on religion spread, I assume...
EDIT... to fully see the effects you'll will have to play in WB a little ( add/remove Astro/Sailing )
No diference.... The winner of the cultural war wins it all.Might I ask if it matters whether there is no cultural influence as opposed to just a minority cultural influence.
Good article. But I still don't see it to be possible to win if
1) I'm isolated AND
2) all or most of the AIs are packed on one continent AND
3) I'm playing on a difficulty where the game is already challenging under normal conditions (that's Emperor+ for me).
I say it's impossible to keep up in the tech race when you can't backfill, while all the AIs - on top of their individual research advantage over the human - share their knowledge with each other. Outright impossible.
1) You're already at a disadvantage because of the difficulty setting
2) beelining techs avails you nothing because there is nobody to trade you the techs you left behind
3) you need more beakers for a tech because you know nobody who already has it
4) many AIs effectively share their research rate
5) and get an additional bonus if they research something other known AIs already have
NO, you need to adjust your tech. MOST civs with discover you while your still teching education or astronomy. Those are very weighty techs to backfill with. Sure seeing yourself 10 techs behind can be depressing, but not impossible or even difficult. Let me ask, how many times have you played the game out completely once you find an AI so far ahead??? One of the points of the article is how to recover tech.
Ah, my answer...
Good article. But I still don't see it to be possible to win if
1) I'm isolated AND
2) all or most of the AIs are packed on one continent AND
3) I'm playing on a difficulty where the game is already challenging under normal conditions (that's Emperor+ for me).
I say it's impossible to keep up in the tech race when you can't backfill, while all the AIs - on top of their individual research advantage over the human - share their knowledge with each other. Outright impossible.