Aurelesk
King
- Joined
- Oct 26, 2017
- Messages
- 623
The desire for cohesion, plausibility and beauty greatly impinges on readability. Many of my complaints are valid for Civilization VI too. I don't like the + in the Technology tree where you have to hover over them to know the effects.
It is the adage: "Show, don't tell."
I would like it to be more instinctive, with a Farm picture with a Food symbol. Here is a quick edit (not made on MSpaint this time!):
I started the edit before they fixed the Tech Tree. Still, I wish the Sailing was put a little higher so that we do not assume it is required for Writing.
Readability is tough. As Civilization VI where you couldn’t tell between Hills and Flat, or when a Desert tiles was looking too much like a Plains. There were a few mods, like Hillier Hills or Colder Tundra.
Here an example in Civilization VII:
Even for Cities, I must admit I would love they bring back an option to turn on those fluorescents colors on buildings roof like in Civilization VI. So that I have an easier time to tell the buildings apart from afar. The roof could be colored to something like this:
It is the adage: "Show, don't tell."
I would like it to be more instinctive, with a Farm picture with a Food symbol. Here is a quick edit (not made on MSpaint this time!):
Spoiler This is just a visualization, sorry for the bad quality :
I started the edit before they fixed the Tech Tree. Still, I wish the Sailing was put a little higher so that we do not assume it is required for Writing.
Readability is tough. As Civilization VI where you couldn’t tell between Hills and Flat, or when a Desert tiles was looking too much like a Plains. There were a few mods, like Hillier Hills or Colder Tundra.
Here an example in Civilization VII:
Spoiler The tile is Vegetated, but those surrounding it on its West are not (Rough, Flat). The Horse is not Vegetated as well :
Even for Cities, I must admit I would love they bring back an option to turn on those fluorescents colors on buildings roof like in Civilization VI. So that I have an easier time to tell the buildings apart from afar. The roof could be colored to something like this:
- Production
- Military (Barracks...): Red (darkish)
- Industrial (Brickyard, Saw Pit, Blacksmith...): Brown
- Happiness (Villa, Arena...): Light Orange
- Gold (Market, Lighthouse...): Yellow
- Food (Granary, Fishing Quay, Garden, Bath...): Green
- Influence (Monument? Villa?...): Cyan / Teal
- Science (Library, Academy...): Blue / Indigo
- Culture (Monument, Amphitheater): Purple / Magenta
- ed for Military, Orange for Happiness, Brown for Industrial, Yellow for Gold, Green for Food, Blue/Cyan for Influence, Indigo/Navy for Science, Purple§Magenta for Culture.
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