yanner39
Emperor
I'm glad I came to this thread. In civ 6 I actually won my first 2 deity games in the Civ series. I knew it was too good to be true.
I guess I have work to do.
I guess I have work to do.
Prince difficulty level AI here. This is the first I've seen of this on this diff. level. They actually had a couple more units, but I had already destroyed them I believe, I think this is the 2nd turn of the war. Turned out to be a glorious war. After wiping out his invading force (this is TSL Earth map btw), I already had 3 bombarbs pre positioned above the Himalayan mountains, and a cavalry as well. Turned out though I had to bring more units north and rush buy a few others, since he had enough units up North to repulse my cavalry and bombards. But I eventually took 3 of his cities, and got a 4th in the peace deal. I wanted all his cities, but I had civil unrest in Madrid (like 5 units and I only had 1 unit defending), luckily I was 2 turns away from taking China's capital.
I used to ignore military tactics before, but this game the AI is loving horse units. It's not longer a skippable tech anymore, at least for me.I would have been toast if those were ancient walls. I always beeline towards the civic that gives civil defense, as I don't like to waste a lot of resources on walls. I was able to repulse all these units. The field cannon came in most handy. Hong Kong's crossbowman were the most deadly. I didn't have nearly enough envoys to get them on my side.
And yes, that is the Coloseum there. I had to chop a lot of jungle to beat China to that. The first time I seen the AI really go after that wonder. I didn't think I'd get it in time.
I could and did do this pre patch....
Alexander looked so OP because of the boosts and heal. Got the lead in science, culture and domination so fast in King / Standard speed / Standard random map.
Poland and Sumer fell before Renaissance. Spain, Germany and Scythia in Modern / Atomic. Russia and USA in early Information.
It only ever worked when they were friendly, apparently that has changed and they can be neutral but everytime I have tried (quite often) its no.Wow. Its new to me. And it worked every time, too. They used to reject it, then ask on their turn.
It only ever worked when they were friendly, apparently that has changed and they can be neutral but everytime I have tried (quite often) its no.
So... just so you know what I do to help it along
- Naturally send a delegation on turn 1 of meeting
- Be very aware of their political agenda - no point trying to be friends with Trajan until later. This agenda is normally around +6 but sometimes +12 is great
- Send a trade route if you have one and need a cuple of extra points (I normally do not bother)
- Settle near them and agree not to do it again ... this starts as a -3 but turns into a +2 when you have kept your word 30 turns later... it then goes up to +3 before it degrades but it takes a while
- The one I like is once you have Early Empire .... put your open borders on the table and say what will you give me for it? ... they will normally pay gold for you to get +3 diplomacy with them!
- Initial impressions degrades 1 point every 10 turns .. on Deity this can be -2 -8 at the start.. prince I think is +2 - -4 range... Never checked emp but 0 -6 range makes sense
- Look at their relationship with other civs ... find one that is denounced and denounce that civ too... this with the above is enough for friends
- Same as 7 but do a joint war... this is very very useful especially early on high levels... a very underrated tactic
- A good deal can get you +10 but this degrades a point a turn so is pretty crappy unless you just need the short term push.
If you happen to get friends with Gilga he is like a protector and will often DOW people who DOW me.
Firiends then gives you +8 ... so if you have their agenda bonus its normally enough to have an alliance ... so really its all about agendas
*note... I never quite remember all the numbers some some may be slightly wrong.
Tried a game on Prince as Alexander - completely destroyed 2 civs by turn 70 with almost no resistance. The barbs were more of an issue. Germany only had two units and was destroyed by my two warriors and three archers. Have noticed AI garrisons high strength units to up city defence, but think they did the in the Australian update too.
I had a similar experience. Playing as Cyrus, there aren't a lot of units on the field. As soon as the few of those are gone, it's only garrisoned units in a city. Immortals for unit to unit combat are great (although I wish the melee option was also available for attack) but attacking cities with the -17 is harsh. Really wish they made it so that Immortals were true melee units as well so that they could take cities. Just seems like Persia now loses by not having a true swordsman. Playing on Prince and have taken 7 cities (4 capitols) by 500bc on marathon.