Although China and Spain gave me a little scare in the middle of this game, it still wasn't too bad.
It's not looking too good for Teddy here... This is what I call a real conquest victory, conquering every single city Civ2 style (except city-states). And yes those seaside resorts were built by the Aztecs, not by me.
My first experience (apart from restarting a few games because of alpha testing a mod that turned out to have more bugs than expected) is "those @%#% barbarians!". First game I tried I took out a camp and it turned out there was a second barbarian behind it out of vision, which meant there was now 2 barbarians on one side and 3 tiles of lake on the other side, warrior died, I decided to restart. Second game, well, I'm continuing it because I have 3 tiles of Torres Del Paine's bonus in my capital city's range, but I lost a warrior and a slinger to barbarians already. The warrior took out a camp and then died to the rampaging scout. The slinger died because it was freaking impossible to get an enemy unit to the amount of health where the slinger would kill him, first he killed a warrior attacking him, which apparently didn't grant the boost for archery, and then he died to the barb slinger while I thought he'd survive. What was particularly sad about that barb slinger was that I had 2 warriors and my (low health) slinger next to him. After one warrior attack, the second warrior had a decisive victory, while the slinger only had a major victory. Guess that's what I get for persuing eureka's, but it still sucks.
Anyways, I'm playing Alexander, so once I finally do get my military up (already bought a tile adjacent to Torres Del Paine for 2f4p unimproved and on top of that I got iron right next to my capital for the eureka for iron working), I'm gonna see how fast France and Rome will fall.
My first experience (apart from restarting a few games because of alpha testing a mod that turned out to have more bugs than expected) is "those @%#% barbarians!". First game I tried I took out a camp and it turned out there was a second barbarian behind it out of vision, which meant there was now 2 barbarians on one side and 3 tiles of lake on the other side, warrior died, I decided to restart. ...
That Wonder can save a lot of otherwise very bad starts. The first thing I do when I start every game of Civ 6 is press Y and look around for the wonky TDP yields.
Playing a deity game as Persia on a continents map. I got double DoW'd pretty early by Spain and Norway, was already declared friends with Kongo by then. Sometime later India offered to be declared friends. I've never had 2 civs want to be friends with me at the same time in any Civ 6 game before this one. I did not try to gain their favor at all. Norway never sent any troops my way, and Spain had a really hard time getting through the choke points between us. Just finished taking all of Spain's cities. Norway sued for peace not long ago, so he is ripe for a surprise! war.
Barbarians have been pesky, to say the least. I have had to mobilize troops to deal with new encampments pretty often in this game.
Standard, like I said. I did try strategic view several times. It's not gonna help here, not about graphics. Have all the help I can get from my GC already (which is a monster of a GC for this game anyway), it doesn't make a difference whether I play on minimal or max settings. Bad optimization is bad optimization. When a mod comes around that turns off-screen animations off, then the game will probably become playable for me despite bad optimization.
I've personally experienced notably better times than in 5, so if people are having difficulty with that, I'm not really sure how they're complaining in comparison to the Past.
A: I was much more patient / had more time to waste on my hands...
...and then later...
B: There was this magical mod called "Quick Turns" that made it so much faster it was ridiculous. Never played without it after trying it once. Can you guess what the mod actually did? Yes, turned off all the off-screen animations.
Nope. Exited a game and went to get dinner, cane back and it was still their frozen.
Also, this patch seems to have added a layer of between turn lag, mid-games starting to get slow, late games are almost unplayable. Only played one game to the end since patch and the final third of the game was intolerable, but I wanted the Cyrus victory achievement.
I still think there's some work to be done re the some of the later game tech tree, as not there's not enough difference between the cost of some of these techs. In my current King game, Chemistry is taking me 5 turns (boosted) whereas the one for Bombards is 3 turns boosted. Given there's such an easy route through to the Modern Era and getting AT guys early doors, one might have thought the devs would make some of the later techs a little more expensive to detract the age skipping.
Nope. Exited a game and went to get dinner, cane back and it was still their frozen.
Also, this patch seems to have added a layer of between turn lag, mid-games starting to get slow, late games are almost unplayable. Only played one game to the end since patch and the final third of the game was intolerable, but I wanted the Cyrus victory achievement.
I haven't had a freeze-up yet, and I used to experience it 90% of the time. And I don't get much turn lag. There have been a few longish turns, but it's not consistent.
I've now played 3.5 games with the new patch. I detailed the first one in my post earlier in this thread.
The second game I played, I completely dominated. Archer rush still reigns supreme and the AI still can't really counter it (Immortal).
The third game, I decided to be peaceful. I tried Island Plates as Japan and went 100% non-violent (aside from some barb defence). I met Scythia and America and they declared a joint war on me very soon afterwards. Scythia traveled across the sea and swarmed my cities with land units within 3 turns of the DOWs.
"Sweet", I thought. "Let's restart and take an invasion seriously this time."
Game #4, which I'm about halfway through. Japan, Island Plates, Immortal. Ghandi was my nearest neighbour, followed by Sumer. Gilgamesh asked for Friendship, which I accepted.
I realized I was pretty safe with those two nearby, so I went for a peaceful start. I scouted out another continent and spread. All of my cities were surounded by tundra and snow, so I decided to take some AI territory.
I built a bunch of boats, mass upgraded to frigates and went after Ghandi, then Denmark and now Sumer (game still ongoing). All of them had a ton of land units and just sat there while I attacked by boat. They continued to prioritize melee units while under naval assault. Their few ranged units didn't even triy to attack my boats.
Several melee units have been embarking for no reason as well.
Conclusion: The AI can defend land attacks better than before. They can attack with land units better than ever.
By sea, they can organize land attacks, but don't utilize boats enough. Defending against naval assaults is beyond them. The AI is completely broken when defending against ships.
Yeah attacking coastal AI cities with Frigates and Battleships has been my go-to strategy for reliably winning at King and Emperor levels for a number of patches. They're super good at taking out the defences.
I hadn't played for about a month, so I started a Huge continent map as Poland and made sure that I was playing against Macedon and Persia. Turns out I was on a continent with Arabia and India, so I've grabbed the bulk of that continent. Found that Alexander was on a small-ish (room for maybe 6 or 7 cities) egg shaped island below me, and the other large continent had all the remaining civs.
I'd forgotten what a petulant, childish prick China was, although many of the other civs have thrown hissy fits too. Norway is friendly 'cos of my navy though.
I'm on-track to get a science victory I think. I'm liking this new mausoleum wonder too.
From my experiences, if the land is flat you will pwn with an archer rush still because the civ just has not expected it,this is the case on deity too. As soon as we start talking delay due to barbs or distance and difficult terrain its not such a pwnership.The level of delay and terrain can be more the lower level you go is how I look at it. The AI now uses archers in turtle style and does not just rush in. This means you can have some real issues loosing a few archers too fast and your speed slows and then your are done, time to run.
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