Surreptitous
Chieftain
- Joined
- Jan 26, 2008
- Messages
- 67
I always just go by the rule. 3x3. 3 squares one way 3 squares the other. And that's my spot. Sometimes it will be 3x4 though if there are less resources and the cities really need the square.
Re: Overlap
It depends on the map. If you find yourself pretty boxed in, you need to get the most out of every tile, and lots of overlap is probably a good thing. But if there's plenty of space that you want to block the AI off from settling, widely spaced cities make more sense. Also, the quality of the land is a factor. Sharing high-value tiles (resources, riverfront grassland, etc.) makes more sense than sharing low-value tiles (plains) because it maximizes the chance that these high-value tiles will always be worked and benefiting your empire (e.g., if city 1 is at its happiness cap, you can allocate its Corn to city 2, which still has some room to grow).
I've never experienced tile "sharing". Either City 1 has access to the tile, or City 2 does. I've never seen a tile that is available to both cities. It is grayed out in the City Zoom screen. If there is a way to instruct a city to give up control of a tile, please do tell me! I would much rather the COW tile go to my younger, smaller city, than my robust fully built city.
I've never experienced tile "sharing". Either City 1 has access to the tile, or City 2 does. I've never seen a tile that is available to both cities. It is grayed out in the City Zoom screen. If there is a way to instruct a city to give up control of a tile, please do tell me! I would much rather the COW tile go to my younger, smaller city, than my robust fully built city.
Greetings, first thread and post.
I had a question or two about your preferences for cities.
Do you try your hardest to give your cities maximum fat-cross space? Or do squeeze your cities in tighter to utilize the land faster.
Similar in line with that questioning. Do you automate your workers? Do you tell them not to change improvements? Do you go for max possible population for multiple specialists?
Thank you for letting me pick your minds![]()
I automate workers on two conditions:
1. Build trade network. Once I have my main rail lines are laid out (and all other important improvements), I will automate workers to build trade network as they have nothing else to do, so I build rails on every tile, just in case and that is a pain. So why not auto-build trade network?
This was true in vanilla and warlords, but in BTS a good number of positive random events will trigger only in squares with no improvements, including roads and rails. This is a great incentive to only build transportation routes where absolutely essential in order to maximize your chances of getting one of these events. In my current game I got over 700 beakers of research toward gunpowder cause I left a desert square unimproved.![]()
Mp, I would likely, personally, skip a desert (if isn't a good location for a fort or on a direct transportation line). But every improved tile will be given road or railroad if I have a spare worker. And this gets tedious in larger empires, so I automate transportation network. The trouble it saves is worth not getting a random event (which has a completely intangible effect.This was true in vanilla and warlords, but in BTS a good number of positive random events will trigger only in squares with no improvements, including roads and rails. This is a great incentive to only build transportation routes where absolutely essential in order to maximize your chances of getting one of these events. In my current game I got over 700 beakers of research toward gunpowder cause I left a desert square unimproved.
Since your production city also usually becomes your wonder city it is sad to have all those GPP not being multiplied by Heroic Epic.