Your top two things that would make Civ 5 better

I want to change mine --

Fixing the AI is still job 1, but I want to concur with "Fix the tile values" -- gave V another shot last night, this time, paying a lot closer attention to worker builds and effects.... and yes -- tile/improvement bonuses are dreadful. Fix that.
 
1. Improve the AI, and espesially how it decides to build its cities. They get angry when I build a new city 5 hexes from my capitol and 15 hexes from theirs, but then they build a city 4 hexes from my capitol???

2. Resources, some of the luxury ones should spawn more frequently. I have had several games on huge maps that spawned a mere 2 tiles with whales...
And, when the "we love the king" celebration ends, why do they ALWAYS demand the one resource I do not have? When you are told that "city so and so no longer wants fur, they now wants fur" for the n-th time, you start to get somewhat annoyed.

Terje
 
Two very general ideas:

1) Concentrate on improving gameplay and play balance rather than creating spiffy high-end graphical features which eat up RAM, gigabytes and processing power -not to mention the developer's time and $- while contributing very little to the overall quality and playability of the game (I'm looking at you full-body leader animations!).

2) Improve, refine, and expand upon the "un-fun" elements of the game rather than just taking them out entirely. Civilization (the real-life kind) is a giant collective problem-solving excercise more than anything else; in solving their problems (e.g. how to feed people), Civilizations create more problems which they must also then try to solve. A good Civ game should endeavour to reflect this in a credible manner.
 
(1) Better AI

(2) Better balance between Civs and between the different City-States (Maritime too powerful; civs not balanced well.) I don't mind if UA's aren't balanced as long as the overall civ is balanced...such as Suleiman has a not-so-great UA but killer UUs so I consider him balanced. But, Alexander and Nebby K. Nezzer are way more powerful than any of the rest.
 
1.Diplomacy- not much to do other than trades and very vague pacts of secrecy and cooperation.

2.Make it easier to expand/make AI build more cities. On my standard size map game, the world wasn't close to being completely full. Expansion may go to fast in Civ 4, but it is too slow now.
 
1. improved city defences/ make it harder to capture cities

2. war weariness reflected in decreased happiness plus option to have war taxes to raise gold to purchase units while at war but this option over several turns would also increase war weariness
 
(1) Dump steamworks so I can actually play even when the servers are overloaded. I have not been able to play all day despite all promises that you can play games in offline mode. Assassin's Creed, anyone?

(2) Find some way to reduce how long it takes to process turns. Code optimization, offload more work onto other cores, whatever it takes, a 4 x 2.4 GHz processor should not take a whole minute to process a turn in Strategic View!
 
-Bring back vassalage, and generally improved diplo
-Improve the battle AI. No more 1 by 1 into the killzone.
 
A much, much better AI and much more interesting resources. Notably non luxury, non strategic resources being really bland.
 
Improved AI is a pretty cheap answer. Civ has NEVER had good AI, nor has any game really. They always have fudged the `AI' with advantages to make up for the fact that it simply isn't a human thinking. I don't disagree that the AI sucks in 5, but I contend that it sucked just as badly in 4, and in 3. Also, as a career and hobbyist computer buff, I can assure anyone who doesn't know this already that AI is REALLY difficult to pull off.

So my realistic suggestions:

1. PUT MY REAL TIME CLOCK BACK!
2. Fix the diplomacy so that the `AI' at least isn't idiotic in its peace time requests or capitulations.

When others are refering to better AI, it means AI that actually can be challenging, regardless of whether the gameplay has been tweaked to ensure AI has an easier time to seem challenging or not.

So it is a realistic expectation.
 
1. Something that actually encourages me to expand after my third city.
2. AI that doesn't have to resort to ignoring game rules to have any chance of achieving something.

On another matter:

I find that V is far more city centric, by that I mean that in IV you had to spend the beginning part of the game expanding like crazy or you wouldn't have a chance. In Civ V, you can realistically play with one or two cities if you want. this is incredible, they seem to have cured "infinite city sprawl"...

:goodjob: This is good. Although Sid had little to do with designing this game (or IV)...

You posted twice in this thread and neither post had anything to do with the topic. Do you know what the forum rules are?
 
Besides all the obvious issues discussed already like a better AI, religions and happiness cap, i would love to add this:

1. More NUMBERS accessible in the UI! (I want to know +/- relations during diplomacy, how many turns it takes for my unit to heal to full HP and stuff like that).

2. Improved City Interface! It should be less hassle to add stuff to the production queue, and you should be able to select multiple "focuses" like Food AND Gold would assign the workers to the tiles producing the most gold while still producing enough food to make the city grow at a reasonable rate.

My two cents anyway :)

3?) Add a World Builder and the "No Custom Assets" (or whatever it was called) option that disabled it from being used during a game to prevent cheating.
 
top priority get rid of steam at least for boxed versione -.- otherwise it will be last civ and 2K game i'll buy

second: AI needs some fix
 
A much, much better AI and much more interesting resources. Notably non luxury, non strategic resources being really bland.

Many of the resources need to provide better bonuses upon improvement. Some of the food ones that don't use farms are better if you farm them, for instance (once you get the right tech).

I miss pigs.

I also think we need more varied improvements. Workshops and the like from Civ IV were nice because they let you adapt to non-optimal terrain. So if you didn't have a big food and lots of hills for a city, you could still make a production city if you just had a city with enough food.
 
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