Yourself as a Civ 4 ruler

Gorman Truart said:
Traits: Industrious, Philosophical
Civics: Org. Religion, Bureaucracy, Univ. Suff., Slavery
Nation: Germany or Russia

If only there was a leader that was both Industrious and Philosophical- a GP monster
Nice civics! I guess slaves with the right to vote would require some beurocractic overhaul:lol:
 
Scaramanga of the Dutch-Canadian Hegemony
Traits: Creative & Passive-Aggressive
Favourite Civic: Legalize Everything
 
Scaramanga said:
Scaramanga of the Dutch-Canadian Hegemony
Traits: Creative & Passive-Aggressive
Favourite Civic: Legalize Everything
I wonder what the passive-aggressive bonuses would be.
 
Enlightened Ditactor of The Republic of Bananas!
Traits: Creative and Corrupt(+200% gold in capitol, -1 happiness)
Favorite Civic: Bureaucracy
Starting Techs: Agriculture, Hunting
UU: Ronaldinho (200% of withdrawl chance, 20 moviment points)
UB: Soccer Stadium (+5 Happiness, -2 Healthy)

Ps: Im Brazilian :p
 
President Dean Jack
La Republica de Superiour States of Deanland
U.U: Greencoat( strenth 16, 15% city attack bonus)
U.B: Museum (Libary) 40% research
Traits: Protective Industrious
Civic: Universal sufferage
Techs: Hunting Mysticism
 
King Deane

Industrious, Philisophical

Mysticism, Masonary

Dancing Barbarian, + 500% City defence

Wonder builder (Forge) +100% production - 50% wonder cost x3 culture in city.
 
Leader Name: Norseman.

Traits: Philosophical and Protective.
Favorite Civic: Environmentalism.

Nation: Fifth International

UU: Revolutionary (Spy, no maintenance costs, may appear in or near revolting cities spontaneously, causes the land it's on to begin shifting towards the Fifth International, lots of them can cause cities to culture flip to the Fifth International)

Starting techs: Agriculture and Mining.
 
SkippyT ~

Title: Grand Prince of Iceland
Nation: Vikings
Traits: Organized and Charismatic
Starting Techs: Fishing and The Wheel
Favourite Civic: Slavery
Unique Building: Grand Prince Slave Camps (replaces university, +50% hammers)
Unique Unit: Polish Slave (replaces worker, +2 movement, no unit upkeep, works +200% harder. The Poles do make up some 5% of the Icelandic population)

:)
 
Marcus VIII

Empire: Gregorian Empire
Traits: Charismatic and Creative
Favorite Civic: Vassalige
Starting Techs: Agriculture and Hunting
Unique Unit: Milthra Archers (Replaces Longbowman 8 strength, 1st strike, +50% City Defense, +50% Forest Defense)
Unique Building: Milthrian Archery Range (replaces Barracks, +5% research, +5 XP for archery units, archery units begin with Combat I)
 
Title:
The Horus Heqasekhem Khaemwase, He of the Two Ladies Wahnesytmireempet, the Living Horus of Gold, King of Upper and Lower Egypt (Usermaatre-Meryamun)¦ Son of Re (Amenmesse)¦ given life, health and prosperity.

Empire: The Kingdom of Upper and Lower Egypt
Favourite Civic: Representation
Starting Techs: Stick pointification, Prehistoric Technology #1
Traits: Sarcastic, Tardy
Unique Building: The Amenmesseum, a vast mortuary temple complex, provides a culture and happiness boost to city, allows +3 additional artists, gain gold from visiting American tourists
Unique Unit: Tourist tat tout, pesters units into submission with offers of boat rides, taxi rides, cheap postcards, hotel deals, horse rides, carpets, fezes, statuettes, watches etc. etc.
 
Traits: Financial and Charismatic

Favorite Civic: Free Market

Apparently I'm Hannibal of the Carthaginians.
 
Dnomal
Xenophobic - +50% trade routes internally
-50% foreign trade routes

Philisophical well u know what that does

UU- Armoured car, replaces cavalry: strength 16, 25% vs Gunpowder and Mounted units

UB- Armoury replaces forge, double producion cost, provides Combat I for all units built in this city.

Favourite civic: Theocracy

Starting Techs: Hunting, Mining

Civ Name: Eternal Empire
 
PraetorianSteve
Title: Emperor of all the Romans :)
Traits: Imperialistic and Charismatic
Starting Techs: Mining and Agriculture
Favourite Civic(s): Representation/Vassalage/FreeMarket. (If I have to pick just one, put down free market)
Unique Building: Hamburger Stand. :)
Unique Unit: Legionary, can build roads as well as kick some serious ass, upgradable to a modern gunpowder version.
 
Cortan Sopere

Nation: United Facist Republics of Stan*
Aggressive, Philosophical.
Favourite Civic: Police State
Starting Technologies: Mining, Fishing
Unique Unit: UFRS Infrantry (Replaces Infrantry)
Unique Building: Internment Camp (Replaces Prison)
*A country I invented in my "Personal Development" (Citizenship, PSHE) class. Having spent 6 weeks being told the glories of Democracy, we were tasked with the creation of our own state. A Facist dictatorship where people have numbers, not names and are forced to wear Grey Overalls taught our teacher we're not all as gullible as she thought.
 
Cortan Sopere

Nation: United Facist Republics of Stan*
Aggressive, Philosophical.
Favourite Civic: Police State
Starting Technologies: Mining, Fishing
Unique Unit: UFRS Infrantry (Replaces Infrantry)

*A country I invented in my "Personal Development" (Citizenship, PSHE) class. Having spent 6 weeks being told the glories of Democracy, we were tasked with the creation of our own state. A Facist dictatorship where people have numbers, not names and are forced to wear Grey Overalls taught our teacher we're not all as gullible as she thought.

if no like me execute
 
Evil fascist overlord jimbob.

Agressive and.... Agressive again.

Favourite civic, slavery.

Starting techs "the wheel" and "mining"

Unique building, a special barracks that give extra xp.

UU, same abilities as the impi, just given to axemen instead.
 
Pompous, Incoherant and Glorious
CIVIC - Hereditary Rule
technology - Hunting, Mysticism
Just a stupid place where everyone reigns as God-Kings and kill each other while I Rise and build Giant Monuments and Make a Religion focused around them so whoo hooo :D
 
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