Yumi Samurai

Guys, its a skin problem like I said. Look I fixed it

Wonderful news!!! :goodjob:

What EXACTLY do you fix to run rope animation in game?
As I said above, I have the same problem with my upcoming CA unit :(
 
Wonderful news!!! :goodjob:

What EXACTLY do you fix to run rope animation in game?
As I said above, I have the same problem with my upcoming CA unit :(

I dont know:dunno:. Ive made several bow units but never had this problem. Not totally sure how the skin was broke, only that it was definitely broke. I actually didnt even do anything to it in 3dMax; imported then exported then it was fixed.

Only reason I knew was that every time I have had a part of a unit not work in game but work in nifskope, it was because of the skin. Also trying to change the skin partition in nifskope very often breaks it. That function is kinda borked. Only difference between us seems to be blender, so maybe thats it. Only other reason I can think of is you were trying to change the skin with nifskope.

I can take a look at your CA unit for you if you want though.
 
Thanks achilleszero :goodjob: You have saved me a lot grief. I don't have max but i think it will be possible to avoid this problem even tho i use blender and nifskope.

I will re-upload your fixed files into my yumi download with credit to you so that future downloads of the model don't have this problem.
 
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