I think we're staring at ~15 turns to Cavs regardless of whether we build Edison or not. So we have 3 choices:
(A) Build Edison, don't research. Use the Edison techs to get to Cavs, and maybe 1 tech beyond if the AI are helpful. Use accumulating cash to upgrade units, particularly workers. In this case Clausewitz is more important than Smith's, so Neapolis should swap wonders. If we then have Neapolis re-start Smith's, we have 1 of 3 major cities (Roma) available for units.
(B) Don't build Edison, do research. Use the Edison build as a head start on Clausewitz and keep Neapolis on Smiths. Since we're running low cash we wouldn't be upgrading much, and Smiths improves our gpt so we want it before Clausewitz. Ignoring Edison allows 2 of 3 major cities to build units.
(C) Build Edison, do research. Hopefully time it so that we discover Cavalry before Edison completes and use the Edison techs to get us close to Refining. The Pentagon is the real gamebreaker here. Let Neapolis complete Smith's.
The benefit to (C) is that we can reach just about the end of the useful tech tree within 20 turns. I see this game really breaking open with 3-man Cavalry armies, and we likely won't need Tanks. The drawback is that we will have slow workers for a while longer. In (C) we may or may not build Clausewitz. I think Roma should build Clausewitz after the Estates General as I believe it makes more spt than Neapolis, and Neapolis is set nicely for 1-turn LInf.
When we are able to build the Pentagon, let's try to build it in one of our big three cities. This will almost assuredly be a leader rush. Let's be a little patient and put it in a good spot, instead of just trying to pop the borders somewhere or trying to get a 2nd MGL quickly.
(A) Build Edison, don't research. Use the Edison techs to get to Cavs, and maybe 1 tech beyond if the AI are helpful. Use accumulating cash to upgrade units, particularly workers. In this case Clausewitz is more important than Smith's, so Neapolis should swap wonders. If we then have Neapolis re-start Smith's, we have 1 of 3 major cities (Roma) available for units.
(B) Don't build Edison, do research. Use the Edison build as a head start on Clausewitz and keep Neapolis on Smiths. Since we're running low cash we wouldn't be upgrading much, and Smiths improves our gpt so we want it before Clausewitz. Ignoring Edison allows 2 of 3 major cities to build units.
(C) Build Edison, do research. Hopefully time it so that we discover Cavalry before Edison completes and use the Edison techs to get us close to Refining. The Pentagon is the real gamebreaker here. Let Neapolis complete Smith's.
The benefit to (C) is that we can reach just about the end of the useful tech tree within 20 turns. I see this game really breaking open with 3-man Cavalry armies, and we likely won't need Tanks. The drawback is that we will have slow workers for a while longer. In (C) we may or may not build Clausewitz. I think Roma should build Clausewitz after the Estates General as I believe it makes more spt than Neapolis, and Neapolis is set nicely for 1-turn LInf.
When we are able to build the Pentagon, let's try to build it in one of our big three cities. This will almost assuredly be a leader rush. Let's be a little patient and put it in a good spot, instead of just trying to pop the borders somewhere or trying to get a 2nd MGL quickly.