pineappledan
Deity
Subs can still be detected by any adjacent unit. sub detection only gives vision on 2+ tile range. You said yourself that subs need some help, and moving detection to a dedicated spotter (which would also be immune to subs) would help in that respect.I feel that removing detection poses the biggest issue of how the AI will know how to do this. How would you program so the AI will build a few but not too many of these units? And will the AI know how to go through the complicated matter of escorting their units to take down subs? The current situation is simple where, if Destroyer spots Submarine, they will attack and destroy. I honestly don't know what the civ AI can and cannot be taught.
This also would address a current problem where the counter to subs unlocks on a different, non-prereq tech for subs, so there is a space of time where subs are undetectable if a player has rushed Penicillin. You might find that moving detection to dirigibles/zeppelins actually helps the AI, because they would have the tools to see subs even if they are slightly behind or at tech parity.
Their primary role would be as spotters. Sub detection is just an extension of that role.The challenge for wars this late isn't the city but all the units between your units and their cities. If I can reach the cities, I have basically cleared out the enemy forces. With a unit that can only attack cities, it's just not worth it. In this case, I feel even Cavalry, Light Tanks and Helicopters are more useful since they can attack units and, despite less damage to cities, will be more useful for the entire war. Given the pitiful state of Cavalry, Lights Tanks and Helicopters, that means I'll never get Dirigible/Zeppelin.
This entire conversation started because people felt like the spotter role is lost when zeppelins transition to paratroopers. If they can only attack cities that doesn't diminish their main role, because Zeppelins aren't frontline units even if they could attack.
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