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Rex Omnium Imperarium
Yeah, of course we would...Then it is at least acceptable, although the mere idea of DLC is still disgusting. In my opinion, that is.
although the mere idea of DLC is still disgusting. In my opinion, that is.
Just a thought; would people feel differently if they promised that Babylon and the maps would also be included as part of their first expansion?
So, by not buying the deluxe edition, you missed out on getting these only for the ~year until the first expansion pack.
That would entirely depend on what the content is. If it is an expansion pack, yeah, it would be nice. If it is a single civilization with a single map, then, it is simply ripping the customer of.Why? People like to throw around emotive terms like this, but being able to buy a bunch of content as soon as Firaxis writes it for £5.00 seems like a nice idea.
Just a thought; would people feel differently if they promised that Babylon and the maps would also be included as part of their first expansion?
So, by not buying the deluxe edition, you missed out on getting these only for the ~year until the first expansion pack.
That would entirely depend on what the content is. If it is an expansion pack, yeah, it would be nice. If it is a single civilization with a single map, then, it is simply ripping the customer of.
So they've got something built, coded, tested and ready for the game. Then they take it out of the game and charge extra for it on day one. Sounds lovely. If this practice catches on as it sounds like it will and we extrapolate a bit, Civ 6 might come with only one civ out of the box and then you can buy each additional civ for a low, low cost of $9.99 at launch. Judging by this thread people will line up and defend that course of action too. Afterall they're only in it to make money right? Ah well, I've seen enough of this garbage to turn me off of Firaxis for good.
Note: The process between the final build of a game (i.e. when Firaxis finishes it and hands it over to the publisher) to the day of sale takes around three months. In this time, nothing can be done on the main game (since it's off to the presses already), but the studio can still work on stuff and then release it as DLC - and that's also the reason why games sometimes have patches around release day, the bugs were found in that gap.So they've got something built, coded, tested and ready for the game. Then they take it out of the game and charge extra for it on day one. Sounds lovely.
Chalks - no one would complain if the special edition content had absolutely no impact on the game. You seem to not understand the problems this creates for modding, HOF, etc.
And what if a mod includes Babylon. I'm guessing you actually have no idea how modding works. Other than add-a-civ type mods, modding is NOT modular. I would go so far as to say that a monolithic mod is superior to a modular one except for the add-a-civ type mods. What if you make a scenario that needs Babylon? Assuming you didn't modify any of the civs, instant CTD for anyone with the regular edition. And if you did modify some aspects of some civs, you could have just given Babylon to someone who did not pay for it. I don't think you see the importance of everyone having the same core files.
If it's even remotely like civ4 it can't be, not for larger mods. If modding were completely modular, total conversion mods would not be possible.
As for Babylon, for there to be stuff like that, it would need to be hardcoded into the SDK, if not the EXE. Welcome to CTD land for anything that doesn't use Babylon.