fromAustria
Chieftain
- Joined
- Jun 28, 2009
- Messages
- 54
Zombie Invasion Beta
planned for 1.0:
- bug fixxing
- new map(s)
- multiplayer
- finishing the text files
- more athmosphere (better textures, backgrounds)
size: 82 MB, packed 29 MB
Uploadlinks:
CivFanatics: https://forums.civfanatics.com/attachments/zombie-invasion-7z.538594/
This mod is a little bit different as the most other mods. You dont play in a world and build up your empire. You play in a city, and try to defend your positions against hordes of zombies.
It´s a Beta, so the most text files aren´t are missing, like civilopedia and strategy hints. therefore please tell me every bug or exploits. And please tell me what you think about the mod.
Cities in this mod are only important buildings, like airports, hospitals or barracks. The most of the commerces are not integrated, like culture. They´re only supplies (money) and army points (science). And one special city can build the "space projects". Your Army and cities dont need any more upkeep, the "money" is for defensive fortifications. You can get new Units threw science. And also some good promotions, like blitz or an experience boost per combat.
There two victory conditions: first is the "space victory" (you dont travel into space, you will find and produce a cure) second is the time victory. This will count for 200 rounds, and is optional.
nearly every army unit can use range attacks, which is save, but they don´t give experience, so choose wisely. Also every zombie unit determine collateral damage, so look that you dont stop your movement infront of an horde if you stack. Also an important note is that trucks/armoured cars can upload and unload infantry units even if they have no movement points left. This is actualy not intended, but i haven´t found a way to stop this, so its a good tactic to save your units in danger. It´s also not possible to heal your units without a medic on the same tile, or in a hospital-city.
also a good hint is to use ctrl + the arrow keys (< >) to switch in 45° degrees, to look behind of some big buildings.
planned for 1.0:
- bug fixxing
- new map(s)
- multiplayer
- finishing the text files
- more athmosphere (better textures, backgrounds)
size: 82 MB, packed 29 MB
Uploadlinks:
CivFanatics: https://forums.civfanatics.com/attachments/zombie-invasion-7z.538594/
This mod is a little bit different as the most other mods. You dont play in a world and build up your empire. You play in a city, and try to defend your positions against hordes of zombies.
It´s a Beta, so the most text files aren´t are missing, like civilopedia and strategy hints. therefore please tell me every bug or exploits. And please tell me what you think about the mod.
Cities in this mod are only important buildings, like airports, hospitals or barracks. The most of the commerces are not integrated, like culture. They´re only supplies (money) and army points (science). And one special city can build the "space projects". Your Army and cities dont need any more upkeep, the "money" is for defensive fortifications. You can get new Units threw science. And also some good promotions, like blitz or an experience boost per combat.
There two victory conditions: first is the "space victory" (you dont travel into space, you will find and produce a cure) second is the time victory. This will count for 200 rounds, and is optional.
nearly every army unit can use range attacks, which is save, but they don´t give experience, so choose wisely. Also every zombie unit determine collateral damage, so look that you dont stop your movement infront of an horde if you stack. Also an important note is that trucks/armoured cars can upload and unload infantry units even if they have no movement points left. This is actualy not intended, but i haven´t found a way to stop this, so its a good tactic to save your units in danger. It´s also not possible to heal your units without a medic on the same tile, or in a hospital-city.
also a good hint is to use ctrl + the arrow keys (< >) to switch in 45° degrees, to look behind of some big buildings.
Spoiler :
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