Zombie Island 3 in the works

Iron Beagle said:
How did you make that carrier into a city?

Editing the city files.
 
I was advice to post here as you are also developing EZI3, so how is yours going? Me was just ideas in my brains. Not even started yet so.

While I was in the shower, the thought can be me and base on previous discussion I wrote down a proposal of what to do.

I was not at all experience at map editor, so I will try to make the map with locations and old units, but I gona to need a lot of help from other ppl too.


Anyway here is what I have

Escape Zombie Island 3

Background Story:

The outbreaks of the T-Virus in Paradise Island took the Human World by surprise, as the island was quickly taken over by the brain/flesh eating monsters roam the street. However, small groups of Survivors led by Hannibal band the survivors together, while Direct Van Allen organized his company into efficient killing machines and researchers, and the fast response by General Fulbright as he led the Police and Army into a joint-operation to contain the virus. At first, the humans are overwhelmed, but slowly they stood their ground and appear to even push back the zombies. Then, the virus mutants again and Monsters and Mutant zombies crushed whatever oppositions the Humans put up. During the last days the Company tries to cover itself up while research an antidote for the virus as well as protect the virus itself. However, the Company was the first one to be crushed and Dr. Lazar hides the antidote before turning the gun on himself. The Survivors fought brave and fierce, but they were vastly outnumbered and a few of the humans are able to escape through Helicopters, but most are stranded on the last stronghold at the Holdout. Even the Authorities are outmatched as the soldiers flee and desert the line, in desperation, General Fulbright ordered the inline cruisers to fire three- dozen Tomahawk Missiles and almost complete obliterated most of the islands.

The blast did kill all of the zombie overlords and 90% of the zombies, but the rest are mutated by the uranium contain in the missile and become even stronger and even affect some sea creatures and new-species of zombie overload was born from former leaders Director Van Allen and Dr. Lazar as the virus to control of the corpse powerful brain. And now, the zombies are ready to invade the costal town of Middleton.

The town is a bustling port town and also the back-up base of concentration of Military Force as well as a population of 10,000. “Convenient set-up” was another branch of the company.

Now, the second battle for human survive begins and this time, it’s not just the island, but the hope of the world itself.

The only way for human to win is to insert a team of units and capture 2 out of 3 treasure and bring it back to their capital to score victory points to win. The 3 treasures are : the Antidote, The Virus, Evidence of Company Involvement.

The Authorities are led by Gen. Frank Zhurkov, a seasoned General of the Special Forces.
The main units includes police and army units as well as armored transport, tanks and even several types of special forces SEALs, Rangers, Marine Recon Green Beret….. to retrieve the victory points

The Survivors will have most of the original units in EZI2 but also will have a vast army of upgradeable unique units, ranging from Star Wars and Shogun Japan. Anything goes for the survivors
The Company will wield many of the future-looking weapons and robots as well as the old units and anything we can think of.



Unique Features.

-The map will be separated into two land mass, the Paradise Island, a ocean straight and Middleton..

-On Paradise Each of the three human civ will have one cities as well as a few units on the island, representing the last resistance they put up. However, the zombie will have a huge forces and it’s most likely impossible to resist.

-This time the zombie will have squid which not only attacks but also ferry zombies across the ocean. In which they will invade the mainland.

-Victory Condition is capture the treasure.


-A five civ. Call the Citizens will have several cities producing “universal” humans, that have a movement of 1 and 0 attack and 0 defense as well as hidden nationality. These units can be capture by all the other civ. And return to base to be upgraded to their civ. Units.



Open to suggestion people. Like should the old character been alive, if so which ones?

I just notice I had about a billion typo so bear with me sorry about that.
 
Shoot, TVA22 hasn't been here for 2 months! If this doesn't get released, I might have to cry.
 
The Omega said:
So, two EFZI3 scenarios? One by TVA22, another by Cloner4000?

I think Cloner4000 was just giving suggestions for the one made by TVA22.

I can't wait for this one. The original was fun, the Second was Hilarious and hopefully this will be awesome.
 
I couldn't wait for him to finish it, so I made my own! Complete with finished tech tree and everything.:D

hatchetscreen9aj.jpg


heroismss8zw.jpg
 
Actually 4, I started to make one as well because I thought that no one was going to make one. I'm working on city placement now.
 
Well, AlCosta we already have a savior. ;)

So is yours the fourth or IB's the fourth?
 
The zombie virus is highly contageous! :lol

I'd love to see all of them released.
 
Virote_Considon said:
Blimey! These scenarios are getting re-made faster than the old Frankenstein movies!:eek:
I couldn't agree more. :lol:
 
The Omega said:
Just release all of them, so I can have a complete Escape From Zombie Island Collection!:D

What would that include;

The original, the Second, the Third, the second Third, the third Third, The Fourth Third.

I wonder if Ed O' War has ever played these games. I believe he's the one that started it.

Escape from Zombie Island, the franchise. :lol:

Start Makin' the T-shirts. :D
 
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