- No DOWing CS just for workers
What's wrong with Kameha? And isn't a CV even harder on Continents?
My second Sweden Continents roll had Lake Victoria, Uluru and Sri Pada all <10 tiles from the capital and I thought I hit the jackpot. Then it turned out to be a tiny continent with 3 luxuries and no AIs.
Thanks! If you roll a good Sweden map that'll help a lot. I've got a nice China/Continents start, will roll Brazil maps next. And we should save all three maps we roll for future games.I just don't play Pangaea on my own so by default I rolled Continents. I can start rolling Pangaea maps if Sweden is the civ of choice and Pangaea is what is wanted. Vada's task of rolling several good maps with different civs seemed like a burden for one man so I thought I'd roll some bad maps off the table.
Raider mentioned he didn't like Abundant resources. What did everyone else think? Personally I thought the map had fairly good resource spread, and lack of immediately obvious expo spots created a pretty interesting puzzle for city placement (for which I think we all had different solutions ).
The ideological pressure being in tiers is exactly why you want AI with different Ideologies to be giving you OB. You state exactly why you give OB to AI with same Ideology, and it is the same mechanic for AIs with different Ideologies giving you OB.That's not how ideological pressure works though. It works on levels. Whether one civ has 11% or 29% influence makes no difference; but once it hits 30% then the receiver of that pressure gets hit with a bunch of unhappiness all at once. And if an AI has more tourism, then they are going to get to the next level faster than the player and every % bonus they get is going to give them an even bigger advantage over the player. So the player is going to be on the receiving end of that unhappiness before the AI. That's why we want to give OB to AI with the same Ideology; so they're influence on us can get to higher levels which offsets any pressure we have from an AI with a differing ideology.
I see it the majority of my Deity games.In my experience, it's rare that an AI switches ideology.
It is a fair point that the player typically is not the tourism leader. But I am sure we helped Pocatello flip. This game might be a good one to experiment with. If we did not have OB with Pocatello, I am sure he would have flipped later than he did. But maybe, might he not flipped at all without our helping?And in this game it happened because most of the Civs went order, including the cultural/tourism powerhouses. I haven't looked at the game but I'd bet we had very little to do with Pocatello switching, we probably were Exotic over him from our early tourism from sacred sites.
For me, managing the happy is a big appeal of play. It feels like I am experiencing the game as the developers designed it to work. Which is why I avoid one-way OB, because then I am just cheating myself of the proper challenge.But if we have Freedom or Autocracy and most of the other Civs have Order (which is usually the case) then we're going to get hit with lots of ideological pressure and we would need to manage that to try and avoid giving those Order civs any bonuses against us.
Oh, I agree with the above. I want the opposing ideology AI to give me OB and I want to give OB to same ideology AI. But I don't want to give OB to the AI with different ideologies because that increases their pressure on me. In my games I buy OB with the AI of differing ideologies, but since we can't do that in this game I would prefer not to trade OB at all. Especially if the opposing AI has more tourism than me because that is a lopsided trade in the AI's favor.The ideological pressure being in tiers is exactly why you want AI with different Ideologies to be giving you OB. You state exactly why you give OB to AI with same Ideology, and it is the same mechanic for AIs with different Ideologies giving you OB.
Not me, I hate the happiness mechanic of Civ 5. It is the one thing I would change most about the game.For me, managing the happy is a big appeal of play.