Hi, it's yet another instalment in the current series of Deity SGs. This time we'll play as Byzantium, go Piety at some point and spread our religion, by force if necessary (and it will be necessary).
Provisional roster:
@raider980
@Nizef
@beetle
@Grendeldef
@vadalaz
Turn order is up for discussion, only thing to note here is that I'll have 20-30 turns of map knowledge so I should go last or second to last.
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So far I've been rolling maps with these settings:
Deity / Large size / Standard speed / Continents / Arid / Low seas / Abundant resources
- Abundant setting reduces the # of unique luxuries but has more copies of each, so lux-related pantheons get stronger. It also spawns more bonus tiles and strategic resources
- Arid to reduce the amount of jungle
- Low seas for more space to expand and more oddly-shaped continents
I have a couple of maps ready. If these settings are fine with everyone, I'll roll another one and post screenshots here to hold a vote on which map to play.
***
Ruleset of the last game:
Provisional roster:
@raider980
@Nizef
@beetle
@Grendeldef
@vadalaz
Turn order is up for discussion, only thing to note here is that I'll have 20-30 turns of map knowledge so I should go last or second to last.
***
So far I've been rolling maps with these settings:
Deity / Large size / Standard speed / Continents / Arid / Low seas / Abundant resources
- Abundant setting reduces the # of unique luxuries but has more copies of each, so lux-related pantheons get stronger. It also spawns more bonus tiles and strategic resources
- Arid to reduce the amount of jungle
- Low seas for more space to expand and more oddly-shaped continents
I have a couple of maps ready. If these settings are fine with everyone, I'll roll another one and post screenshots here to hold a vote on which map to play.
***
Ruleset of the last game:
- No Bees: No bribing AIs into war. No bulbing GMu and GS. No restrictions on other Great People.
- No one-way Open Border deals.
- No negotiating peace: Peace deals must be accepted as-is.
- No early working stealing: Can DoW AI for worker only after 1st expo planted. No DoWing CS just to steal worker(s).
- No abusing gpt trades: Accept the default offer for resources (typically 1 gpt per resource).
- Cap on net total gpt from AIs at 10 gpt per era.
- No internal food trade routes to cities with higher population