Let's play one of Gren's Sweden maps next. Here they are again:
To me it looks like the Continents maps have more food in the capital, which is pretty important given our internal trade route rules. Plus we've just finished a Pangaea game, so I'll vote for C2 with C1 as a close second.
We can play a weaker civ after that, perhaps revisit Europe Extended and actually score a win on that map? Or try a different custom map.
Any thoughts on the turn order?
Spoiler P1 :
Spoiler P2 :
Spoiler C1 :
Spoiler C2 :
To me it looks like the Continents maps have more food in the capital, which is pretty important given our internal trade route rules. Plus we've just finished a Pangaea game, so I'll vote for C2 with C1 as a close second.
We can play a weaker civ after that, perhaps revisit Europe Extended and actually score a win on that map? Or try a different custom map.
Agree on double Cover for meatshields. I also like to have some mobile Medics, especially if lots of units have March (which Caroleans will). I'd keep the number of Accuracy and Barrage units about even, unless the map obviously favors one type over the other.I would like a conversation about promotions. I think we we should be keeping things simpler. Which is to say just give melee units double Cover before anything more exotic. Ranged units should be taking Accuracy until Logistics.
Any thoughts on the turn order?
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