avain
(key)
Have you actually included any new unit types in your mod ? I thought it was all graphical changes.
It is I was talking about my previous (unreleased) mod for Warlords. But I'll probably try it again with a new mod.
Have you actually included any new unit types in your mod ? I thought it was all graphical changes.
Another question: what are the non-graphical changes you've made to the game, and how do I get rid of them? I only want the graphic changes like more diverse units and such, I don't want new units or new civilizations in the game. I found how to delete the Civs, now how do I delete the additional units?
And maybe you should have two different versions of this mod, one for graphical changes only, and another one that includes the gameplay and graphical changes?
Just some suggestions, overall this mod is fantastic and it makes Civ fun again. It no longer feels so bland... Thanks a lot!
Hey Avain, just when I was uploading my latest version I saw your 1.8 (got the initial one right away). I stopped and included your new Babylon units (ok, reskins) first
The chinese knight looks ok for me, one spear (halberd even) only here, it also uses the animation provided with the unit, so it should be the right one. The swiss units really are wrong, will upload a fix soon.
I'll give PakBuild a try, doesn't seem to be the most user friendly tool out there, I have one question about it right away though. Is there a special location the PAKs need to be in and what part of the path is included in the PAK ?
I assume / hope it does not matter at which level they are located and that they include the subdirectory path from there on, but maybe they need to be in the Assets folder.
Hmm...0.55b won't launch. Says there's XML errors:
Spoiler :There are more siblings than memory allocated for them in
CvXMLoadUtility::SetVariableListTagPair
Current XML file is: xml\Units/CIV4PromotionInfos.xml
Tag: UNITCOMBAT_CLONES in Info class was incorrect
Current XML file is: xml\Units/CIV4PromotionInfos.xml
Tag: UNITCOMBAT_ASSAULT_MECH in Info class was incorrect
Current XML file is: xml\Units/CIV4PromotionInfos.xml
Tag: UNITCOMBAT_DREADNOUGHT in Info class was incorrect
Current XML file is: xml\Units/CIV4PromotionInfos.xml
Is this just me, or is anyone else getting this? Anything I can do?
Luckily your darkest assumptions are correct
It seems the PAK needs to be in the Assets folder. Also, you need to keep the dir structure. You should copy your units dir to a different location with intact dir structure down from Assets folder. So you'll get something like Assets/Art/Units and you need to add the Assets folder to PackBuild. One bad move and it's not working
It is pain in the -you know where-, but it does wonders with loading times!