Aren't slingers the aggressively nerfy anti-protection archers? Yeah though, I could see the archer being pretty ridiculous with logistics. Would it mean it could get 3 shots off?
Would it mean it could get 3 shots off?
However that would require it survived long enough either as an archer or as an upgraded archer to get logistics, meaning you'd have maybe 5 at most by crossbows or what have you.
Also, not a critique of the design but a question about the game's mechanics; I thought to use logistics your unit can't move? IE, you could shoot twice and move back OR move and shoot twice, taking into account the unit's ability. Better phrasing would be: I thought logistics required a point of movement to shoot the second time?
Nimíipuu Tribe (Hinmatóowyalahtq̓it)
UA: Weyekins of Our Tribe -
For each Mountain inside of your borders gain +2 Culture and +5% more Production in your city. When you have a mounted unit garrisoned in one of your cities gain +2 Culture and +3 City Defense .
UU: Nez Perce Warrior -
Replaces Spearman. Has +15% Strength when adjacent to friendly mounted units. When attacking a unit owned by a civilization with a lower Culture output, inflict +10% more Damage .
UI: Camassia Field -
Unlocked at Calendar. Can only be built on featureless plain tiles. Provides +1 Culture and +1 Food . When this tile is adjacent to a Pasture this yields +2 Culture instead.
Nez Perce peoples
Chief Joseph
UA Simiakia
Gain settlers when civs with larger armies or more cities declare war on you based on discrepancy. Escaping enemies zone of control grants a small culture reward. Fishing boats may move along tiles with river increasing the food yield by 2.
UB sacred mountain
Temple replacement that decreases culture cost for policies per each one built in the empire and allows the purchase of buildings in this city with culture. Has no base yields but grants a faithboost after a new citizen is born.
UU non-treaty war leader
Great general replacement that allows double movement through hills for all adjecent units. At the outbreak of a defensive war this also generates culture for each unit moving that way.