Stef09
Warlord
- Joined
- Mar 10, 2016
- Messages
- 269
Make sure you've updated to the latest version, and then post Database + Stopwatch logs.
Alright, herewith...
Make sure you've updated to the latest version, and then post Database + Stopwatch logs.
Are you sure you're using the patched file found Here? Your issue looks to be the UnitType error in the trigger, which I fixed after Pyroflare's issue.
[1144.953] Syntax Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Kulin (v 1)\ModSupport\KulinDecisions.lua:38: unexpected symbol near 'end'
[1144.953] Runtime Error: Error loading C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Kulin (v 1)\ModSupport\KulinDecisions.lua.
[6726.656] Syntax Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Kulin (v 1)\ModSupport\KulinDecisions.lua:40: function arguments expected near '>='
[6726.656] Runtime Error: Error loading C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Kulin (v 1)\ModSupport\KulinDecisions.lua.
if (pPlayer:GetGold >= (iTanderrumGoldCost * iMod) and pPlayer:GetNumResourceAvailable(iMagistrate, false) >= iTanderrumMagistrateCost and pPlayer:GetJONSCulture() >= (iTanderrumCultureCost * iMod)) then
if (pPlayer:GetGold >= (iTanderrumGoldCost * iMod)) then return true, false end
if (pPlayer:GetNumResourceAvailable(iMagistrate, false) >= iTanderrumMagistrateCost) then return true, false end
if (pPlayer:GetJONSCulture() >= (iTanderrumCultureCost * iMod)) then return true, false end
return true, true
[1145.031] Syntax Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - The Chimu (v 1)\Lua/TPangsExpendToPromotion.lua:30: function arguments expected near '=='
[1145.031] Runtime Error: Error loading C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - The Chimu (v 1)\Lua/TPangsExpendToPromotion.lua.
local plotUnit = loopPlot:GetUnit(i);
if (plotUnit ~= nil and plotUnit:GetUnitCombatType == -1) then
if (not plotUnit:IsHasPromotion(promoID)) then
[1146.609] Runtime Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[bnw] colonialist legacies - the inuit (v 3)\XML\Mod Support\CLInuitDecisions.lua:150: attempt to call method 'Decisions_AddCivilisationSpecific' (a table value)
GameEvents:
Decisions_AddCivilisationSpecific(GameInfoTypes["CIVILIZATION_CLINUIT"], "Decisions_CLInuitTrainEliteSnipers", Decisions_CLInuitTrainEliteSnipers)
Decisions_AddCivilisationSpecific(GameInfoTypes.CIVILIZATION_CLINUIT, "Decisions_CLInuitTrainEliteSnipers", Decisions_CLInuitTrainEliteSnipers)
[1146.750] Syntax Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Nigeria (v 3)\Support\NigeriaEvents.lua:9: unexpected symbol near '['
local TextScamDesc[0] = 'Dear Beloved Friend, [NEWLINE]I know this message will come to you as surpised but permit me of my desire to go into business with you. [NEWLINE]I am daughter to late Al-badari Surugaba of Nigeria whom was murdered. Before his death my late father was a strong supporter of Government.[NEWLINE]--Before his death, my Father came to republic with $4 200,000.00 which he deposited for safe keeping. I will offer you 20% of total sum if you help me transfer the sum so I can move to your country for to continue my education.'
[1138.031] Runtime Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Mexican Republic (v 1)\Lua\CultureOverview.lua:560: attempt to index field 'ColumnImageControl' (a nil value)
[1138.031] Runtime Error: Error loading C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Mexican Republic (v 1)\Lua\CultureOverview.lua.
local entry = {
BuildingID = building.ID,
BuildingClassID = buildingClass.ID,
GreatWorkSlotType = building.GreatWorkSlotType,
GreatWorkSlotIcons = greatWorkSlotIcons[building.GreatWorkSlotType],
GreatWorkSlotCount = building.GreatWorkCount,
ThemeBonusControlName = data.ThemeBonusControlName,
GreatWorkIconControlNames = data.IconControlNames,
GreatWorkHighlightIconControlNames = data.HighlightIconControlNames,
GreatWorkGhostIconControlNames = data.GhostIconControlNames,
BuildingSortColumn = data.BuildingSortColumn,
ShowGhost = buildingClass.MaxPlayerInstances == -1,
}
IconHookup(building.PortraitIndex, g_IconSize, building.IconAtlas, data.ColumnImageControl);
data.ColumnImageControl:LocalizeAndSetToolTip(building.Description);
return entry;
end
ColumnImageControl = Controls.AmphitheaterImage,
ColumnImageControl = Controls[columnName .. "Image"],
[6728.468] Syntax Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Australia (John Curtin) (v 1)\ModSupport\WWIIAusDecisions.lua:36: unexpected symbol near ''s Australia[NEWLINE][ICON_BULLET]Must be at War with...........+15% Production when building Naval Units.''
local tTable = {}
tTable[0] = 'String'
local tTable = {[0] = 'String'}
GetGold and GetUnitCombatType both need brackets on the end of them, since they're functions; Inuit and Curtin both have patches waiting in the wings, so I wouldn't worry too much about them; Nigeria has just a completely wrong table definition; it should be either
Code:local tTable = {} tTable[0] = 'String'
Or
Code:local tTable = {[0] = 'String'}
not a mixture of the two.
Mexico... is Mexico trying to rewrite the Great Works screen? Guys, y'know there's a utility for that...
[1969.687] Runtime Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Nigeria (v 3)\Support\NigeriaEvents.lua:51: attempt to call field 'CanFunc' (a nil value)
-Outcome one: say yes!
--Button name: Yes, I will help -- for a price.
--Button Description: gain 8400 Gold
Event_CLNigerianScammers.Outcomes[1] = {}
Event_CLNigerianScammers.Outcomes[1].Name = "Help - for a price"
Event_CLNigerianScammers.Outcomes[1].Description = "Gain 4000 [ICON_GOLD] Gold"
Event_CLNigerianScammers.Outcomes[1].CanFunc (
function(pPlayer)
return true
end
)
[2574.062] Runtime Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Nigeria (v 3)\Support\NigeriaEvents.lua:103: attempt to index global 'tEvents' (a nil value)
tEvents.Event_CLNigerianScammers = Event_CLNigerianScammers
[1967.765] Runtime Error: C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Kulin (v 1)\ModSupport\KulinDecisions.lua:15: attempt to call global 'HookDecisionCivilizationIcon' (a nil value)
[1967.765] Runtime Error: Error loading C:\Users\Olritoim\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] Colonialist Legacies - Kulin (v 1)\ModSupport\KulinDecisions.lua.
local Decisions_CLKulinEstablishTanderrum = {}
Decisions_CLKulinEstablishTanderrum.Name = "TXT_KEY_DECISIONS_CLKULINESTABLISHTANDERRUM"
Decisions_CLKulinEstablishTanderrum.Desc = "TXT_KEY_DECISIONS_CLKULINESTABLISHTANDERRUM_DESC"
HookDecisionCivilizationIcon(Decisions_CLKulinEstablishTanderrum, "CIVILIZATION_CL_KULIN")
Decisions_CLKulinEstablishTanderrum.CanFunc = (
I had a similar issue. I had HR, Community Patch (Core), RtP, E&D, and CulDiv on but they didn't appear.Hi! something about Greenland: decisions is not appearig for me, i try to download manually and subscribe on the workshop but... nothing, i know they have support cause is on the description and i see the folder "decisions" on the mod folder.... any idea??.
Thanks in advance, and nice civ!
South Africa is crashing the game whenever the it tries to unpackage the CIV5MOD file - I have tried it in DX9, 11, and Win8 modes. I have no other mods installed. Any idea what could be causing this?