jlvfr
King
- Joined
- Jul 26, 2007
- Messages
- 955
Those wines and stuff aren't showing up because they're not tradeable resources. There's no luxuries at all in this scenario.
Any particular reason for this?
Those wines and stuff aren't showing up because they're not tradeable resources. There's no luxuries at all in this scenario.
Any particular reason for this?
The RhodianHoplite.ini is a bit wrong.
Started as Greek but my Rhodian Hoplite had Death.flc as default.
Not very easy to make out since all flics are numbered A... not with easier to spot Run,Death and so on.
Default is set to A3_.flc should be A4_.flc (default stand)
Attack should be A1_.flc and then sword attack A2_.flc
Death then of course should be A3_.flc not A2_.flc
Heck better put this in as this is what I think should be the correct settings.
[Animations]
BLANK=
DEFAULT=A4_.flc
WALK=
RUN=A6_.flc
ATTACK1=A1_.flc
ATTACK2=A2_.flc
ATTACK3=
DEFEND=
DEATH=A3_.flc
DEAD=
FORTIFY=A5_.flc
FORTIFYHOLD=
FIDGET=A4_.flc
VICTORY=A7_.flc
Well the Celt-IberianSpearman.INI
and LibyPoeniVeteranInfantry.INI
and NumidianMediumInfantry.INI
and PhoenicianMarines.INI
PoeniInfantry.INI
SpartanHeavyHoplite.INI
SpartanHopliteOfficer.INI
SpartanHoplitePW.INI
has all the same problem, since they have the A2_.flc as DEATH which the A2_.flc is the second attack flic.
Come to think if you had an answer on my Peltast Question earlier Guardian ?
That´s what I did, and probably more than me.
It´s just so that you noticed it and make that corrections in this seam to be great scenario.
Thanks for the work mate, you got something very good in this scenario.
Just glad to help find those small errors.
But that older Peltast looked perhaps better IMHO
He was not only dressed correct (I think) and was throwing his spear.
The present one could be some other perhaps.
Well, it´s your call and I´m sure you know best mate.
The RhodianHoplite.ini is a bit wrong.
Started as Greek but my Rhodian Hoplite had Death.flc as default.
Not very easy to make out since all flics are numbered A... not with easier to spot Run,Death and so on.
Default is set to A3_.flc should be A4_.flc (default stand)
Attack should be A1_.flc and then sword attack A2_.flc
Death then of course should be A3_.flc not A2_.flc
Heck better put this in as this is what I think should be the correct settings.
[Animations]
BLANK=
DEFAULT=A4_.flc
WALK=
RUN=A6_.flc
ATTACK1=A1_.flc
ATTACK2=A2_.flc
ATTACK3=
DEFEND=
DEATH=A3_.flc
DEAD=
FORTIFY=A5_.flc
FORTIFYHOLD=
FIDGET=A4_.flc
VICTORY=A7_.flc
Well the Celt-IberianSpearman.INI
and LibyPoeniVeteranInfantry.INI
and NumidianMediumInfantry.INI
and PhoenicianMarines.INI
PoeniInfantry.INI
SpartanHeavyHoplite.INI
SpartanHopliteOfficer.INI
SpartanHoplitePW.INI
has all the same problem, since they have the A2_.flc as DEATH which the A2_.flc is the second attack flic.
The are severall terrain sections that are marked as "LM Grassland". I can't build roads over them (which actually means I now have cities that can't be conected). Any idea?