The_J
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  • Hi J, I was writing a post to a new friend and sent the message, the I read his answer and I can submit my first post all over again? Couldn't write a new message.

    I wrote an average post, like 2-300 chars and that happened? Don't think I wen't overboard.

    My friends name is Janig.
    Oh ok. Thanks for the info. Also, I'm sorry that the Bronie thread went to pot so fast. I had no idea it was in any way a 'hot topic'!
    So, in other words, if we posted a thread in the "modpacks" subforum and got a fair amount of interest...then, considering that we already have a Design Discussion thread (two actually, since it was originally PawelS's solo project and he made a Development Diary)...chances are, we'd probably be eligible for a P&J subforum? Am I understanding correctly?
    Hey, so I'm the Secondary Design Lead and one of the Programmers for the new Era of Miracles team. Gedemon passed on our question about the requirements for a "Project & Mod Development" Subforum. Part of what he said was that we would need to 1) Post a file in the "Modpacks" subforum and 2) generate enough interest to warrant a P&J subforum.

    My question is, what is considered "enough interest"? What's a ballpark figure?

    Thank you for your time!
    Yeah, it seemed greedy to ask for more than that mechanic. If there was a way to do the strength/religious building thing as well that'd also be nice, because each civ will have multiple parts to their UAs.
    actually, DOMAIN_LAND might be even better, if that's possible. I don't know if that's possible at all, though.
    Hello the The_J, I was wondering something about your Holy Warriors mod.

    Is there a way to make it trait dependent and expand it to include all units of a type (i.e. melee)? The reason why is I am overhauling and retooling an older expansion and I think for Byzantium it would be an excellent ability to have Melee Units purge out non-state religions upon capture of a city.

    I'm also adding 10 new civs, so I really need to be thinking outside the box for unique abilities, and I think this would make a lot of sense for them.
    Hi J,
    at first thank you for support in this case.
    The last version works fine for me at this moment. Don't know why the current one is not
    working ..... But since the terrain feature issue is solved i am happy with this ;-)))
    --
    on the other hand i have a integration ongoing with DCM Mod into my next war now.
    Man a lot of merging is needed ;-(((
    PS - i found a solution for the nuke issue by removing
    FEATURE_OASIS
    FEATURE_FLOOD_PLAINS

    in the CIV4FeatureInfos.xml is a option <bNukeImmune>1
    now the to Terrain feature are not impacted by nukes anymore ;-)
    hi J, sorry for the delay not working on my mod in the past days ;-(
    ok i found the ini file now. man do it difficult by myself .....
    I disable HidePythonExceptions = 0 and use you last provided code.
    Same result - the effect is not visible. Also no error message occur mmmh.
    What next. Currently i use the previous code and it works, but i need to life with the
    city ruins and this strang log entry. Or did you found a bug ?
    J,
    i have no .ini file in BTS directory ?!?
    Also the next war mod ini shows no line with "HidePythonExceptions" ......
    Any idea ?
    i using the default "next war" ini.
    The previous code was working - i do only exchange the Planetbreaker lines in the pyhton file.
    thats all.
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