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Enlightenment Era for VP edited by CAYM v11

Installation
To install, extract to C:\Users\[your username]\Sid Meier's Civilization 5\MODS.

Credits
  • Pouakai, Janboruta, Sukritact: authors of EE
  • zwei833: author of RER
  • Xony: initial version of EE Compatibility
  • pandasnail, phantomaxl1207, barrizqi, JanBoruta, Chrisy15, Enginseer, Padre19, Aldebaran1997, Gazebo: helped with creation of VP-EE
  • infixo: VP compatibility
  • Asterix Rage, adan_eslavo: helping with EEVP maintenance
  • HungryForFood: VP compatibility
  • N.CORE

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Changes

1. 2Hander unit Art <-> Vanilla Longsword man Art
2. Canon Art <-> Bombard art(new Art), name, pedia, help, strategy
3. Unit explorer ART <-> Pirates art(new Art), name, pedia, help, strategy
4. Field gun Art <->Cannon Art (new Art : Previously, only the color of the unicorn cannon was a different version.)
5. Ship of The LINE changed 'unicombat_carrier', needs Resoure Iron, Art (bigger than First rate)
6. Beggar : PrereqTech = 'TECH_NAVIGATION', ObsoleteTech = 'TECH_PLASTIC'
7. Howitzer portrait changed
8. Bandeirantes replacing the Adventurer
9. New UNIT (Steam frigate)
Ship of The LINE -> Steam frigate -> Carrier / Tech [PROMOTION_FLIGHT_DECK_1 SET TechPrereq = 'TECH_COMPUTERS']
10. Tech changed (TECH_EE_FORTIFICATION <->TECH_EE_WARSHIPS)
11. Fixed the part where Mongol Traits were not applied to dragoons.
12. 2 new wonder (belem tower, crystal palace)
13. 2hander, Adventurer portrait changed
14. (In addition, the images of the Corvette and the Spanish Armada change when I use the image switching mode I created. And I'll post that mod separately.)
15. and so on...


7/26 image bug Corvette image Problem -> Delete Code (this mode do not have wargalleon art)
(if you want change apperance , use my another mode ) => Unit image change for VP(4UC UA) [Click]

7/29 Ship of the Line (Unicombat_carrier changed. this is my fault )

8/12 Bugs fixed
8/26 VP 3.8

- building changed (Manor)
- building deleted (Gallery moved to VP orginal)
- Wonder changed (Removed smithonian -> Kaiserreich (science wonder)
- Unit image changed (Galleon, Carrack, Corvette)
- Tech, specialist changed

2023-08-31 vp 3.9
- teaser changed.
- Kaisserrich image bug fixed, changed

2023-09-01 vp 3.9
- ee-crystal palace removed
->Lowell mills
- ee-salon image changed

------------------
CAYM EDITED (vp3.9-2023.09.06)
--------------------

-- Manor Removed distress flat
-- MENAGERIE -> PARK CHANGED

if you use 4uc ua change this code (v87) => EDIT (!Compatibility\MUC-VPEE)
-- Armada
UPDATE Unit_ClassUpgrades SET UnitClassType = 'UNITCLASS_IRONCLAD' WHERE UnitType = 'UNIT_SPAIN_ARMADA' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Cost = '425', FaithCost = 350 WHERE Type = 'UNIT_SPAIN_ARMADA' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
-- Cacadores
UPDATE Units SET Cost = '475', FaithCost = 500 WHERE Type = 'UNIT_PORTUGUESE_CACADORES' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
-- Corsair
UPDATE Civilization_UnitClassOverrides SET UnitClassType = 'UNITCLASS_PRIVATEER' WHERE UnitType = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Class = 'UNITCLASS_PRIVATEER' WHERE Type = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET PrereqTech = 'TECH_EE_EXPLORATION' WHERE Type = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Combat = '38' WHERE Type = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Cost = '380', FaithCost = 350 WHERE Type = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
DELETE FROM Unit_FreePromotions WHERE UnitType = 'UNIT_MOROCCO_CORSAIR' AND PromotionType = 'PROMOTION_EE_FIRST_RATE';
-- Licorne
UPDATE Units SET Cost = '475', FaithCost = 500 WHERE Type = 'UNIT_RUSSIA_LICORNE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
WHERE Tag = 'TXT_KEY_UNIT_RUSSIA_LICORNE_HELP' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
-- Turtle Ship
UPDATE Units SET Moves = '4' WHERE Type = 'UNIT_KOREAN_TURTLE_SHIP' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Cost = '250', FaithCost = 400 WHERE Type = 'UNIT_KOREAN_TURTLE_SHIP' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
------------------
CAYM EDITED (vp3.9-2023.09.10)
--------------------

-- Dragoon Art code mistake fixed

------------------
CAYM EDITED (vp3.9-2023.09.15)
--------------------

-- Engilsh Text fixed
Author
CAYM
Downloads
3,297
Views
7,705
First release
Last update
Rating
3.60 star(s) 5 ratings

More resources from CAYM

Latest updates

  1. for 4.11 version update

    After VP4.4, Coal is now found in Chemistry, modifying existing Coal discovery locations.
  2. save reload issue solved

    Fixed an error issue where the mode could not be found when loading a saved file.
  3. vp 4.4 compatibility patch

    Fixed a bug where Future Age, EE mode would crash due to changes in the spy system. (ee is no...
  4. unit bugs fixed

    - dragoon ->mounted archer (before archer)
  5. iMAGE Fixed

    I reverted the galleon back to its original image. Other dead codes have been deleted.
  6. Promotion fixed

    EE-field gun indirect fire deleted
  7. vp 4.2 compatibility patch FIXED

    ------------------ CAYM EDITED (vp 4.2-2023.10.22) -------------------- -- Text "english"...
  8. FIXED IRONCLAD upgrade

    Previously, crash code remained in other modes. Related content has been deleted.
  9. vp 4.2 compatibility patch

    Compatibility has changed.
  10. fixed text, and Policies (Traidition Manor, Park culture +2)

    fixed text, and Policies (Traidition Manor, Park culture +2)

Latest reviews

I dont believe this has been reported but this is an issue I have. I played with enlightnement era, both the OG version and Cayms version for a few years and something always felt off with the policies.

The mods adds a whole new set of tech but it did not adjust the impact on the policy timing so the mid game feels very off.

Wether you play with this mod or not, the amount of policy needed to choose an ideology is the same. Since rationalism, industry and empire(whatever that branch is called) are delayed because of the Enlightenment, once you unlocked them, you barely have the time to select some of them that you already have to pick an ideology. This is while playing Marathon speed several times with different maps and nations. Because of this I am force to choose an ideology much MUCH too early compared the techs I have. I would suggest increasing the necessary policy amount needed.
dude you gotta stop with these schizophrenic changes
I know in your other mods people were chastising you for historical inaccuracy. But you ignore it. Why is coal now locked to chemistry when the romans were extensively using it and people used it back in the bronze age. Why do I need to change some code to get it to work with 4 unique components. And I assume I still need to use EUI version as a dependency.
CAYM
CAYM
vp changed it. I originally wrote the code in manufacturing. I just deleted that codeWhat historical code did I change? This is a change from the previous era of enlightenment. 4UC UA fundamentally causes errors in Enlightenment era code. I modified the code.
Great stuff. Thank you for updating this awesome mod. This makes playing Civ V worthwhile :-)
2 things, I dont have the file youre suggesting to extract to, Ive only used steam workshop in past and when I installed VP it didnt ask for that either and works fine. 2nd thing is my browser is telling me your file is extremely dangerous to download, is that my browser overreacting or is this file maybe compromised at the moment?
CAYM
CAYM
I did not add any malicious code. Perhaps they perceive it that way because it is Korean.
Thank you for reviving the EE, a necessity for VP
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