promotions

  1. CAYM

    Enlightenment Era for VP edited by CAYM v10 (2023-01-06)

    Installation To install, extract to C:\Users\[your username]\Sid Meier's Civilization 5\MODS. Credits Pouakai, Janboruta, Sukritact: authors of EE zwei833: author of RER Xony: initial version of EE Compatibility pandasnail, phantomaxl1207, barrizqi, JanBoruta, Chrisy15, Enginseer, Padre19...
  2. amateurgamer88

    AG Land Combat Mod for AGYRM

    Hi everyone! This is amateurgamer! I've decided on taking a large chunk of the AG Tweak Mod and make that its own modmod. The goal for the tweak mod was originally for experimental ideas and, given the development of the land combat system, it makes sense to separate it so I can try out other...
  3. amateurgamer88

    AG Land Combat Mod for AGYRM v0.2

    Introduces new resources (in progress). Splits Units into subclass (like Melee into Polearm, Blade and Blunt). Reworked and reorganized promotions. Units given HP regen rates so some can recover faster from combat. Early game Barbarians are much more dangerous.
  4. Genghis_Sean

    Is there any advantage to leveling a unit once it's received all promotions?

    So I've been playing as Julius Caesar on a really slow game, trying to maximize his gold bonus for capturing or eradicating barbarian camps. It was by no means a goal, but I managed to get an infantry unit to level 8 with all promotions earned. I've just built my first spaceport, so I'm nearing...
  5. L

    [Suggestion] Change to promotions from founding fathers

    Hello! Small thing that "irritated" me slightly is that when you get FF that gives you free promotion, that you could and might have aquired through experience it is wasted on old veteran units. So solution would be either: a: When FF gives you free promotion existing free up, and players...
  6. Iconian

    Deletion attempt causing error?

    I'm struggling to understand deletions. The Database.log file gave me this error: [423270.625] Database::XMLSerializer (Units/Units1.xml): <Update> element requires a child <Set> element. After looking around, my guess is that it's because I don't have "Set' included where I'm trying to...
  7. Ghenghis Jason

    Stave Church and Hercules (2 bugs, maybe 3)

    Playing on PS4 with the latest version, noted in standard game, English language. First- Playing as Norway, the Stave Church description is in Spanish (and only that one section) in the initial load screen when resuming a game. Second- the hero Hercules- his ability to destroy and pillage...
  8. bostonbongrips

    Unique Units Retain Trait

    Would love to see a mod where a unique units retain their trait once upgraded. This was possible in CIV V because the unique unit traits were given as a promotion rather than a passive trait. Not sure if this is possible in CIV 6 but it would be awesome for your oldest surviving units to have...
  9. HungryForFood

    Unique Unit Lines (v 3)

    Unique Unit Lines (steam workshop) (github) Unit lines Melee/Gun: Warrior > Spearman > Pikeman > Tercio > Fusilier > Rifleman > Infantry > Mechanized Infantry Melee/Gun: Swordsman > Longswordsman > Tercio > Fusilier > Rifleman > Infantry > Mechanized Infantry Ranged: Archer > Composite...
  10. smorgasborgas

    Unit ability/promotion feature idea based on terrain

    This is the only game I've played for years, so I've naturally built up a bit of a wish list. This post is in no way indicating any dissatisfaction with the mod as it is! Very big fan! I've seen a few threads about the balance of Unique Abilities and unit promotions granted by Natural...
  11. Soupy Delicious

    How can I disable engineering corps?

    And for that matter, how can I tinker with any promotions? It seems to be different to Civ 4, where it's all accessable within an .xml. I want to remove Engineering corps because building roads on peaks although realistic to some degree, takes away from gameplay for me, and doesn't have any...
  12. T

    how to modify Great General Bonus

    Is it possible to modify the Great General Bonus? the xml tag i found is Boolean but not Integers. <Row> <Type>PROMOTION_GREAT_GENERAL</Type> <Description>TXT_KEY_PROMOTION_GREAT_GENERAL</Description> <Help>TXT_KEY_PROMOTION_GREAT_GENERAL_HELP</Help>...
  13. civplayer33

    Promotion Flags EUI for VP

    Since I've now updated Promotion Flags EUI to the latest VP and added some functionality (and akamal is absent for more than a year) I'll post this in a separate thread here so people can find it more easily: Based on the great work by akamal, who integrated Thal's Promotion Flags with bc1's...
  14. civplayer33

    Promotion Flags EUI for VP v3

    Based on the great work by akamal, who integrated Thal's Promotion Flags with bc1's EUI in his old version and is now unfortunately absent from the forum since last year, I present to you an updated, fully VP compatible and improved version of Promotion Flags EUI! Changes include: updated to...
  15. S

    Help? increased unit movement values interfering with promotions.

    I increased all cavalry units movement to 4, elephants to 2, and all infantry units to 2. now cavalry and elephant units cant receive promotions or be lead by great generals even though their experience still increases. anyone know why this might be or how to fix it? sorry if this has already...
  16. P

    [BNW] Free Promotion through traits

    TL;DR: How do I add promotions to ONLY civilian or specific unit types THROUGH a civ's trait ability? I don't think I am running into any kind of bug, I just don't know the proper methodology. The solution should only be xml or sql based. If this is not possible, let me know...
  17. civplayer33

    Feature Request: Unlocked Promotions in Civilopedia

    As we move toward VP Gold the focus shifts more toward UI and UX (and rightly so). Promotions are, IMO one of the areas that are still too obscure, certainly for the newcomer, but perhaps even for the experienced player. The tutorial system may help somewhat in this regard, but ultimately the...
  18. jarcast2

    [BNW] Some lua questions

    Hi everyone, I have some lua enigmas: 1) It is possible to code a unit promotion that allows to move in selected rival territories according to a condition (e.g. only in territories of civs you have a trade route with)? 2) Is it possible through a custom mission to lock a naval unit over a...
  19. A

    Bombardment: What are district defenses?

    One of the tier 1 naval promotions is Bombardment. The description says "+7 Combat strength vs. district defenses". AFAIK, the city center is not considered a district, therefore the only district that has district defenses is the encampment. That means that you only get that +7 when engaging...
  20. Shiroifushicho

    Radiant Better Unit Promotions 1.0

    If you want to discover these promotion effects, and since a picture is worth thousand words, i simply advise to browse the screenshots of the mod. Keep in mind these could change a lot until final version. (Couldn't display naval Units screenshots ... stupid limit of 10 linked picture, visit...
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