A modular FFH2 0.32 mod.
"Holy Warriors" takes the Alignment-oriented units - Paladins, Druids, and Eidolons - and associates each with a particular religion. Only followers of the Order can create Paladins, The Fellowship Druids, and the Ashen Veil Eidolons. The mod adds units for each of the other religions.
Octopus Overlords: Deep One
Runes of Kilmorph: Earthmaster (The Dwarven Druid).
Council of Esus: Illrigger
Empyrean: Prime Radiant
These units will abandon your civ if you change religions.
Questions or comments can be PMed to "Tarquelne" at civfanatics or posted here.
V4: Removed "Enervated" Promotion from Illrigger to conform with FFH2 patch.
V3: Fixed the buttons, considerably changed the Prime Radiant, including a new spell. Illrigger special damaged changed to Cold.
V2 up: Fixed some spelling errors. Added "Enervated" to Illriggers.
"Holy Warriors" takes the Alignment-oriented units - Paladins, Druids, and Eidolons - and associates each with a particular religion. Only followers of the Order can create Paladins, The Fellowship Druids, and the Ashen Veil Eidolons. The mod adds units for each of the other religions.
Octopus Overlords: Deep One
Runes of Kilmorph: Earthmaster (The Dwarven Druid).
Council of Esus: Illrigger
Empyrean: Prime Radiant
These units will abandon your civ if you change religions.
Questions or comments can be PMed to "Tarquelne" at civfanatics or posted here.
V4: Removed "Enervated" Promotion from Illrigger to conform with FFH2 patch.
V3: Fixed the buttons, considerably changed the Prime Radiant, including a new spell. Illrigger special damaged changed to Cold.
V2 up: Fixed some spelling errors. Added "Enervated" to Illriggers.