Jarcast's Duchy of Amalfi

Jarcast's Duchy of Amalfi 3.1

Spoiler Vox Populi additions :
UA: Can purchase Trade Units bypassing building requirements.

UU: Establishing a fondaco in lands of other civilizations gives a +5 Diplomatic modifier to Amalfi (the Fondaco has the same yields of a Town, so it's a free Town after all)

More unique components

UU2: Saettia
A unique Galleass replacement for Amalfi.
It is weaker but has double movement along the coast, and can carry up to 3 non-combat land units generating :c5greatperson: Great Merchant points while doing so.
Can cross oceans once its upgrade is available.

UB: Paper Mill
Unique Amalfitan Windmill replacement.
In addition, +1 :c5production: Production from Scari, Lumbermills, and Logging camps.
+2 :c5production: Production from Civil Servants in City.
Provide 1 Paper plus 1 Paper for every 3 Paper Mills in the empire.
-1 :c5unhappy: Unhappiness from :c5food:/:c5production: Distress.

Steam workshop link
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Latest updates

  1. Fixed typo in the Comite code for AI

  2. Fixed fondaco bug

    Fixed lua bug that broke trade route slot addition from fondaco when loading a saved game.
  3. Fixed TR stacking bug

    - fixed bug bonus trade route slots and naval production not stacking - optimized lua code
  4. Fixed TR addition bug

    - fixed bug regarding trade route being added twice when establishing a fondaco - adjusted AI...
  5. Fix for MUC4VP

    - fixed saettia flag giving error - fixed additional UC not showing up
  6. Fixed Comite button bug

    - Fixed comite button appearing to other units - Fixed also additional UC not showing when...
  7. fixed typo in lua

    Fixed a typo that broke the effects of Scaro.
  8. 3rd UC shenanigans

    Fixed bug regarding Saettia boarding civilian units that broke purchasing of religious units...
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