moo2 scenario variant - beta? uploaded

Barocca

Chieftain
Joined
Feb 6, 2006
Messages
21
I have just uploaded a variant on the Moo2 scenario (from FW)
(original author Ken Burd)

it needs some playtesting, any takers?

it's for UCC/MGE
a new very large map, new units (mostly for barbs/antarans)
Meklar civ are in there, new sounds, more events, new terrain,
new structures, new techs,
kill the guardian (earlier the better) for some neat extra's
(NEED to know if the extra techs can be stolen)

fixed some structures that were not working (their dependencies had been cut)

i think the orbital mines and food stations might be too good,

dont read the read me unless you want to spoil the fun

http://www.civfanatics.net/uploads11/Moo2_bar.zip

NOTE - rename the citypref file, it is simply the autobuild file i was using to test autobuild - it's there as an example
B.
 
first impressions?

was thinking of making some alt files for it,
(alternate scenario files, civ2 will "choose" one for you at random)
move the specials around,
change the startup units,
have less "huts",
have more "huts"
have less barbarians...
swap in/out various races - kinda limited due to a limited supply of wonders, but hey Psilons could come in for one.
that sort of thing

cheers,
B.
 
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