Morbius said:
why not have both? overall army experience + individual unit experience.
i think its possible to have both as long as the unit survivability remains high enough!
so id rather not see any unit being *forced* to attack until it perishes ...
It's possible, I'm sure. I don't like the current system where a stack of 4 people can attack a stack of 3 people and loose only loose 1 person. Or loose 0 people if lucky. Likewise with a stack of 11 attacking a stack of 10... I'll experiment with setting healing rates to the bare minimum and see if that fixes the problem.
For the most part, I'd like to change how diplomacy works. Basically, the +s and -s in diplomacy translate into happy faces and unhappy faces in cities. This applies between player civilizations as well (so the AIs actions become much more meaningful instead of being arbitrary as they are). Two players cannot, for example, trade with each other's worst enemies without causing some problems and risking unrest in their cities. Nor can they run different religions.
I'm thinking this can be based upon nationality. Trading with a worst enemy would probably be independant. That is, for each -1 a player would incur from an AI player, that civilization's cities suffer 1 unhappiness for as long as that player is at peace with the offending nation due to popular opinion growing to dislike these treacherous "allies". Likewise for being at peace with nations of a different religion, though this would probably be more pronounced in nations with nationality of the foreign religion. That is, border towns or big trade cities. On the flip side of the coin, going to war could give a war weariness discount. Perhaps even a +happiness boost, if relations are bad enough with a player. This makes considering diplomacy, especially with other players, a much more important factor, since relations will affect the performance of a civilization's cities.
Also, the AI needs to conduct diplomacy with one another. They don't go to war because they don't constantly demand each other adopts civics/religions or even stop trading. I'm not too sure about asking for help in wars...