Military Doctrines / Promotion System Rework

Military Doctrines / Promotion System Rework 1.703

This mod revamps the promotion/experience system to be both more meaningful and more realistic.

Steam Link

I recommend using this with CQUI if you are not already as the Launch Bar uses code from there for compatibility reasons.

How Doctrines Work

* Units automatically receive strength promotions based upon their XP gained. Regulars, Veterans, Season Veterans, Battle-Hardened Veterans and Elite.

* There is now a completely new doctrines panel with six doctrine trees Infantry, Recon, Cavalry, Ranged, Naval and Air.

* Each unit class is split into those categories. XP gained from combat with that unit will pool their XP in that category. Some doctrines however can apply to classes outside of the category.

* If you earn enough XP you can unlock a new doctrine from the tree. This doctrine will apply to all of your units and future units after the turn is over.

* There are currently 3 doctrine tiers (the last giving the best bonuses). In order to select a doctrine from the next tier you must have at least 2 doctrines from the previous tier.

* The AI does use these and they can gain XP fairly fast so beware

* Civilizations that have more doctrines then others will have a very big advantage like in real life so don't neglect the importance of them.

Other Changes

* Terracotta army instead of giving a free promotion to all units now gives +3 Great General Points (previously 1).

* Hetairoi start with +10XP (which gives the regular promotion) instead of a free promotion.


Religious and Espionage Choose able Promotions
You cannot select promotions which means that espionage and religious units will not earn promotions as well. I'm keeping it that way for now, if anyone has suggestions on how to implement them into the doctrine system then I would love to hear them. My personal opinion is that espionage unit promotions are another annoying thing I have to click on in the late game that doesn't do much and religious promotions while useful seem out of place for religious units and with being random unfair. I would much rather earn these promotions/abilities either by technology, civic, wonder, building etc. Perhaps I'm wrong about those assumptions.

Compatibility

*This mod will probably not work with anything that changes the LaunchBar.xml or LaunchBar.lua. It should be compatible with CQUI since the last update!

Other
I did my best to test everything but something like this has a lot of code, many tables, save compatibility and AI so there is bound to be some problems. If there are internal errors I would request that you upload your save and describe your problem and which mods are activated.

Screenshots!

Spoiler :
Doctrines-1.png
Doctrines-2.png
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Doctrines-4.png
Author
Ewok-Bacon-Bits
Downloads
5,199
Views
5,199
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from Ewok-Bacon-Bits

Latest updates

  1. Updated for CQUI load order

    Updated for CQUI load order
  2. Small Update just fixed a unnecessary change to terracotta army

    - Fixed terracotta army change
  3. 1.701

    - Increased barbarian maximum in account with the doctrine cost increase
  4. 1.7

    - Added a newline of promotions so there is some choice there, they will give healing...
  5. 1.67

    - Changed the load order so this will work properly with CQUI - Button should show up if using...
  6. Changed the hotkey to x instead of d

    Changed the hotkey to x instead of d
  7. Siege class units contribute to ranged XP as they should

    - Siege class units contribute to ranged XP as they should
  8. Compatibility with CQUI Community Edition

    - Compatibility with CQUI Community Edition
  9. Added a hotkey (d) and increased barb limit to 140 (was 50). - 2 doctrines.

    - Added a hotkey which is 'd' - Increased the barb limit to 140 (two doctrines) it was 50
  10. Fixes - changed condensed charges and spelling error

    - Condensed Charges instead of +4 strength on the attack has +7 strength when attacking full...

Latest reviews

Wars were more intresting due new doctrines, which are affecting a lot unit strenght and battle strategy.
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