Rise and Fall Update!
* Recon unit dropped because Spec Ops unit now exists.
* Gatling Gun and Machine Gun now both Ranged with +8 combat versus Melee, Anti Cav and Light Cav.
If Rise & Fall active:
* Tercio replaces Pike & Shot.
* Landsknecht upgrades to Pike & Shot.
* Bandeirante upgrades to Spec Ops.
* Okihtcitaw upgrades to Explorer.
* Hwacha upgrades to Sniper.
* Khevsur, Berserker cost dropped to 140 from 180.
* Support Chandragupta.
* Fix - Bandeirante now has 1 building charge to build a fort.
* Reorganised translation text to avoid problems such as additional Russian paragraphs.
* Some tidy up of art files.
Gameplay
* Weakened Chokonu and increased cost and maintenance.
* Reduce Yamato combat and give free promotion.
Art
* New Septireme Art.
* New Hirdman 3D art.
* New Fatherland Volunteer Graphics.
* Fixes for Peltast and (Medieval) Horseman art.
* New Bandeirante 3D Art.
Icons
* Many new unit portraits!
* FrontEndActions load order fix.
* Load order -1 for icons.
* Fix Config data for Civ Selection screen.
Tidyup
* Prune unnecessary SHARED_DATA - ANIMATION and TEXTURE files that are included in the base game.
Localization
* Update Russian Text.
* New Trebuchet Unit! Sits between Catapult and Bombard in the Siege line.
* Recon units no longer get a free promo.
* Machine Gun reverted to Ranged class.
* Increased cost of Peltast and Hyksos Bowman to match Archer.
* Fixed Hirdman post combat culture.
* Initial Italian Translation.
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* Sniper reduced to base Combat 60, Ranged Combat 63
* Modern Sniper reduced to base Combat 70, Ranged Combat 78
* Unique Knight replacements increased to 200 Cost.
BIG Moar Units 1.0 Update
5 New/Changed General Units:
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Anti-Cavalry Bonus increased to +15 versus Heavy Cavalry and +20 versus Light Cavalry.
Gatling Gun:
Industrial Era Anti-Cavalry unit. Upgrades from Pikeman, upgrades to AT Crew
Recon:
Modern Era Recon unit. Ignores rivers when moving and has no disembark cost. Upgrades from Ranger.
Sniper:
Atomic Era Ranged unit. Cannot move and attack on the same turn. Gains +12 Ranged strength vs. land units (exluding Heavy Cavalry). Gains +1 Range when on hills. Upgrades from Field Cannon.
Modern Sniper:
Information Era Ranged unit. Cannot move and attack on the same turn. Gains +12 Ranged strength vs. land units (exluding Heavy Cavalry). Gains +1 Range when on hills. Upgrades from Sniper.
Machine Gun:
Atomic Era Ranged Support unit (can stack with other units). +10 Combat Strength when defending.
3 New Unique Units
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America - AH-64 Apache:
American unique Atomic Era Light Cavalry unit. +10 Combat Strength versus Heavy Cavalry units.
England - Ironside:
English unique Renaissance Era Heavy Cavalry unit available with the Reformed Church Civic. +5 Combat Strength in or adjacent to own territory and +5 Combat Strength when opponent is another religion.
Norway - Ulfhedinn:
Norwegian unique support unit available with the Mysticism Civic. Adjacent units receive +5 Combat Strength versus undamaged units and +10 Combat Strength versus damaged units. Yield 50% of defeated units' Combat Strength as Faith if combat is won within one tile.
All Civilisations now have 2 additional Unique Units.
3D Art Updates
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French Gendarme now has custom helmets and 26(!) different shields designs (thanks to ChimpanG!).
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Version released to Steam on 13th June 2017:
Gameplay
* Jinete and Druzhina now replace the (Medieval) Horseman.
* Mamluk upgrades to Cuirassier.
Art
* Properly cooked icons for Mac compatibility.
Text
* Updated Russian Translation.
Discuss this update in the discussions section.
Gameplay
* Fixed: Sumerian War Cart upgrades to Knight
* Amazon Scout now gets free recon promo like all other Recon units.
Localisation
* Added German translation
* Other translation fixes.
Cosmetic
* Add cultural Trader animals (Donkey or Camel).
* Fixed Medieval Horseman sound.
* Additional Light Cavalry unit: New Horseman unit inserted between Rider (Old Horseman unit) and Cavalry.
* Minuteman changed: Now weaker than Musketman, but cheaper to build and maintain Still gains +5 Combat Strength when fighting in or adjacent to its home territory and gains additional +5 Combat Strength when fighting in Forest or Jungle.
* Fixed: Upgrade and AI types for Peltast.
* Fixed: Hirdman is now available at Iron Working.
* Indian Varu now upgrades to Mughal Sowar.
* Added partial French translation.
* Additional Light Cavalry unit: New Horseman unit inserted between Rider (Old Horseman unit) and Cavalry.
* Minuteman changed: Now weaker than Musketman, but cheaper to build and maintain Still gains +5 Combat Strength when fighting in or adjacent to its home territory and gains additional +5 Combat Strength when fighting in Forest or Jungle.
* Fixed: Upgrade and AI types for Peltast.
* Fixed: Hirdman is now available at Iron Working.
* Indian Varu now upgrades to Mughal Sowar.
* Fixed: Sumerian War Cart now upgrades to Knight.
* Added partial French translation.
* Greek UU is now the Peltast, a Ranged unit that replaces Archer. Stronger ranged attack and melee defence than Archer but with Range 1.
* Fixed some translation text issues.
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* The broken art should now be fixed. Technical reason: I restructured the art into a couple of different .blp libraries but then neglected to update the references inside the .dep file. Sorry!
* Added initial Russian and Chinese translations
* Rebalanced various units around the Spring patch change of Swordsman to 36 Combat Strength.
* Strengthened Yamato.
The (buggy) Maceman has been replaced by the Longswordsman complete with new 3D graphics.
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Changes in response to Australian Summer patch which changed Swordsman Combat Strength from 35 to 40:
* Maceman Combat Strength increased to 48 from 45.
* Ghazi Combat Stength increased to 48 from 45.
* Samurai Combat Strength increased to 48 from 45.
* Hirdman now replaces Swordsman, Combat Strength reduced to 40 from 45, upgrades to Maceman.
* Sickle Swordsman Combat Strength increased to 40 from 35.
Also:
* Cuirassier Maintenance raised to 5 from 3.
* Custom model for T-34
* Custom model for Tiger I (formerly Panzer)
* Longbowman now use proper Archer animations
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* Makes Moar Units compatible with Australian Summer Patch and Steam Workshop.
* Changed cultural colors for units (CV_Any -> Red from Brown, CV_Mughal -> Light Green from Brown, CV_SouthAmerican -> Yellow from Brown).
* Refined Maceman graphics.
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