Upgrades Keep Unique Abilities

Upgrades Keep Unique Abilities 1.08

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Similar to Civ V, upgrading a unique unit will pass on its unique abilities. Subsequent upgrades to the same unit will continue to pass on these abilities.

This includes unique abilities such as great general points from kills or starting with a free promotion, charges to build unique improvements, increases to base values (such as movement, strength, or sight), and well, almost everything.

Examples:
  • If you train a crossbowman it won't gain any bonuses from this mod. But if you upgrade to it from a Pitati Archer, it will have increased strength and movement.
  • If you train an infantry, it won't gain any bonuses from this mod. But if you upgrade to it from a musketman that was upgraded from a Roman Legion, it will have increased strength and can build a Roman Fort.

Mod Support
This mod will automatically account for many uniques that follow Firaxis' standard of using the Units and UnitAbilities database tables. However, mods' uniques that use roundabout or unorthodox methods, or those that use lua without attaching an ability, will not transfer abilities.

Special Thanks
SeelingCat, Zegangani

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Author
Sailor Cat
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Latest updates

  1. Negatives

    Added negative movement modifiers (mainly to account for Porfirio).
  2. Addressed load times. Updated for April patch. Other stuff probably.

    Addressed load times. Updated for April patch. Other stuff probably.
  3. Lots of fixes I dunno check the Steam update notes.

    Lots of fixes I dunno check the Steam update notes.
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