This is a collection of my tweaks on Warrior Monks. Basically, I treated them as religious units with all its perks.

Features:

1. All Follower beliefs can purchase Warrior Monks.

2. The Warrior Monks Follower belief adds an ability to Warrior Monks that allows them to heal every turn similar to Mamluk.

3. Added a Tier 3 promotion, Flurry of Blows, which gives +10 CS to replaces the Tier 1 promotion, Twilight Veil.

4. Added ignore terrain penalty to Tier 2 promotion Dancing Crane.

5. Abilities that apply to Religious units apply to Warrior Monks as well. They are religious units after all.

a. Beliefs
- Holy Order. -30% Faith to purchase.
- Missionary Zeal. Ignore terrain movement penalties. Ignore river combat and movement penalty.

b. Leaders
- Gitarja. No embark/disembark movement penalty.

c. Units
- Conquistador. +10 CS when adjacent to Warrior Monks.

d. Policies
- Theocracy. +5 CS
- Theocratic Legacy. +5 CS
- Religious Orders. +5 CS
- Inquisition. +15 CS in friendly territory.

e. Wonders
- Mount Everest. Ignore Hill movement penalty.

5. Abilities that add +1 charge to Missionary or Inquisitor also add +25% experience bonus to Warrior Monks.

- India. +50% experience.
- Philip II. +25% experience.
- Mosque. +25% experience
- Hagia Sophia. +25% experience
- Exodus of the Evangelists Golden Age dedication. +50% experience.

6. Bug fix. Exodus of the Evangelists Golden Age dedication includes Gurus in the +2 bonus movement.

7. Increased Great General Dandara's Warrior Monk charge from 1 to 4.
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