obsolete
Deity
Nopeola. No barracks! Nyet. That's because you can spend the shields on units instead. You can use those units to discourage attackers, beat back attacks more effectively, and go on the attack.
Meanwhile, because all civs expand, at least at the beginning, you end up having to build barracks in over half the cities to be effective. And in the part of the game where they most matter, barracks are much more expensive than units. And you can't use them when you go on offense, which you need to do to win a war. Historically, the biggest barracks were failures.
Even for places like Istanbul, I'd rather spend the effort on naval units or armies than barracks. You don't need no stinking barracks if both sides of it are your lake.
When I stopped building them, back in civ2, my games went much better.
Just think about it! How many times did you get all those shiny promotions and find out you STILL came just short of taking that last city? How many times did you realize, IF ONLY I HAD ONE MORE stinking unit instead of a barracks... I could have captured that city.
NEVER Build Barracks!!
Meanwhile, because all civs expand, at least at the beginning, you end up having to build barracks in over half the cities to be effective. And in the part of the game where they most matter, barracks are much more expensive than units. And you can't use them when you go on offense, which you need to do to win a war. Historically, the biggest barracks were failures.
Even for places like Istanbul, I'd rather spend the effort on naval units or armies than barracks. You don't need no stinking barracks if both sides of it are your lake.
When I stopped building them, back in civ2, my games went much better.
Just think about it! How many times did you get all those shiny promotions and find out you STILL came just short of taking that last city? How many times did you realize, IF ONLY I HAD ONE MORE stinking unit instead of a barracks... I could have captured that city.
NEVER Build Barracks!!