killmeplease
Mk Z on Steam
Oddity is like a third trait but with both positive and negative effect. I think it would be funny, such a thing expanding personalities.
Here some possible oddities i thought out are listed:
Xenophobic (Junistinian)
bad: -25% less commerce from trade, -1 to rivals attitude;
good: lowered WW, enemy units get damaged in culture borders
Savage (Gengis, Boudica)
bad: conquered cities lose as many as half+1 population, -20% to culture;
good: enemies suffer increased WW
Extravagant (Montezuma, Catherine)
bad: no happines from single luxury resource;
good: 3 happines from more than one luxury resources
Paranoid (Stalin)
bad: -10% to GG and GP points;
good: +2 per city, 2x higher enemy spy exposure chance
Fanatical (Isabella)
bad: -10% to research;
good: faster state spread, automatically spread state in newly built or conquered cities
Gentle (Ghandi)
bad: +1 on whipping and drafting;
good: +2 per city if there is no war and no barbarians inside culture borders
Ignorant (Mao)
bad: -10% to research;
good: +1 and +1 per state building, lowered WW
Nihilist (Peter)
bad: -20% to culture;
good: +10% to research, 2x shorter anarchy period
Traditionalist
bad: 2x longer anarchy length;
good: +15% culture, +1 experience per battle inside culture borders
Arrogant (Pericles)
bad: -1 to rivals attitude;
good: plus 25% to culture in plot flipping test, +1 per vassal
Narcissistic (Ramesses II, Louis XIV)
bad: increased cities maintenance;
good: +2 per great wonder
Militarist (Frederick)
bad: -10% and output;
good: lowered army support costs, 2x shorter draft anger period
Cosmopolite (Alexander)
good/bad: when get/lost a city in the war, half of its culture becomes a culture of conquerer's nation, city revolting time halved;
bad: invaders heal faster
Here some possible oddities i thought out are listed:
Xenophobic (Junistinian)
bad: -25% less commerce from trade, -1 to rivals attitude;
good: lowered WW, enemy units get damaged in culture borders
Savage (Gengis, Boudica)
bad: conquered cities lose as many as half+1 population, -20% to culture;
good: enemies suffer increased WW
Extravagant (Montezuma, Catherine)
bad: no happines from single luxury resource;
good: 3 happines from more than one luxury resources
Paranoid (Stalin)
bad: -10% to GG and GP points;
good: +2 per city, 2x higher enemy spy exposure chance
Fanatical (Isabella)
bad: -10% to research;
good: faster state spread, automatically spread state in newly built or conquered cities
Gentle (Ghandi)
bad: +1 on whipping and drafting;
good: +2 per city if there is no war and no barbarians inside culture borders
Ignorant (Mao)
bad: -10% to research;
good: +1 and +1 per state building, lowered WW
Nihilist (Peter)
bad: -20% to culture;
good: +10% to research, 2x shorter anarchy period
Traditionalist
bad: 2x longer anarchy length;
good: +15% culture, +1 experience per battle inside culture borders
Arrogant (Pericles)
bad: -1 to rivals attitude;
good: plus 25% to culture in plot flipping test, +1 per vassal
Narcissistic (Ramesses II, Louis XIV)
bad: increased cities maintenance;
good: +2 per great wonder
Militarist (Frederick)
bad: -10% and output;
good: lowered army support costs, 2x shorter draft anger period
Cosmopolite (Alexander)
good/bad: when get/lost a city in the war, half of its culture becomes a culture of conquerer's nation, city revolting time halved;
bad: invaders heal faster