Treso
Warlord
It always worth it in the beginning of the game?
Mainly if you are planning to wipe a civ from the world?
Mainly if you are planning to wipe a civ from the world?
It always worth it in the beginning of the game?
Mainly if you are planning to wipe a civ from the world?
It always worth it in the beginning of the game?
Mainly if you are planning to wipe a civ from the world?
You can be patient enough to wait for the closest CS to build a worker, it is not smart to take one from an actual civ that early. Just park a scout outside the CS borders and grab the worker as soon as you see it. Then make immediate peace with the CS (they always accept if it is the first one you go to war with). The CS will return to neutral over time.
It is also smart to purchase your first worker, 220 in quick, 310 in standard. Worth every penny.
Lastly, a lot of guys like to steal a SECOND or even THIRD worker from local CSs. Just know that they will be at permanent war with you- However, with that said, if you don't friend CSs anyway, and they are not within 5 tiles of your border (the max their military will travel), then yeah it is a safe bet to steal the worker!
You can steal a worker from a CS, make peace the next turn and in some number of turns, I've never kept count, the CS won't be angry anymore. I steal from a CS or another Civ, it makes no difference to me. The benefit of the extra 1-3 workers far outweigh the fairly small hit you take.
This generally takes about 60 turns, all else being equal. Some city-states forget slights faster than others, but 60 is a good ballpark. While 60 turns isn't the whole game by any means, it's also kind of a long time. Nothing would suck more than annoying a city-state with critical strategic position (ie, positioned directly between yourself and your closest rival) early on. So while worker stealing from city-states is still generally a good idea, it's something to be sure you consider.You can steal a worker from a CS, make peace the next turn and in some number of turns, I've never kept count, the CS won't be angry anymore.
Worker-stealing from a CS is a good use of your one "free" war declaration on a city-state. Best is to do it from a military or cultural city-state which you are less likely to ally early on.
However, sometimes you are blocked out from a free CS Worker steal by an annoying civ who pledges to protect every CS they meet. Usually in that case I buy a Worker as my 2nd.
As i remember i managed two or three times to steal 2 workers from 2 different CS and i was be able to make peace with the second one as well. Does somebody knows a formula about when it occurs?
It absolutely depends on the amount of CSs on the map. For instance, if there are only 6, the second time you attack they will all go to permanent war with you. If there are 20, well then you can hit 2-3. I've got no data to back it up, but personal experience seems to tell me that you can attack somewhere up to about 20% of the max CSs before they all decide they want you dead.
As stated elsewhere though, there is also a 'cooldown' factor, so that comes into play as well.